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Thomas Forgione 2023-06-12 17:33:47 +02:00
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@ -14,5 +14,5 @@ This way, our system addresses the open problems we mentioned in @i:challenges.
However, the work described in this chapter does not take any quality of experience metrics into account.
We designed a 3D streaming system, but we kept the interaction system the simplest possible.
Dealing with interaction while dealing with all of the other problems we try to solve seems hard, and we believe keeping the interaction simple was a necessary step to build a solid 3D streaming system.
Now that we have this system, we are able to work again on the interaction problem and our work and conclusions are given in Chapter~\ref{sb}.
Now that we have this system, we are able to work again on the interaction problem and our work and conclusions are given in @m.