Added basic support of ply
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parent
685b5e6f59
commit
c5ef973914
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#!/usr/bin/env python3
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class Vertex:
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def __init__(self, x = None, y = None, z = None):
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self.x = x
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self.y = y
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self.z = z
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def from_array(self, arr):
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self.x = arr[0] if len(arr) > 0 else None
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self.y = arr[1] if len(arr) > 1 else None
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self.z = arr[2] if len(arr) > 2 else None
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return self
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Normal = Vertex
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TexCoord = Vertex
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class FaceVertex:
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def __init__(self, vertex = None, texture = None, normal = None):
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self.vertex = vertex
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self.texture = texture
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self.normal = normal
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def from_array(self, arr):
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self.vertex = arr[0] if len(arr) > 0 else None
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self.texture = arr[1] if len(arr) > 1 else None
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self.normal = arr[2] if len(arr) > 2 else None
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return self
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class Face:
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def __init__(self, a = None, b = None, c = None, mtl = None):
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self.a = a
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self.b = b
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self.c = c
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self.mtl = mtl
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# Expects array of array
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def from_array(self, arr):
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self.a = FaceVertex().from_array(arr[0])
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self.b = FaceVertex().from_array(arr[1])
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self.c = FaceVertex().from_array(arr[2])
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return self
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class ModelParser:
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def __init__(self):
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self.vertices = []
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self.normals = []
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self.tex_coords = []
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self.faces = []
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def add_vertex(self, vertex):
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self.vertices.append(vertex)
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def add_tex_coord(self, tex_coord):
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self.tex_coords.append(tex_coord)
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def add_normal(self, normal):
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self.normals.append(normal)
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def addFace(self, face):
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self.faces.append(face)
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def parse_line(self, string):
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pass
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def parse_file(self, path):
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with open(path) as f:
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for line in f.readlines():
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line = line.rstrip()
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self.parse_line(line)
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class Exporter:
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def __init__(self, model):
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self.model = model
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@ -1,188 +0,0 @@
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#!/usr/bin/env python3
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import sys
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from functools import reduce
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class Vertex:
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def __init__(self, x = None, y = None, z = None):
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self.x = x
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self.y = y
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self.z = z
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def from_array(self, arr):
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self.x = arr[0] if len(arr) > 0 else None
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self.y = arr[1] if len(arr) > 1 else None
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self.z = arr[2] if len(arr) > 2 else None
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return self
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Normal = Vertex
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TexCoord = Vertex
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class FaceVertex:
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def __init__(self, vertex = None, texture = None, normal = None):
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self.vertex = vertex
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self.texture = texture
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self.normal = normal
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def from_array(self, arr):
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self.vertex = arr[0] if len(arr) > 0 else None
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self.texture = arr[1] if len(arr) > 1 else None
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self.normal = arr[2] if len(arr) > 2 else None
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return self
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class Face:
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def __init__(self, a = None, b = None, c = None, mtl = None):
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self.a = a
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self.b = b
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self.c = c
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self.mtl = mtl
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# Expects array of array
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def from_array(self, arr):
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self.a = FaceVertex().from_array(arr[0])
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self.b = FaceVertex().from_array(arr[1])
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self.c = FaceVertex().from_array(arr[2])
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return self
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class ModelParser:
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def __init__(self):
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self.vertices = []
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self.normals = []
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self.tex_coords = []
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self.faces = []
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def add_vertex(self, vertex):
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self.vertices.append(vertex)
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def add_tex_coord(self, tex_coord):
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self.tex_coords.append(tex_coord)
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def add_normal(self, normal):
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self.normals.append(normal)
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def addFace(self, face):
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self.faces.append(face)
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def parse_line(self, string):
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pass
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def parse_file(self, path):
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with open(path) as f:
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for line in f.readlines():
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line = line.rstrip()
