Hide camera when clicking on it
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				| @ -58,3 +58,7 @@ CameraContainer.prototype.nextCamera = function() { | ||||
|         this.current_camera%=this.cameras.length; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| CameraContainer.prototype.map = function(callback) { | ||||
|     this.cameras.map(callback); | ||||
| } | ||||
|  | ||||
| @ -105,3 +105,8 @@ FixedCamera.prototype.addToScene = function(scene) { | ||||
|     scene.add(this.mesh); | ||||
|     scene.add(this.line); | ||||
| } | ||||
| 
 | ||||
| FixedCamera.prototype.traverse = function(callback) { | ||||
|     callback(this.mesh); | ||||
|     callback(this.line); | ||||
| } | ||||
|  | ||||
							
								
								
									
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								prototype/js/main.js
									
									
									
									
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										11
									
								
								prototype/js/main.js
									
									
									
									
										vendored
									
									
								
							| @ -204,6 +204,9 @@ function click(event) { | ||||
| 
 | ||||
|     var intersects = raycaster.intersectObjects(scene.children, true); | ||||
| 
 | ||||
|     // Re-show all cameras
 | ||||
|     cameras.map(function(elt) { show(elt); }); | ||||
| 
 | ||||
|     if ( intersects.length > 0 ) { | ||||
|         var minDistance; | ||||
|         var bestIndex; | ||||
| @ -221,14 +224,18 @@ function click(event) { | ||||
| 
 | ||||
|         if (bestIndex !== undefined) { | ||||
|             if (cameras.getById(intersects[bestIndex].object.id) !== undefined) { | ||||
|                 cameras.get(0).move(cameras.getById(intersects[bestIndex].object.id)); | ||||
|                 var new_camera = cameras.getById(intersects[bestIndex].object.id); | ||||
|                 hide(new_camera) | ||||
|                 cameras.get(0).move(new_camera); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Looking for objects
 | ||||
|         for (o in objects) { | ||||
|             if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) { | ||||
|                 cameras.get(0).move(cameras.get(objects[o].seen_by[0])); | ||||
|                 var new_camera = cameras.get(objects[o].seen_by[0]); | ||||
|                 hide(new_camera); | ||||
|                 cameras.get(0).move(new_camera); | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|  | ||||
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