Removed axes
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							| @ -111,17 +111,17 @@ def main(args): | ||||
|         gl.glPushMatrix() | ||||
|         controls.apply() | ||||
| 
 | ||||
|         gl.glBegin(gl.GL_LINES) | ||||
|         gl.glColor3f (1.0,0.0,0.0) | ||||
|         gl.glVertex3f(0.0,0.0,0.0) | ||||
|         gl.glVertex3f(2.0,0.0,0.0) | ||||
|         gl.glColor3f (0.0,1.0,0.0) | ||||
|         gl.glVertex3f(0.0,0.0,0.0) | ||||
|         gl.glVertex3f(0.0,2.0,0.0) | ||||
|         gl.glColor3f (0.0,0.0,1.0) | ||||
|         gl.glVertex3f(0.0,0.0,0.0) | ||||
|         gl.glVertex3f(0.0,0.0,2.0) | ||||
|         gl.glEnd() | ||||
|         # gl.glBegin(gl.GL_LINES) | ||||
|         # gl.glColor3f (1.0,0.0,0.0) | ||||
|         # gl.glVertex3f(0.0,0.0,0.0) | ||||
|         # gl.glVertex3f(2.0,0.0,0.0) | ||||
|         # gl.glColor3f (0.0,1.0,0.0) | ||||
|         # gl.glVertex3f(0.0,0.0,0.0) | ||||
|         # gl.glVertex3f(0.0,2.0,0.0) | ||||
|         # gl.glColor3f (0.0,0.0,1.0) | ||||
|         # gl.glVertex3f(0.0,0.0,0.0) | ||||
|         # gl.glVertex3f(0.0,0.0,2.0) | ||||
|         # gl.glEnd() | ||||
| 
 | ||||
|         shader.bind() | ||||
|         model.draw() | ||||
|  | ||||
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