Added support for colors in binary ply
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@ -325,8 +325,37 @@ class PLYLittleEndianContentParser:
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# Add element
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if self.current_element.name == 'vertex':
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self.parent.add_vertex(Vertex().from_array(property_values))
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vertex = Vertex()
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red = None
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green = None
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blue = None
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alpha = None
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offset = 0
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for property in self.current_element.properties:
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if property[0] == 'x':
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vertex.x = property_values[offset]
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elif property[0] == 'y':
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vertex.y = property_values[offset]
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elif property[0] == 'z':
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vertex.z = property_values[offset]
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elif property[0] == 'red':
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red = property_values[offset] / 255
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elif property[0] == 'green':
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green = property_values[offset] / 255
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elif property[0] == 'blue':
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blue = property_values[offset] / 255
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elif property[0] == 'alpha':
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alpha = property_values[offset] / 255
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offset += 1
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self.parent.add_vertex(vertex)
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if red is not None:
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self.parent.add_color(Color(red, blue, green))
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elif self.current_element.name == 'face':
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@ -356,9 +385,13 @@ class PLYLittleEndianContentParser:
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face = Face(*list(map(lambda x: FaceVertex(x), vertex_indices)))
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counter = 3
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for face_vertex in [face.a, face.b, face.c]:
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face_vertex.tex_coord = len(self.parent.tex_coords) - counter
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counter -= 1
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if len(tex_coords) > 0:
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for face_vertex in [face.a, face.b, face.c]:
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face_vertex.tex_coord = len(self.parent.tex_coords) - counter
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counter -= 1
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if material is None and len(self.parent.materials) == 1:
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material = self.parent.materials[0]
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face.material = material
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