Hide camera when clicking on it
This commit is contained in:
11
prototype/js/main.js
vendored
11
prototype/js/main.js
vendored
@@ -204,6 +204,9 @@ function click(event) {
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var intersects = raycaster.intersectObjects(scene.children, true);
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// Re-show all cameras
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cameras.map(function(elt) { show(elt); });
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if ( intersects.length > 0 ) {
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var minDistance;
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var bestIndex;
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@@ -221,14 +224,18 @@ function click(event) {
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if (bestIndex !== undefined) {
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if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
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cameras.get(0).move(cameras.getById(intersects[bestIndex].object.id));
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var new_camera = cameras.getById(intersects[bestIndex].object.id);
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hide(new_camera)
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cameras.get(0).move(new_camera);
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}
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}
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// Looking for objects
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for (o in objects) {
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if ( intersects[bestIndex].object.id == objects[o].id && cameras.get(objects[o].seen_by[0]) !== undefined) {
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cameras.get(0).move(cameras.get(objects[o].seen_by[0]));
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var new_camera = cameras.get(objects[o].seen_by[0]);
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hide(new_camera);
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cameras.get(0).move(new_camera);
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break;
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}
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}
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