model-converter-python/assets/shaders/shader.vert

11 lines
212 B
GLSL
Raw Normal View History

2016-11-25 11:27:05 +01:00
varying vec3 fNormal;
varying vec4 fTexCoord;
2016-11-25 11:27:05 +01:00
void main() {
2016-11-30 11:10:08 +01:00
2016-11-25 11:27:05 +01:00
fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
2016-11-30 11:10:08 +01:00
2016-11-25 11:27:05 +01:00
}