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self.parse_line(line)
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class OBJParser(ModelParser):
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def __init__(self):
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super().__init__()
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self.materials = []
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def parse_line(self, string):
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split = string.split(' ')
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first = split[0]
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split = split[1:]
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if first == 'usemtl':
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self.currentMaterial = split[0]
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elif first == 'v':
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self.add_vertex(Vertex().from_array(split))
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elif first == 'vn':
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self.add_normal(Normal().from_array(split))
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elif first == 'vt':
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self.add_tex_coord(TexCoord().from_array(split))
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elif first == 'f':
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splits = list(map(lambda x: x.split('/'), split))
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for i in range(len(splits)):
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for j in range(len(splits[i])):
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if splits[i][j] is not '':
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splits[i][j] = str(int(splits[i][j]) - 1)
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self.addFace(Face().from_array(splits))
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class Exporter:
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def __init__(self, model):
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self.model = model
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class OBJExporter(Exporter):
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def __init__(self, model):
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super().__init__(model)
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def __str__(self):
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string = ""
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for vertex in self.model.vertices:
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string += "n " + ' '.join([vertex.x, vertex.y, vertex.z]) + "\n"
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string += "\n"
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for tex_coord in self.model.tex_coords:
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string += "vt " + ' '.join([tex_coord.x, tex_coord.y]) + "\n"
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string += "\n"
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for normal in self.model.normals:
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string += "vn " + ' '.join([normal.x, normal.y, normal.z]) + "\n"
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string += "\n"
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for face in self.model.faces:
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string += "f "
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arr = []
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for v in [face.a, face.b, face.c]:
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sub_arr = []
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sub_arr.append(v.vertex)
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if v.normal is None:
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if v.texture is not None:
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sub_arr.append('')
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sub_arr.append(v.texture)
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elif v.texture is not None:
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sub_arr.append(v.texture)
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if v.normal is not None:
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sub_arr.append(v.normal)
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arr.append('/'.join(sub_arr))
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string += ' '.join(arr) + '\n'
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return string
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class PLYExporter(Exporter):
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def __init__(self, model):
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super().__init__(model)
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def __str__(self):
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# Header
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string = "ply\nformat ascii 1.0\ncomment Automatically gnerated by model-converter\n"
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# Types : vertices
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string += "element vertex " + str(len(self.model.vertices)) +"\n"
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string += "property float32 x\nproperty float32 y\nproperty float32 z\n"
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# Types : faces
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string += "element face " + str(len(self.model.faces)) + "\n"
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string += "property list uint8 int32 vertex_indices\n"
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# End header
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string += "end_header\n"
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# Content of the model
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for vertex in self.model.vertices:
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string += vertex.x + " " + vertex.y + " " + vertex.z + "\n"
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for face in self.model.faces:
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string += "3 " + face.a.vertex + " " + face.b.vertex + " " + face.c.vertex + "\n"
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return string
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if __name__ == '__main__':
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parser = OBJParser()
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parser.parse_file('./examples/cube.obj')
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exporter = PLYExporter(parser)
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string = str(exporter)
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print(string)
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#!/usr/bin/env python3
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from model import ModelParser, Exporter, Vertex, TexCoord, Normal, FaceVertex, Face
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from functools import reduce
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class OBJParser(ModelParser):
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def __init__(self):
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super().__init__()
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self.materials = []
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def parse_line(self, string):
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split = string.split(' ')
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first = split[0]
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split = split[1:]
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if first == 'usemtl':
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self.currentMaterial = split[0]
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elif first == 'v':
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self.add_vertex(Vertex().from_array(split))
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elif first == 'vn':
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self.add_normal(Normal().from_array(split))
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elif first == 'vt':
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self.add_tex_coord(TexCoord().from_array(split))
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elif first == 'f':
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splits = list(map(lambda x: x.split('/'), split))
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for i in range(len(splits)):
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for j in range(len(splits[i])):
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if splits[i][j] is not '':
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splits[i][j] = str(int(splits[i][j]) - 1)
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self.addFace(Face().from_array(splits))
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class OBJExporter(Exporter):
