model-converter-python/assets/shaders/shader.vert

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varying vec3 fNormal;
varying vec4 fTexCoord;
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void main() {
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fNormal = gl_Normal;
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
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}