Updated mesh
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@ -1,7 +1,13 @@
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class Material:
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"""Represents a material
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It contains its constants and its texturess. It is also usable with OpenGL
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"""
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def __init__(self, name):
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""" Creates an empty material
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:param name: name of the material:
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"""
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self.name = name
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self.Ka = None
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self.Kd = None
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@ -10,6 +16,10 @@ class Material:
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self.id = None
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def init_texture(self):
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""" Initializes the OpenGL texture of the current material
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To be simple, calls glGenTextures and stores the given id
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"""
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import OpenGL.GL as gl
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@ -37,6 +47,8 @@ class Material:
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)
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def bind(self):
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"""Binds the material to OpenGL
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"""
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from OpenGL import GL as gl
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gl.glEnable(gl.GL_TEXTURE_2D)
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@ -46,11 +58,15 @@ class Material:
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gl.glBindTexture(gl.GL_TEXTURE_2D, self.id)
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def unbind(self):
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"""Disables the GL_TEXTURE_2D flag of OpenGL
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"""
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from OpenGL import GL as gl
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gl.glDisable(gl.GL_TEXTURE_2D)
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Material.DEFAULT_MATERIAL=Material('')
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"""Material that is used when no material is specified
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"""
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Material.DEFAULT_MATERIAL.Ka = 1.0
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Material.DEFAULT_MATERIAL.Kd = 0.0
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Material.DEFAULT_MATERIAL.Ks = 0.0
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@ -62,7 +78,13 @@ except ImportError:
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pass
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class MeshPart:
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"""A part of a 3D model that is bound to a single material
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"""
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def __init__(self, parent):
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"""Creates a mesh part
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:param parent: the global model with all the information
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"""
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self.parent = parent
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self.material = None
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self.vertex_vbo = None
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@ -72,13 +94,23 @@ class MeshPart:
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self.faces = []
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def init_texture(self):
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"""Initializes the material of the current parent
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"""
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if self.material is not None:
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self.material.init_texture()
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def add_face(self, face):
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"""Adds a face to this MeshPart
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:param face: face to add
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"""
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self.faces.append(face)
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def generate_vbos(self):
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"""Generates the vbo for this MeshPart
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Creates the arrays that are necessary for smooth rendering
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"""
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from OpenGL.arrays import vbo
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from numpy import array
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@ -125,7 +157,10 @@ class MeshPart:
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self.color_vbo = vbo.VBO(array(c, 'f'))
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def draw(self):
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"""Draws the current MeshPart
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Binds the material, and draws the model
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"""
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if self.material is not None:
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self.material.bind()
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@ -138,6 +173,10 @@ class MeshPart:
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self.material.unbind()
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def draw_from_vbos(self):
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"""Simply calls the OpenGL drawArrays function
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Sets the correct vertex arrays and draws the part
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"""
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import OpenGL.GL as gl
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