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def __init__(self, model):
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super().__init__(model)
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def __str__(self):
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string = ""
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for vertex in self.model.vertices:
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string += "n " + ' '.join([vertex.x, vertex.y, vertex.z]) + "\n"
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string += "\n"
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for tex_coord in self.model.tex_coords:
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string += "vt " + ' '.join([tex_coord.x, tex_coord.y]) + "\n"
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string += "\n"
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for normal in self.model.normals:
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string += "vn " + ' '.join([normal.x, normal.y, normal.z]) + "\n"
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string += "\n"
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for face in self.model.faces:
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string += "f "
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arr = []
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for v in [face.a, face.b, face.c]:
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sub_arr = []
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sub_arr.append(v.vertex)
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if v.normal is None:
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if v.texture is not None:
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sub_arr.append('')
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sub_arr.append(v.texture)
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elif v.texture is not None:
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sub_arr.append(v.texture)
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if v.normal is not None:
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sub_arr.append(v.normal)
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arr.append('/'.join(sub_arr))
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string += ' '.join(arr) + '\n'
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return string
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import argparse
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import os
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from modelconverter import OBJParser, PLYExporter
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from obj import OBJParser
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from ply import PLYExporter
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from functools import partial
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def check_path(path, should_exist):
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#!/usr/bin/env python3
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from model import ModelParser, Exporter, Vertex, Face
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class PLYParser(ModelParser):
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def __init__(self):
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super().__init__()
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self.counter = 0
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self.elements = []
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self.inner_parser = PLYHeaderParser(self)
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def parse_line(self, string):
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self.inner_parser.parse_line(self, string)
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class PLYHeaderParser:
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def __init__(self, parent):
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self.current_element = None
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self.parent = parent
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def parse_line(self, string):
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split = string.split(' ')
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if string == 'ply':
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return
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elif split[0] == 'format':
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if split[1] != 'ascii' or split[2] != '1.0':
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print('Only ascii 1.0 format is supported', file=sys.stderr)
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sys.exit(-1)
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elif split[0] == 'element':
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self.current_element = PLYElement(split[1], int(split[2]))
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self.parent.elements.append(self.current_element)
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elif split[0] == 'property':
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self.current_element.add_property(split[2], split[1])
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elif split[0] == 'end_header':
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self.parent.inner_parser = PLYContentParser(self.parent)
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class PLYElement:
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def __init__(self, name, number):
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self.name = name
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self.number = number
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self.properties = []
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def add_property(name, type):
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self.properties.append((name, type))
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class PLYContentParser:
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def __init__(self, parent):
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self.parent = parent
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self.element_index = 0
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self.counter = 0
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self.current_element = self.parent.elements[0]
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def parse_line(self, string):
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self.counter += 1
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split = string.split(' ')
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if self.current_element.name == 'vertex':
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self.parent.add_vertex(Vertex.from_array(split))
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elif self.current_element.name == 'face':
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self.parent.add_face(Face(split[1], split[2], split[3]))
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self.counter += 1
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def next_element(self):
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self.element_index += 1
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self.current_element = self.parent.elements[self.element_index]
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class PLYExporter(Exporter):
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def __init__(self, model):
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super().__init__(model)
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def __str__(self):
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# Header
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string = "ply\nformat ascii 1.0\ncomment Automatically gnerated by model-converter\n"
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# Types : vertices
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string += "element vertex " + str(len(self.model.vertices)) +"\n"
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string += "property float32 x\nproperty float32 y\nproperty float32 z\n"
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# Types : faces
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string += "element face " + str(len(self.model.faces)) + "\n"
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string += "property list uint8 int32 vertex_indices\n"
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# End header
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string += "end_header\n"
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# Content of the model
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for vertex in self.model.vertices:
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string += vertex.x + " " + vertex.y + " " + vertex.z + "\n"
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for face in self.model.faces:
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string += "3 " + face.a.vertex + " " + face.b.vertex + " " + face.c.vertex + "\n"
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return string
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