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				| @ -1,31 +1,15 @@ | ||||
| 30 50 | ||||
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| 14 24 | ||||
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| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
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							| @ -0,0 +1,31 @@ | ||||
| 30 50 | ||||
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| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 | ||||
| @ -15,7 +15,7 @@ use rusty::engine::renderer::Renderer; | ||||
| 
 | ||||
| fn main() { | ||||
|     let game_width = 800; | ||||
|     let game_height = 600; | ||||
|     let game_height = 450; | ||||
| 
 | ||||
|     let mut character = Character::with_controls(Controls::new()); | ||||
|     character.set_position((10.0, 0.0)); | ||||
| @ -54,6 +54,11 @@ fn main() { | ||||
| 
 | ||||
|         scene.update(&duration); | ||||
| 
 | ||||
|         // Update the view
 | ||||
|         if let Some(view) = scene.view() { | ||||
|             renderer.set_view(&view); | ||||
|         } | ||||
| 
 | ||||
|         // Do the rendering
 | ||||
|         renderer.clear(); | ||||
|         renderer.draw_scene(&scene); | ||||
|  | ||||
| @ -5,8 +5,11 @@ use std::time::{ | ||||
| 
 | ||||
| use sfml::system::Vector2; | ||||
| use sfml::window::Event; | ||||
| use sfml::graphics::IntRect; | ||||
| use sfml::window::Key; | ||||
| use sfml::graphics::{ | ||||
|     IntRect, | ||||
|     View, | ||||
| }; | ||||
| 
 | ||||
| use engine::scene::Updatable; | ||||
| use engine::controls::Controls; | ||||
| @ -133,6 +136,16 @@ impl Character { | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     /// Returns a reference to the controls.
 | ||||
|     pub fn controls(&self) -> &Option<Controls> { | ||||
|         &self.controls | ||||
|     } | ||||
| 
 | ||||
|     /// Returns a view that looks at the character.
 | ||||
|     pub fn view(&self) -> View { | ||||
|         View::new(self.position, Vector2::new(24.0 * 16.0, 24.0 * 9.0)) | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| impl Updatable for Character { | ||||
|  | ||||
| @ -6,6 +6,7 @@ use sfml::graphics::{ | ||||
|     Sprite, | ||||
|     Color, | ||||
|     IntRect, | ||||
|     View, | ||||
| }; | ||||
| 
 | ||||
| use sfml::window::{ | ||||
| @ -92,6 +93,11 @@ impl Renderer { | ||||
|         self.window.draw(&sprite); | ||||
|     } | ||||
| 
 | ||||
|     /// Updates the view.
 | ||||
|     pub fn set_view(&mut self, view: &View) { | ||||
|         self.window.set_view(&view); | ||||
|     } | ||||
| 
 | ||||
|     /// Draws a scene on the window.
 | ||||
|     pub fn draw_scene(&mut self, scene: &Scene) { | ||||
|         let map = scene.map(); | ||||
|  | ||||
| @ -1,6 +1,7 @@ | ||||
| use std::time::Duration; | ||||
| 
 | ||||
| use sfml::window::Event; | ||||
| use sfml::graphics::View; | ||||
| 
 | ||||
| use engine::character::Character; | ||||
| use engine::map::Map; | ||||
| @ -31,6 +32,45 @@ impl Scene { | ||||
|         self.characters.push(character); | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the controlable.
 | ||||
|     fn controlable(&self) -> Option<&Character> { | ||||
|         for character in &self.characters { | ||||
|             if character.controls().is_some() { | ||||
|                 return Some(&character) | ||||
|             } | ||||
|         } | ||||
|         None | ||||
|     } | ||||
| 
 | ||||
|     /// Returns the right view.
 | ||||
|     pub fn view(&self) -> Option<View> { | ||||
|         let view = self.controlable()?.view(); | ||||
|         let mut center = view.center(); | ||||
|         let size = view.size(); | ||||
| 
 | ||||
|         // Clamp center so that the view doesn't show things outside the level.
 | ||||
|         if center.x - size.x / 2.0 < 0.0 { | ||||
|             center.x = size.x / 2.0; | ||||
|         } | ||||
| 
 | ||||
|         if center.y - size.y / 2.0 < 0.0 { | ||||
|             center.y = size.y / 2.0; | ||||
|         } | ||||
| 
 | ||||
|         let right_limit = self.map.cols() as f32 * 16.0; | ||||
|         let bottom_limit = self.map.rows() as f32 * 16.0; | ||||
| 
 | ||||
|         if center.x + size.x / 2.0 > right_limit { | ||||
|             center.x = right_limit - size.x / 2.0; | ||||
|         } | ||||
| 
 | ||||
|         if center.y + size.y / 2.0 > bottom_limit { | ||||
|             center.y = bottom_limit - size.y / 2.0; | ||||
|         } | ||||
| 
 | ||||
|         Some(View::new(center, size)) | ||||
|     } | ||||
| 
 | ||||
|     /// Updates the whole scene.
 | ||||
|     pub fn update(&mut self, duration: &Duration) { | ||||
| 
 | ||||
|  | ||||
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