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				| @ -14,5 +14,5 @@ This way, our system addresses the open problems we mentioned in @i:challenges. | ||||
| However, the work described in this chapter does not take any quality of experience metrics into account. | ||||
| We designed a 3D streaming system, but we kept the interaction system the simplest possible. | ||||
| Dealing with interaction while dealing with all of the other problems we try to solve seems hard, and we believe keeping the interaction simple was a necessary step to build a solid 3D streaming system. | ||||
| Now that we have this system, we are able to work again on the interaction problem and our work and conclusions are given in Chapter~\ref{sb}. | ||||
| Now that we have this system, we are able to work again on the interaction problem and our work and conclusions are given in @m. | ||||
| 
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