188 lines
5.0 KiB
Python
Executable File
188 lines
5.0 KiB
Python
Executable File
#!/usr/bin/env python3
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import sys
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import ctypes
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import argparse
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import os
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import math
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# Test dependencies
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try:
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import PIL
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except:
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print('You need to install PIL', file=sys.stderr)
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sys.exit(-1)
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try:
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import pygame as pg
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import pygame.locals as pgl
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except:
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print('You need to install pygame', file=sys.stderr)
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sys.exit(-1)
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try:
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import OpenGL.GL as gl
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import OpenGL.GLU as glu
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except:
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print('You need to install pyopengl', file=sys.stderr)
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sys.exit(-1)
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try:
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import numpy
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except:
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print('You need to install numpy', file=sys.stderr)
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sys.exit(-1)
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from d3.model.tools import load_model
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from d3.geometry import Vector
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from d3.controls import TrackBallControls, OrbitControls
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from d3.camera import Camera
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from d3.shader import Shader
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WINDOW_WIDTH = 1024
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WINDOW_HEIGHT = 1024
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def resize(width, height):
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length = min(width, height)
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offset = int( math.fabs(width - height) / 2)
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# Ugly AF
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pg.display.set_mode((width, height), pg.DOUBLEBUF | pg.RESIZABLE | pg.OPENGL)
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if width < height:
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gl.glViewport(0, offset, length, length)
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else:
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gl.glViewport(offset, 0, length, length)
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def main(args):
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if (args.from_up is None) != (args.to_up is None):
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raise Exception("from-up and to-up args should be both present or both absent")
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up_conversion = None
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if args.from_up is not None:
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up_conversion = (args.from_up, args.to_up)
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if args.verbose:
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def log(*args, **kwargs):
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print(*args, **kwargs)
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else:
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def log(*args, **kwargs):
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pass
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# Load and parse the model
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log('Loading model...', file=sys.stderr, end='')
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model = load_model(args.input, up_conversion)
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log(' done!\,Initialiazing OpenGL Context', file=sys.stderr, end='')
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camera = Camera(Vector(0,0,5), Vector(0,0,0))
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controls = OrbitControls()
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pg.init()
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pg.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT), pgl.DOUBLEBUF | pgl.OPENGL | pgl.RESIZABLE)
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pg.display.set_caption('Model-Converter')
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# OpenGL init
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gl.glMatrixMode(gl.GL_MODELVIEW)
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gl.glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT)
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gl.glMatrixMode(gl.GL_PROJECTION)
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gl.glLoadIdentity()
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glu.gluPerspective(45, (WINDOW_WIDTH / WINDOW_HEIGHT), 0.1, 50.0)
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gl.glBlendFunc(gl.GL_SRC_ALPHA, gl.GL_ONE_MINUS_SRC_ALPHA)
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gl.glEnable(gl.GL_DEPTH_TEST)
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gl.glEnable(gl.GL_CULL_FACE)
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gl.glEnable(gl.GL_BLEND)
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gl.glClearColor(0, 0, 0, 0)
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running = True
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log(' done!\nInitializing OpenGL textures...', file=sys.stderr, end='')
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# Initializes OpenGL textures
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model.init_textures()
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# Compute normals if not already computed
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if len(model.normals) == 0:
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log(' done!\nComputing normals...', file=sys.stderr, end='')
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model.generate_vertex_normals()
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# Generate vbos for smooth rendering
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log(' done!\nGenerating vbos...', file=sys.stderr, end='')
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model.generate_vbos()
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shader = Shader()
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log(' Done!\nReady!', file=sys.stderr)
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while running:
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for event in pg.event.get():
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controls.apply_event(event)
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if event.type == pg.QUIT:
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pg.quit()
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quit()
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elif event.type == pg.KEYUP:
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if event.key == pg.K_ESCAPE:
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pg.quit()
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quit()
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elif event.type == pg.MOUSEBUTTONDOWN:
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if event.button == 1:
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pg.mouse.get_rel()
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elif event.type == pg.VIDEORESIZE:
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resize(event.size[0], event.size[1])
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# Update physics
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controls.update()
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gl.glClear(gl.GL_COLOR_BUFFER_BIT | gl.GL_DEPTH_BUFFER_BIT)
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gl.glMatrixMode(gl.GL_MODELVIEW)
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gl.glLoadIdentity()
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camera.look()
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gl.glPushMatrix()
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controls.apply()
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# gl.glBegin(gl.GL_LINES)
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# gl.glColor3f (1.0,0.0,0.0)
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# gl.glVertex3f(0.0,0.0,0.0)
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# gl.glVertex3f(2.0,0.0,0.0)
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# gl.glColor3f (0.0,1.0,0.0)
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# gl.glVertex3f(0.0,0.0,0.0)
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# gl.glVertex3f(0.0,2.0,0.0)
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# gl.glColor3f (0.0,0.0,1.0)
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# gl.glVertex3f(0.0,0.0,0.0)
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# gl.glVertex3f(0.0,0.0,2.0)
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# gl.glEnd()
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shader.bind()
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model.draw()
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shader.unbind()
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gl.glPopMatrix()
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gl.glFlush()
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pg.display.flip()
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# Sleep
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pg.time.wait(10)
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if __name__ == '__main__':
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parser = argparse.ArgumentParser()
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parser.set_defaults(func=main)
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parser.add_argument('-v', '--version', action='version', version='1.0')
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parser.add_argument('-i', '--input', metavar='input', default=None, help='Input model')
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parser.add_argument('-fu', '--from-up', metavar='fup', default=None,
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help="Initial up vector")
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parser.add_argument('-tu', '--to-up', metavar='fup', default=None,
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help="Output up vector")
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parser.add_argument('-V', '--verbose', default=False, action='store_true',
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help="Verbose output")
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args = parser.parse_args()
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args.func(args)
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