Update to rust 2018
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@@ -1,9 +1,9 @@
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use sfml::graphics::{FloatRect, IntRect};
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use sfml::system::Vector2;
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use engine::math::{clamp, Matrix};
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use engine::renderer::Drawable;
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use engine::texture::Texture;
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use crate::engine::math::{clamp, Matrix};
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use crate::engine::renderer::Drawable;
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use crate::engine::texture::Texture;
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/// This enum represents if the collision happens on the X axis or the Y axis.
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#[derive(Copy, Clone)]
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