model-converter-python/d3/geometry.py

58 lines
1.4 KiB
Python

#!/usr/bin/env python3
import math
class Vector:
def __init__(self, x = 0.0, y = 0.0, z = 0.0):
self.x = x
self.y = y
self.z = z
def from_array(self, arr):
self.x = float(arr[0]) if len(arr) > 0 else None
self.y = float(arr[1]) if len(arr) > 1 else None
self.z = float(arr[2]) if len(arr) > 2 else None
return self
def __add__(self, other):
return Vector(self.x + other.x, self.y + other.y, self.z + other.z)
def __mul__(self, other):
return Vector(self.x * other, self.y * other, self.z * other)
def __rmul__(self, other):
return self.__mul__(other)
def norm2(self):
return self.x * self.x + self.y * self.y + self.z * self.z
def norm(self):
return math.sqrt(self.norm2())
def normalize(self):
norm = self.norm()
if abs(norm) > 0.0001:
self.x /= norm
self.y /= norm
self.z /= norm
def cross_product(v1, v2):
return Vector(
v1.y * v2.z - v1.z * v2.y,
v1.z * v2.x - v1.x * v2.z,
v1.x * v2.y - v1.y * v2.x)
def from_points(v1, v2):
return Vector(
v2.x - v1.x,
v2.y - v1.y,
v2.z - v1.z)
def __str__(self):
return '(' + ", ".join([str(self.x), str(self.y), str(self.z)]) + ")"
def dot(self, other):
return self.x * other.x + self.y * other.y + self.z * other.z