Clean warnings

This commit is contained in:
Thomas Forgione 2022-08-02 17:34:05 +02:00
parent d6dbefde16
commit e5cf82ef32

View File

@ -13,7 +13,7 @@ pub mod vector;
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
use std::time::{Duration, SystemTime}; use std::time::SystemTime;
use wasm_bindgen::prelude::*; use wasm_bindgen::prelude::*;
use wasm_bindgen::JsCast; use wasm_bindgen::JsCast;
@ -27,7 +27,7 @@ use crate::engine::math::now;
use crate::engine::scene::{Scene, State}; use crate::engine::scene::{Scene, State};
use crate::engine::texture::{Texture, TextureManager}; use crate::engine::texture::{Texture, TextureManager};
use crate::engine::vector::Vector; use crate::engine::vector::Vector;
use crate::{error_js, log, Result}; use crate::{error_js, Result};
macro_rules! unwrap { macro_rules! unwrap {
($t: expr) => {{ ($t: expr) => {{
@ -191,7 +191,7 @@ impl Engine {
// Manage events // Manage events
while let Some(event) = self.inputs.next() { while let Some(event) = self.inputs.next() {
// Convert events into actions // Convert events into actions
let mut controlable = unwrap_or_continue!(self.scene.controlable_mut()); let controlable = unwrap_or_continue!(self.scene.controlable_mut());
// If gamepad connected, make it control the character // If gamepad connected, make it control the character
if let Event::GamepadConnected(id) = event { if let Event::GamepadConnected(id) = event {