Fixed packages
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c744cdd099
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c5591f3d2d
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@ -3,8 +3,8 @@
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import argparse
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import argparse
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import os
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import os
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from conv3d.ply import PLYExporter
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from d3.conv.ply import PLYExporter
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from conv3d.loadmodel import convert
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from d3.conv.loadmodel import convert
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from functools import partial
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from functools import partial
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def check_path(path, should_exist):
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def check_path(path, should_exist):
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@ -1,5 +1,15 @@
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#!/usr/bin/env python3
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#!/usr/bin/env python3
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from ..conv.model import Vertex
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import pygame
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from OpenGL.GL import *
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from OpenGL.GLU import *
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from OpenGL.GLUT import *
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import math
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class Controls:
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class Controls:
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def __init__(self):
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def __init__(self):
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pass
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pass
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@ -12,7 +22,7 @@ class Controls:
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class TrackBallControls(Controls):
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class TrackBallControls(Controls):
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def __init__(self):
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def __init__(self):
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super().__init__(self)
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super().__init__()
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self.vertex = Vertex()
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self.vertex = Vertex()
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self.theta = 0
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self.theta = 0
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@ -13,10 +13,9 @@ from OpenGL.GL.shaders import *
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from OpenGL.GLU import *
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from OpenGL.GLU import *
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from OpenGL.GLUT import *
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from OpenGL.GLUT import *
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from conv3d.loadmodel import load_model
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from d3.conv.loadmodel import load_model
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from conv3d.model import Vertex
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from d3.conv.model import Vertex
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from d3.controls.controls import TrackBallControls
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from controls import TrackBallControls
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WINDOW_WIDTH = 1024
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WINDOW_WIDTH = 1024
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WINDOW_HEIGHT = 768
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WINDOW_HEIGHT = 768
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@ -67,7 +66,6 @@ def main(args):
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with open('shaders/shader.frag') as f:
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with open('shaders/shader.frag') as f:
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FRAGMENT_SHADER = compileShader(f.read(), GL_FRAGMENT_SHADER)
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FRAGMENT_SHADER = compileShader(f.read(), GL_FRAGMENT_SHADER)
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print(VERTEX_SHADER, FRAGMENT_SHADER)
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SHADER = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)
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SHADER = compileProgram(VERTEX_SHADER, FRAGMENT_SHADER)
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while running:
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while running:
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