Merge branch 'master' of github.com:tforgione/model-converter
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commit
3ef8885acb
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v 0.5 -0.5 -0.5
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v 0.5 0.5 -0.5
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v -0.5 0.5 -0.5
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v -0.5 -0.5 -0.5
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v 0.5 -0.5 0.5
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v 0.5 0.5 0.5
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v -0.5 0.5 0.5
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v -0.5 -0.5 0.5
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f 1 2 5
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f 2 6 5
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f 2 3 6
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f 3 7 6
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f 2 1 4
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f 2 4 3
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f 5 6 8
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f 6 7 8
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f 3 4 8
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f 3 8 7
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f 4 1 5
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f 4 5 8
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varying vec3 fNormal;
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vec3 ambientLight = vec3(0.2,0.2,0.2);
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vec3 directionnalLight = normalize(vec3(10,5,7));
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vec3 directionnalLightFactor = vec3(0.5,0.5,0.5);
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void main() {
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vec3 ambientFactor = ambientLight;
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vec3 lambertFactor = max(vec3(0.0,0.0,0.0), dot(directionnalLight, fNormal) * directionnalLightFactor);
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vec4 texel = texture2D(tex, gl_TexCoord[0].xy);
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gl_FragColor = vec4(ambientFactor + lambertFactor, 1.0);
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}
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varying vec3 fNormal;
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varying vec4 fTexCoord;
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void main() {
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fNormal = gl_Normal;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}
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