A little cleaner
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@ -294,22 +294,40 @@ class PLYLittleEndianContentParser:
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elif self.current_element.name == 'face':
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# Create texture coords
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for i in range(0,6,2):
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tex_coord = TexCoord(*property_values[1][i:i+2])
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self.parent.add_tex_coord(tex_coord)
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vertex_indices = []
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tex_coords = []
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material = None
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face = Face(\
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FaceVertex(property_values[0][0], len(self.parent.tex_coords)-3), \
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FaceVertex(property_values[0][1], len(self.parent.tex_coords)-2), \
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FaceVertex(property_values[0][2], len(self.parent.tex_coords)-1))
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for (i, property) in enumerate(self.current_element.properties):
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face.material = self.parent.materials[property_values[2]]
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if property[0] == 'vertex_indices':
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vertex_indices.append(property_values[i][0])
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vertex_indices.append(property_values[i][1])
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vertex_indices.append(property_values[i][2])
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elif property[0] == 'texcoord':
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# Create texture coords
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for j in range(0,6,2):
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tex_coord = TexCoord(*property_values[i][j:j+2])
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tex_coords.append(tex_coord)
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elif property[0] == 'texnumber':
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material = self.parent.materials[property_values[i]]
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for tex_coord in tex_coords:
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self.parent.add_tex_coord(tex_coord)
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face = Face(*list(map(lambda x: FaceVertex(x), vertex_indices)))
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counter = 3
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for face_vertex in [face.a, face.b, face.c]:
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face_vertex.tex_coord = len(self.parent.tex_coords) - counter
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counter -= 1
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face.material = material
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self.parent.add_face(face)
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pass
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self.counter += 1
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if self.counter == self.current_element.number:
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