Support models without normals

This commit is contained in:
Thomas FORGIONE 2016-11-25 11:43:58 +01:00
parent 3dc65b57ce
commit 8e19606310
1 changed files with 5 additions and 17 deletions

View File

@ -181,18 +181,6 @@ class ModelParser:
gl.glEnd()
# Draw the normals
# gl.glDisable(gl.GL_LIGHTING)
# gl.glColor3f(1,0,0)
# gl.glBegin(gl.GL_LINES)
# for index in range(len(self.vertices)):
# origin = self.vertices[index]
# target = self.vertices[index] + self.normals[index]
# gl.glVertex3f(origin.x, origin.y, origin.z)
# gl.glVertex3f(target.x, target.y, target.z)
# gl.glEnd()
# gl.glEnable(gl.GL_LIGHTING)
if self.center_and_scale:
gl.glPopMatrix()
@ -209,11 +197,11 @@ class ModelParser:
v3 = self.vertices[face.c.vertex]
v += [[v1.x, v1.y, v1.z], [v2.x, v2.y, v2.z], [v3.x, v3.y, v3.z]]
n1 = self.normals[face.a.normal]
n2 = self.normals[face.b.normal]
n3 = self.normals[face.c.normal]
n += [[n1.x, n1.y, n1.z], [n2.x, n2.y, n2.z], [n3.x, n3.y, n3.z]]
if face.a.normal is not None:
n1 = self.normals[face.a.normal]
n2 = self.normals[face.b.normal]
n3 = self.normals[face.c.normal]
n += [[n1.x, n1.y, n1.z], [n2.x, n2.y, n2.z], [n3.x, n3.y, n3.z]]
self.vertex_vbo = vbo.VBO(array(v, 'f'))
self.normal_vbo = vbo.VBO(array(n, 'f'))