157 lines
4.0 KiB
Python
157 lines
4.0 KiB
Python
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#!/usr/bin/env python3
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import sys
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from functools import reduce
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class Vertex:
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def __init__(self, x = None, y = None, z = None):
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self.x = x
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self.y = y
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self.z = z
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def from_array(self, arr):
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self.x = arr[0] if len(arr) > 0 else None
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self.y = arr[1] if len(arr) > 1 else None
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self.z = arr[2] if len(arr) > 2 else None
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return self
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Normal = Vertex
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TexCoord = Vertex
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class FaceVertex:
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def __init__(self, vertex = None, texture = None, normal = None):
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self.vertex = vertex
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self.texture = texture
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self.normal = normal
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def from_array(self, arr):
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self.vertex = arr[0] if len(arr) > 0 else None
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self.texture = arr[1] if len(arr) > 1 else None
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self.normal = arr[2] if len(arr) > 2 else None
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return self
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class Face:
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def __init__(self, a = None, b = None, c = None, mtl = None):
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self.a = a
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self.b = b
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self.c = c
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self.mtl = mtl
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# Expects array of array
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def from_array(self, arr):
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self.a = FaceVertex().from_array(arr[0])
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self.b = FaceVertex().from_array(arr[1])
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self.c = FaceVertex().from_array(arr[2])
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return self
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class ModelParser:
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def __init__(self):
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self.vertices = []
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self.normals = []
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self.tex_coords = []
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self.faces = []
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def add_vertex(self, vertex):
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self.vertices.append(vertex)
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def add_tex_coord(self, tex_coord):
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self.tex_coords.append(tex_coord)
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def add_normal(self, normal):
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self.normals.append(normal)
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def addFace(self, face):
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self.faces.append(face)
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def parse_line(self, string):
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pass
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def parse_file(self, path):
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with open(path) as f:
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for line in f.readlines():
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line = line.rstrip()
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self.parse_line(line)
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class OBJParser(ModelParser):
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def __init__(self):
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super().__init__()
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self.materials = []
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def parse_line(self, string):
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split = string.split(' ')
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first = split[0]
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split = split[1:]
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if first == 'usemtl':
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self.currentMaterial = split[0]
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elif first == 'v':
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self.add_vertex(Vertex().from_array(split))
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elif first == 'vn':
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self.add_normal(Normal().from_array(split))
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elif first == 'vt':
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self.add_tex_coord(TexCoord().from_array(split))
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elif first == 'f':
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splits = list(map(lambda x: x.split('/'), split))
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self.addFace(Face().from_array(splits))
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class Exporter:
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def __init__(self, model):
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self.model = model
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class OBJExporter(Exporter):
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def __init__(self, model):
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super().__init__(model)
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def __str__(self):
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str = ""
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for vertex in self.model.vertices:
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str += "n " + ' '.join([vertex.x, vertex.y, vertex.z]) + "\n"
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str += "\n"
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for tex_coord in self.model.tex_coords:
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str += "vt " + ' '.join([tex_coord.x, tex_coord.y]) + "\n"
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str += "\n"
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for normal in self.model.normals:
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str += "vn " + ' '.join([normal.x, normal.y, normal.z]) + "\n"
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str += "\n"
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for face in self.model.faces:
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str += "f "
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arr = []
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for v in [face.a, face.b, face.c]:
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sub_arr = []
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sub_arr.append(v.vertex)
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if v.normal is None:
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if v.texture is not None:
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sub_arr.append('')
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sub_arr.append(v.texture)
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elif v.texture is not None:
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sub_arr.append(v.texture)
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if v.normal is not None:
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sub_arr.append(v.normal)
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arr.append('/'.join(sub_arr))
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str += ' '.join(arr) + '\n'
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return str
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if __name__ == '__main__':
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parser = OBJParser()
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parser.parse_file('./examples/cube.obj')
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exporter = OBJExporter(parser)
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str = str(exporter)
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print(str)
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