Character unable to jump when falling off an edge
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@ -81,6 +81,7 @@ pub struct Character {
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impl Character {
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/// Creates a character in (0, 0).
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fn generic(controls: Option<Controls>) -> Character {
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Character {
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position: Vector2::new(0.0, 0.0),
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@ -121,6 +122,13 @@ impl Character {
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self.jump_counter = self.max_jump;
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}
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/// Make the player fall.
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pub fn fall_off(&mut self) {
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if self.jump_counter == self.max_jump {
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self.jump_counter -= 1;
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}
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}
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}
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impl Updatable for Character {
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@ -43,6 +43,8 @@ impl Scene {
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c.position.y = height;
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c.speed.y = 0.0;
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c.ground_collision();
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} else {
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c.fall_off();
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}
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}
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}
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