Now, only the part of the mesh in front of the camera is streamed
The rest is definitly lost
This commit is contained in:
27
js/prototype/initScene.js
vendored
27
js/prototype/initScene.js
vendored
@@ -11,11 +11,12 @@ function addLight(scene) {
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scene.add(ambient_light);
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}
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function initPeachCastle(scene, collidableObjects, loader, static_path) {
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function initPeachCastle(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoader(
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'/static/data/castle/princess peaches castle (outside).obj',
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scene,
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camera,
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function(object) {
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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@@ -47,7 +48,7 @@ function initPeach(camera, scene, static_path, coins) {
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initPeachCastle(scene, collidableObjects, loader, static_path);
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initPeachCastle(scene, collidableObjects, loader, camera);
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camera.resetElements = resetPeachElements();
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camera.collidableObjects = collidableObjects;
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@@ -159,11 +160,12 @@ function createPeachCameras(width, height) {
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return cams;
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}
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function initBobombScene(scene, collidableObjects, loader, static_path) {
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function initBobombScene(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoader(
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static_path + 'data/bobomb/bobomb battlefeild.obj',
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scene,
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camera,
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function(object) {
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object.raycastable = true;
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if (object.material.name === 'Material.071_574B138E_c.bmp' ||
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@@ -276,7 +278,7 @@ function initBobomb(camera, scene, static_path, coins) {
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initBobombScene(scene, collidableObjects, loader, static_path);
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initBobombScene(scene, collidableObjects, loader, camera);
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camera.resetElements = resetBobombElements();
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camera.collidableObjects = collidableObjects;
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@@ -304,11 +306,12 @@ function initBobomb(camera, scene, static_path, coins) {
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return cameras;
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}
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function initWhompScene(scene, collidableObjects, loader, static_path) {
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function initWhompScene(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoader(
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static_path + 'data/whomp/Whomps Fortress.obj',
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scene,
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camera,
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function(object) {
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if (object.material.name === 'Shape_088' ||
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object.material.name === 'Shape_089') {
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@@ -426,7 +429,7 @@ function initWhomp(camera, scene, static_path, coins) {
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initWhompScene(scene, collidableObjects, loader, static_path);
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initWhompScene(scene, collidableObjects, loader, camera);
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camera.resetElements = resetWhompElements();
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camera.collidableObjects = collidableObjects;
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@@ -454,11 +457,12 @@ function initWhomp(camera, scene, static_path, coins) {
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return cameras;
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}
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function initMountainScene(scene, collidableObjects, loader, static_path) {
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function initMountainScene(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoader(
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static_path + 'data/mountain/coocoolmountain.obj',
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scene,
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camera,
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function(object) {
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// object.rotation.x = -Math.PI/2;
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// object.rotation.z = Math.PI/2;
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@@ -578,7 +582,7 @@ function initMountain(camera, scene, static_path, coins) {
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var loader = new THREE.OBJMTLLoader();
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var collidableObjects = [];
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initMountainScene(scene, collidableObjects, loader, static_path);
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initMountainScene(scene, collidableObjects, loader, camera);
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camera.resetElements = resetMountainElements();
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camera.collidableObjects = collidableObjects;
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@@ -605,9 +609,9 @@ function initMountain(camera, scene, static_path, coins) {
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return cameras;
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}
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function initSponzaScene(scene, collidableObjects, loader, static_path) {
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function initSponzaScene(scene, collidableObjects, loader, camera) {
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var loader = new ProgressiveLoaderGeometry('/static/data/sponza/sponza.obj', scene, function(obj) {
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var loader = new ProgressiveLoaderGeometry('/static/data/sponza/sponza.obj', scene, camera, function(obj) {
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if (obj.material.name === 'chain' ||
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obj.material.name === 'leaf' ||
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obj.material.name === 'Material__57') {
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@@ -620,6 +624,7 @@ function initSponzaScene(scene, collidableObjects, loader, static_path) {
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});
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l = loader;
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loader.load();
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loader.obj.scale.set(0.1,0.1,0.1);
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@@ -665,7 +670,7 @@ function initSponza(camera, scene, static_path, coins) {
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var loader = new THREE.JSONLoader();
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var collidableObjects = [];
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initSponzaScene(scene, collidableObjects, loader, static_path);
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initSponzaScene(scene, collidableObjects, loader, camera);
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camera.resetElements = resetSponzaElements();
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camera.collidableObjects = collidableObjects;
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