Thomas FORGIONE
49a26c60bc
Added red coins
2015-06-03 09:44:15 +02:00
Thomas FORGIONE
08ca21664d
Not cleaner, but less global variables, should be better
2015-06-02 11:01:28 +02:00
Thomas FORGIONE
e2edfcfbfc
Added transparent water in tutorial
2015-05-27 17:51:40 +02:00
Thomas FORGIONE
00d3d8ce10
Yes baby
2015-05-27 16:46:21 +02:00
Thomas FORGIONE
16d6cebf51
Yes baby
2015-05-27 16:44:18 +02:00
Thomas FORGIONE
718e6f88b8
Collision is now robust (ありがとうチェリーさん)
2015-05-27 15:20:08 +02:00
Thomas FORGIONE
11c42f8ee2
Revmoed logs
2015-05-26 11:54:49 +02:00
Thomas FORGIONE
b4241d4546
Added begining of tutorial
2015-05-26 11:49:24 +02:00
Thomas FORGIONE
a6a6c3521c
A lot of cleaning, and compilation of the js code
2015-05-22 16:59:33 +02:00
Thomas FORGIONE
445219b013
From python CGI to jekyll stuff
2015-04-23 17:49:59 +02:00
Thomas FORGIONE
d2ab6b0f63
Corrected bug on pointer camera
2015-04-23 10:40:02 +02:00
Thomas FORGIONE
85c896d016
Improved recommendation rendering
2015-04-23 10:37:36 +02:00
Thomas FORGIONE
2442fd2b0d
Added previsualizations for recommended views
2015-04-22 15:57:29 +02:00
Thomas FORGIONE
8a486cd723
Options for collision
2015-04-22 11:02:54 +02:00
Thomas FORGIONE
7b5b94947a
Improved collisions
2015-04-22 10:26:09 +02:00
Thomas FORGIONE
d3bf9db542
Collisions
2015-04-22 10:17:54 +02:00
Thomas FORGIONE
a04f30dc49
Added reset button
2015-04-17 10:33:41 +02:00
Thomas FORGIONE
d15740ec3a
Added arrows instead of cameras
2015-04-17 10:14:48 +02:00
Thomas FORGIONE
dd5ad7f45a
Added recommendations on Mario scene
2015-04-16 12:23:47 +02:00
Thomas FORGIONE
deb976b97b
Added keys for angles, and changed from princess peach to princess
...
geraldine
2015-04-15 19:06:08 +02:00
Thomas FORGIONE
fcf2ea6b22
Corrected transparency on the fence
2015-04-15 09:56:19 +02:00
Thomas FORGIONE
0c5676cfaf
Added meshes and scene for Mario 64
2015-04-14 16:58:39 +02:00
Thomas FORGIONE
35a8522088
Improved mouse event
2015-04-11 17:18:07 +02:00
Thomas FORGIONE
64c8b7de6d
Improved camera movement
...
Added scale factor to the distance between `FixedCamera.center` and
`FixedCamera.target` so the movement of `PointerCamera` does the
rotation earlier in its movement. Changed threshold to consider the
movement finished so the movement doesn't block the user for long.
2015-04-10 09:25:27 +02:00
Thomas FORGIONE
a320618599
Did lot of stuff with php
2015-04-09 11:20:50 +02:00
Thomas FORGIONE
0353888f9e
Revert "Mobile support"
...
This reverts commit bfa7e277d3
.
2015-04-08 15:56:45 +02:00
Thomas FORGIONE
bfa7e277d3
Mobile support
2015-04-08 15:54:57 +02:00
Thomas FORGIONE
ed5df6949c
Changed to atan2
2015-04-08 14:38:53 +02:00
Thomas FORGIONE
260bc4f97b
Added thanks
2015-04-08 12:02:56 +02:00
Thomas FORGIONE
b1b64d73ba
Avoid the impact on the arrival of the move
2015-04-08 11:41:52 +02:00
Thomas FORGIONE
93549bc434
Added fluid movement from camera to recommendation
2015-04-08 11:36:15 +02:00
Thomas FORGIONE
ae620e2cfc
Cleaning, and removed logs
2015-04-07 11:33:33 +02:00
Thomas FORGIONE
dce45d8257
Added mouse move (drag and drop style) and corrected cube style
2015-04-07 11:13:19 +02:00
Thomas FORGIONE
e297123be7
Initial commit
2015-04-02 12:38:06 +02:00