Simplified main
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				| @ -28,7 +28,7 @@ fn main() { | ||||
| 
 | ||||
|     let mut renderer = Renderer::new(game_width, game_height); | ||||
| 
 | ||||
|     let mut after_loop = None; | ||||
|     let mut after_loop = Instant::now(); | ||||
|     let mut running = true; | ||||
| 
 | ||||
|     loop { | ||||
| @ -53,13 +53,8 @@ fn main() { | ||||
|         } | ||||
| 
 | ||||
|         // Manage the physics
 | ||||
|         let duration = if let Some(instant) = after_loop { | ||||
|             Instant::now().duration_since(instant) | ||||
|         } else { | ||||
|             Duration::from_millis(20) | ||||
|         }; | ||||
| 
 | ||||
|         after_loop = Some(Instant::now()); | ||||
|         let duration = Instant::now().duration_since(after_loop); | ||||
|         after_loop = Instant::now(); | ||||
| 
 | ||||
|         scene.update(&duration); | ||||
| 
 | ||||
|  | ||||
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