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				| @ -1,31 +1,15 @@ | |||||||
| 30 50 | 14 24 | ||||||
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| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 |  | ||||||
|  | |||||||
							
								
								
									
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							| @ -0,0 +1,31 @@ | |||||||
|  | 30 50 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 1 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
|  | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||||
| @ -15,7 +15,7 @@ use rusty::engine::renderer::Renderer; | |||||||
| 
 | 
 | ||||||
| fn main() { | fn main() { | ||||||
|     let game_width = 800; |     let game_width = 800; | ||||||
|     let game_height = 600; |     let game_height = 450; | ||||||
| 
 | 
 | ||||||
|     let mut character = Character::with_controls(Controls::new()); |     let mut character = Character::with_controls(Controls::new()); | ||||||
|     character.set_position((10.0, 0.0)); |     character.set_position((10.0, 0.0)); | ||||||
| @ -54,6 +54,11 @@ fn main() { | |||||||
| 
 | 
 | ||||||
|         scene.update(&duration); |         scene.update(&duration); | ||||||
| 
 | 
 | ||||||
|  |         // Update the view
 | ||||||
|  |         if let Some(view) = scene.view() { | ||||||
|  |             renderer.set_view(&view); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|         // Do the rendering
 |         // Do the rendering
 | ||||||
|         renderer.clear(); |         renderer.clear(); | ||||||
|         renderer.draw_scene(&scene); |         renderer.draw_scene(&scene); | ||||||
|  | |||||||
| @ -5,8 +5,11 @@ use std::time::{ | |||||||
| 
 | 
 | ||||||
| use sfml::system::Vector2; | use sfml::system::Vector2; | ||||||
| use sfml::window::Event; | use sfml::window::Event; | ||||||
| use sfml::graphics::IntRect; |  | ||||||
| use sfml::window::Key; | use sfml::window::Key; | ||||||
|  | use sfml::graphics::{ | ||||||
|  |     IntRect, | ||||||
|  |     View, | ||||||
|  | }; | ||||||
| 
 | 
 | ||||||
| use engine::scene::Updatable; | use engine::scene::Updatable; | ||||||
| use engine::controls::Controls; | use engine::controls::Controls; | ||||||
| @ -133,6 +136,16 @@ impl Character { | |||||||
|         } |         } | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /// Returns a reference to the controls.
 | ||||||
|  |     pub fn controls(&self) -> &Option<Controls> { | ||||||
|  |         &self.controls | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Returns a view that looks at the character.
 | ||||||
|  |     pub fn view(&self) -> View { | ||||||
|  |         View::new(self.position, Vector2::new(24.0 * 16.0, 24.0 * 9.0)) | ||||||
|  |     } | ||||||
|  | 
 | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| impl Updatable for Character { | impl Updatable for Character { | ||||||
|  | |||||||
| @ -6,6 +6,7 @@ use sfml::graphics::{ | |||||||
|     Sprite, |     Sprite, | ||||||
|     Color, |     Color, | ||||||
|     IntRect, |     IntRect, | ||||||
|  |     View, | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| use sfml::window::{ | use sfml::window::{ | ||||||
| @ -92,6 +93,11 @@ impl Renderer { | |||||||
|         self.window.draw(&sprite); |         self.window.draw(&sprite); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /// Updates the view.
 | ||||||
|  |     pub fn set_view(&mut self, view: &View) { | ||||||
|  |         self.window.set_view(&view); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     /// Draws a scene on the window.
 |     /// Draws a scene on the window.
 | ||||||
|     pub fn draw_scene(&mut self, scene: &Scene) { |     pub fn draw_scene(&mut self, scene: &Scene) { | ||||||
|         let map = scene.map(); |         let map = scene.map(); | ||||||
|  | |||||||
| @ -1,6 +1,7 @@ | |||||||
| use std::time::Duration; | use std::time::Duration; | ||||||
| 
 | 
 | ||||||
| use sfml::window::Event; | use sfml::window::Event; | ||||||
|  | use sfml::graphics::View; | ||||||
| 
 | 
 | ||||||
| use engine::character::Character; | use engine::character::Character; | ||||||
| use engine::map::Map; | use engine::map::Map; | ||||||
| @ -31,6 +32,45 @@ impl Scene { | |||||||
|         self.characters.push(character); |         self.characters.push(character); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|  |     /// Returns the controlable.
 | ||||||
|  |     fn controlable(&self) -> Option<&Character> { | ||||||
|  |         for character in &self.characters { | ||||||
|  |             if character.controls().is_some() { | ||||||
|  |                 return Some(&character) | ||||||
|  |             } | ||||||
|  |         } | ||||||
|  |         None | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     /// Returns the right view.
 | ||||||
|  |     pub fn view(&self) -> Option<View> { | ||||||
|  |         let view = self.controlable()?.view(); | ||||||
|  |         let mut center = view.center(); | ||||||
|  |         let size = view.size(); | ||||||
|  | 
 | ||||||
|  |         // Clamp center so that the view doesn't show things outside the level.
 | ||||||
|  |         if center.x - size.x / 2.0 < 0.0 { | ||||||
|  |             center.x = size.x / 2.0; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if center.y - size.y / 2.0 < 0.0 { | ||||||
|  |             center.y = size.y / 2.0; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         let right_limit = self.map.cols() as f32 * 16.0; | ||||||
|  |         let bottom_limit = self.map.rows() as f32 * 16.0; | ||||||
|  | 
 | ||||||
|  |         if center.x + size.x / 2.0 > right_limit { | ||||||
|  |             center.x = right_limit - size.x / 2.0; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         if center.y + size.y / 2.0 > bottom_limit { | ||||||
|  |             center.y = bottom_limit - size.y / 2.0; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         Some(View::new(center, size)) | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     /// Updates the whole scene.
 |     /// Updates the whole scene.
 | ||||||
|     pub fn update(&mut self, duration: &Duration) { |     pub fn update(&mut self, duration: &Duration) { | ||||||
| 
 | 
 | ||||||
|  | |||||||
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