a84d2ea82c | ||
---|---|---|
403 | ||
controllers | ||
geo | ||
js | ||
lib | ||
posts | ||
sql | ||
static | ||
utils | ||
views | ||
.gitignore | ||
README.md | ||
npm-shrinkwrap.json | ||
package.json | ||
server.js | ||
socket.js | ||
urls.js |
README.md
3D Interface
A prototype for a user-friendly 3D interface allowing to browse 3D scenes / models written with Node.js.
It is hosted by OpenShift at 3dinterface.no-ip.org.
Database setup
First you need to configure the database. You can create a postgres database
where you want, and you can initialize it by running the script
sql/backup.pgsql
.
Nodejs configuration
Then, you have to set up nodejs to access to your database. Basically, you have
to create a file private.js
at the root of the repository looking like this :
module.exports.url = ... // the url to connect to your database
module.exports.secret = ... // A secret string used to hash stuff
Compiling the static js files
First, cd
to utils/
. Here you'll find a script build_all.sh
that, as its
name suggests, builds all. By default, it minifies the code, but you can pass
the option --dev
to avoid minifying (which is a quite long operation).
If it worked, you should see lots of files in *.min.js
in your static/js
directory, and a geo.min.js
in your lib
(at the root of the repository).
Running the server
As usual with NodeJS, it's quite easy to test. Just ensure you have node
installed on your machine, clone this repo somewhere, and then, in the repo do
npm install
node server.js
You should be able to go to localhost:4000 and see the result.
Please note that some static files (some meshes / textures) are not on this repository (especially the heavy ones).
Developping
If you want to dev on this project, the utils/demon.sh
may help you : it is
based on nodemon (that basically restarts
the server everytime there is a change in the code) and
inotify (that basically
recompiles everything when there is a modification). To use it, just cd
to
utils
and run demon.sh
(note that it doesn't minify the code since this
operation is heavy and too long to redo everytime there is a change).