Using shaders

This commit is contained in:
Thomas FORGIONE
2016-11-25 11:27:05 +01:00
parent 160d266aea
commit c744cdd099
8 changed files with 85 additions and 40 deletions
+14
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@@ -0,0 +1,14 @@
varying vec3 fNormal;
vec3 ambientLight = vec3(0.2,0.2,0.2);
vec3 directionnalLight = normalize(vec3(10,5,7));
vec3 directionnalLightFactor = vec3(0.5,0.5,0.5);
void main() {
vec3 ambientFactor = ambientLight;
vec3 lambertFactor = max(vec3(0.0,0.0,0.0), dot(directionnalLight, fNormal) * directionnalLightFactor);
gl_FragColor = vec4(ambientFactor + lambertFactor, 1.0);
}
+6
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@@ -0,0 +1,6 @@
varying vec3 fNormal;
void main() {
fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
}