2016-11-25 11:27:05 +01:00
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varying vec3 fNormal;
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2016-11-29 15:40:30 +01:00
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varying vec4 fTexCoord;
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2016-11-25 11:27:05 +01:00
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void main() {
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fNormal = gl_Normal;
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gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
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2016-11-29 15:40:30 +01:00
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gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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2016-11-25 11:27:05 +01:00
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}
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