Fixed packages

This commit is contained in:
Thomas FORGIONE 2016-11-25 11:39:34 +01:00
parent c744cdd099
commit c5591f3d2d
10 changed files with 16 additions and 8 deletions

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@ -3,8 +3,8 @@
import argparse import argparse
import os import os
from conv3d.ply import PLYExporter from d3.conv.ply import PLYExporter
from conv3d.loadmodel import convert from d3.conv.loadmodel import convert
from functools import partial from functools import partial
def check_path(path, should_exist): def check_path(path, should_exist):

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@ -1,5 +1,15 @@
#!/usr/bin/env python3 #!/usr/bin/env python3
from ..conv.model import Vertex
import pygame
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GLUT import *
import math
class Controls: class Controls:
def __init__(self): def __init__(self):
pass pass
@ -12,7 +22,7 @@ class Controls:
class TrackBallControls(Controls): class TrackBallControls(Controls):
def __init__(self): def __init__(self):
super().__init__(self) super().__init__()
self.vertex = Vertex() self.vertex = Vertex()
self.theta = 0 self.theta = 0

0
d3/conv/__init__.py Normal file
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@ -13,10 +13,9 @@ from OpenGL.GL.shaders import *
from OpenGL.GLU import * from OpenGL.GLU import *
from OpenGL.GLUT import * from OpenGL.GLUT import *
from conv3d.loadmodel import load_model from d3.conv.loadmodel import load_model
from conv3d.model import Vertex from d3.conv.model import Vertex
from d3.controls.controls import TrackBallControls
from controls import TrackBallControls
WINDOW_WIDTH = 1024 WINDOW_WIDTH = 1024
WINDOW_HEIGHT = 768 WINDOW_HEIGHT = 768
@ -67,7 +66,6 @@ def main(args):
with open('shaders/shader.frag') as f: with open('shaders/shader.frag') as f:
FRAGMENT_SHADER = compileShader(f.read(), GL_FRAGMENT_SHADER) FRAGMENT_SHADER = compileShader(f.read(), GL_FRAGMENT_SHADER)
print(VERTEX_SHADER, FRAGMENT_SHADER)
SHADER = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER) SHADER = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)
while running: while running: