Improved progressive renderer... still bugged
This commit is contained in:
parent
bfca8ceab1
commit
b94725ab7c
24
geo/Mesh.js
24
geo/Mesh.js
|
@ -6,8 +6,10 @@ mesh.Mesh = function() {
|
|||
this.faces = [];
|
||||
this.texCoords = [];
|
||||
this.normals = [];
|
||||
this.faceIndex = -1;
|
||||
this.faceIndex = 0;
|
||||
this.material = null;
|
||||
this.started = false;
|
||||
this.finished = false;
|
||||
}
|
||||
|
||||
mesh.Mesh.prototype.hasNormals = function() {
|
||||
|
@ -71,7 +73,7 @@ mesh.Mesh.prototype.addNormal = function(normal) {
|
|||
} else if (typeof normal === 'string' || normal instanceof String) {
|
||||
this.normals.push(new mesh.Normal(normal));
|
||||
} else {
|
||||
console.error("Cann only add normal from mesh.Normal of string");
|
||||
console.error("Can only add normal from mesh.Normal of string");
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -79,7 +81,19 @@ mesh.Mesh.prototype.addNormal = function(normal) {
|
|||
}
|
||||
|
||||
mesh.Mesh.prototype.isFinished = function() {
|
||||
return this.faces.length < this.faceIndex;
|
||||
// return this.faceIndex === this.faces.length;
|
||||
|
||||
for (var i = 0; i < this.faces.length; i++) {
|
||||
|
||||
if (!(this.faces[i].sent)) {
|
||||
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Vertex
|
||||
|
@ -223,8 +237,8 @@ mesh.Face.prototype.maxTexture = function() {
|
|||
}
|
||||
}
|
||||
|
||||
mesh.Face.prototype.toList = function(parameter) {
|
||||
var l = ['f', this.index, parameter,
|
||||
mesh.Face.prototype.toList = function() {
|
||||
var l = ['f', this.index, this.meshIndex,
|
||||
[this.a, this.b, this.c ],
|
||||
isNaN(this.aTexture) ? [] : [this.aTexture, this.bTexture, this.cTexture],
|
||||
isNaN(this.aNormal ) ? [] : [this.aNormal, this.bNormal, this.cNormal ]
|
||||
|
|
|
@ -19,7 +19,6 @@ geo.MeshStreamer = function(path, callback) {
|
|||
if (path !== undefined) {
|
||||
var self = this;
|
||||
this.loadFromFile(path, function() {
|
||||
|
||||
if (typeof callback === 'function')
|
||||
callback();
|
||||
|
||||
|
@ -31,6 +30,8 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
|
|||
var self = this;
|
||||
fs.readFile(path, function(err, data) {
|
||||
|
||||
var oldTime = Date.now();
|
||||
|
||||
var currentMesh;
|
||||
|
||||
// Get lines from file
|
||||
|
@ -84,12 +85,14 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
|
|||
// Create faces (two if Face4)
|
||||
var faces = currentMesh.addFaces(line);
|
||||
|
||||
faces[0].index = self.faces.length;
|
||||
faces[0].index = currentMesh.faces.length - (faces.length === 2 ? 1 : 2);
|
||||
faces[0].meshIndex = self.meshes.length - 1;
|
||||
self.faces.push(faces[0]);
|
||||
|
||||
if (faces.length === 2) {
|
||||
|
||||
faces[1].index = self.faces.length;
|
||||
faces[1].index = currentMesh.faces.length - 1;
|
||||
faces[1].meshIndex = self.meshes.length - 1;
|
||||
self.faces.push(faces[1]);
|
||||
|
||||
}
|
||||
|
@ -113,12 +116,15 @@ geo.MeshStreamer.prototype.loadFromFile = function(path, callback) {
|
|||
callback();
|
||||
}
|
||||
|
||||
console.log(Date.now() - oldTime);
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
geo.MeshStreamer.prototype.start = function(socket) {
|
||||
|
||||
this.meshIndex = 0;
|
||||
this.socket = socket;
|
||||
|
||||
var self = this;
|
||||
|
||||
|
@ -139,8 +145,30 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
|||
|
||||
});
|
||||
|
||||
socket.on('next', function(_camera) {
|
||||
socket.on('next', function(camera) {
|
||||
|
||||
|
||||
// Send next elements
|
||||
var next = self.nextElements(camera);
|
||||
|
||||
// console.log(self.meshIndex);
|
||||
// console.log(data);
|
||||
|
||||
// Emit self.chunk faces (and the corresponding vertices if not emitted)
|
||||
socket.emit('elements', next.data);
|
||||
|
||||
if (next.finished) {
|
||||
|
||||
socket.disconnect();
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
geo.MeshStreamer.prototype.nextElements = function(_camera) {
|
||||
|
||||
// Prepare camera (and scale to model)
|
||||
var camera = {
|
||||
position: {
|
||||
x: _camera[0]*10,
|
||||
|
@ -154,77 +182,61 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
|||
}
|
||||
}
|
||||
|
||||
// Compute camera direction
|
||||
var direction = {
|
||||
x: camera.target.x - camera.position.x,
|
||||
y: camera.target.y - camera.position.y,
|
||||
z: camera.target.z - camera.position.z
|
||||
}
|
||||
|
||||
var norm = direction.x * direction.x + direction.y * direction.y + direction.z * direction.z;
|
||||
direction.x /= norm;
|
||||
direction.y /= norm;
|
||||
direction.z /= norm;
|
||||
|
||||
// Send next elements
|
||||
var currentMesh = self.meshes[self.meshIndex];
|
||||
var currentFace;
|
||||
|
||||
var sent = 0;;
|
||||
var data = [];
|
||||
|
||||
var sent = 0;
|
||||
var mightBeCompletetlyFinished = true;
|
||||
|
||||
while (sent < 100) {
|
||||
for (var meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {
|
||||
|
||||
var currentMesh = this.meshes[meshIndex];
|
||||
|
||||
if (currentMesh.faceIndex === -1) {
|
||||
if (currentMesh.isFinished()) {
|
||||
|
||||
// Must give usemtl
|
||||
data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
|
||||
sent++;
|
||||
currentFace = currentMesh.faces[++currentMesh.faceIndex];
|
||||
|
||||
} else if (currentMesh.isFinished()) {
|
||||
|
||||
// Must switch to next mesh
|
||||
currentMesh = self.meshes[++self.meshIndex];
|
||||
|
||||
// If not other mesh, we finished
|
||||
if (currentMesh === undefined) {
|
||||
|
||||
socket.emit('elements', data);
|
||||
socket.disconnect();
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
data.push(['u', currentMesh.material, currentMesh.vertices.length, currentMesh.faces.length, self.texCoords.length > 0, self.normals.length > 0]);
|
||||
currentMesh.faceIndex++;
|
||||
sent++;
|
||||
continue;
|
||||
|
||||
} else {
|
||||
|
||||
currentFace = currentMesh.faces[++currentMesh.faceIndex];
|
||||
|
||||
if (currentFace === undefined) {
|
||||
|
||||
currentMesh = self.meshes[++self.meshIndex];
|
||||
|
||||
if (currentMesh === undefined) {
|
||||
socket.emit('elements', data);
|
||||
socket.disconnect();
|
||||
return;
|
||||
mightBeCompletetlyFinished = false;
|
||||
|
||||
}
|
||||
|
||||
for (var faceIndex = 0; faceIndex < currentMesh.faces.length; faceIndex++) {
|
||||
|
||||
var currentFace = currentMesh.faces[faceIndex];
|
||||
|
||||
if (currentFace.sent) {
|
||||
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
if (!currentMesh.started) {
|
||||
|
||||
// Send usemtl
|
||||
data.push([
|
||||
'u',
|
||||
currentMesh.material,
|
||||
currentMesh.vertices.length,
|
||||
currentMesh.faces.length,
|
||||
this.texCoords.length > 0,
|
||||
this.normals.length > 0
|
||||
]);
|
||||
sent++;
|
||||
currentMesh.started = true;
|
||||
|
||||
}
|
||||
|
||||
var vertex1 = self.vertices[currentFace.a];
|
||||
var vertex2 = self.vertices[currentFace.b];
|
||||
var vertex3 = self.vertices[currentFace.c];
|
||||
var vertex1 = this.vertices[currentFace.a];
|
||||
var vertex2 = this.vertices[currentFace.b];
|
||||
var vertex3 = this.vertices[currentFace.c];
|
||||
|
||||
var v1 = {
|
||||
x: vertex1.x - camera.position.x,
|
||||
|
@ -244,66 +256,113 @@ geo.MeshStreamer.prototype.start = function(socket) {
|
|||
z: vertex3.z - camera.position.z
|
||||
};
|
||||
|
||||
norm = v1.x * v1.x + v1.y * v1.y + v1.z * v1.z;
|
||||
v1.x /= norm;
|
||||
v1.y /= norm;
|
||||
v1.z /= norm;
|
||||
|
||||
norm = v2.x * v2.x + v2.y * v2.y + v2.z * v2.z;
|
||||
v2.x /= norm;
|
||||
v2.y /= norm;
|
||||
v2.z /= norm;
|
||||
|
||||
norm = v3.x * v3.x + v3.y * v3.y + v3.z * v3.z;
|
||||
v3.x /= norm;
|
||||
v3.y /= norm;
|
||||
v3.z /= norm;
|
||||
|
||||
if (
|
||||
direction.x * v1.x + direction.y * v1.y + direction.z * v1.z < 0 &&
|
||||
direction.x * v2.x + direction.y * v2.y + direction.z * v2.z < 0 &&
|
||||
direction.x * v3.x + direction.y * v3.y + direction.z * v3.z < 0
|
||||
) {
|
||||
|
||||
currentFace.sent = false;
|
||||
continue;
|
||||
|
||||
}
|
||||
|
||||
if (!vertex1.sent) { data.push(vertex1.toList()); vertex1.sent = true; sent++;}
|
||||
if (!vertex2.sent) { data.push(vertex2.toList()); vertex2.sent = true; sent++;}
|
||||
if (!vertex3.sent) { data.push(vertex3.toList()); vertex3.sent = true; sent++;}
|
||||
if (!vertex1.sent) {
|
||||
|
||||
var normal1 = self.normals[currentFace.aNormal];
|
||||
var normal2 = self.normals[currentFace.bNormal];
|
||||
var normal3 = self.normals[currentFace.cNormal];
|
||||
|
||||
if (normal1 !== undefined && !normal1.sent) { data.push(normal1.toList()); normal1.sent = true; sent++;}
|
||||
if (normal2 !== undefined && !normal2.sent) { data.push(normal2.toList()); normal2.sent = true; sent++;}
|
||||
if (normal3 !== undefined && !normal3.sent) { data.push(normal3.toList()); normal3.sent = true; sent++;}
|
||||
|
||||
var tex1 = self.texCoords[currentFace.aTexture];
|
||||
var tex2 = self.texCoords[currentFace.bTexture];
|
||||
var tex3 = self.texCoords[currentFace.cTexture];
|
||||
|
||||
if (tex1 !== undefined && !tex1.sent) { data.push(tex1.toList()); tex1.sent = true; sent++;}
|
||||
if (tex2 !== undefined && !tex2.sent) { data.push(tex2.toList()); tex2.sent = true; sent++;}
|
||||
if (tex3 !== undefined && !tex3.sent) { data.push(tex3.toList()); tex3.sent = true; sent++;}
|
||||
|
||||
currentFace.index = currentMesh.faceIndex;
|
||||
|
||||
|
||||
data.push(currentFace.toList(self.meshIndex)); currentFace.sent = true;
|
||||
data.push(vertex1.toList());
|
||||
vertex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
// console.log(self.meshIndex);
|
||||
// console.log(data);
|
||||
|
||||
// Emit self.chunk faces (and the corresponding vertices if not emitted)
|
||||
socket.emit('elements', data);
|
||||
if (!vertex2.sent) {
|
||||
|
||||
data.push(vertex2.toList());
|
||||
vertex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (!vertex3.sent) {
|
||||
|
||||
data.push(vertex3.toList());
|
||||
vertex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var normal1 = this.normals[currentFace.aNormal];
|
||||
var normal2 = this.normals[currentFace.bNormal];
|
||||
var normal3 = this.normals[currentFace.cNormal];
|
||||
|
||||
if (normal1 !== undefined && !normal1.sent) {
|
||||
|
||||
data.push(normal1.toList());
|
||||
normal1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal2 !== undefined && !normal2.sent) {
|
||||
|
||||
data.push(normal2.toList());
|
||||
normal2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (normal3 !== undefined && !normal3.sent) {
|
||||
|
||||
data.push(normal3.toList());
|
||||
normal3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
var tex1 = this.texCoords[currentFace.aTexture];
|
||||
var tex2 = this.texCoords[currentFace.bTexture];
|
||||
var tex3 = this.texCoords[currentFace.cTexture];
|
||||
|
||||
if (tex1 !== undefined && !tex1.sent) {
|
||||
|
||||
data.push(tex1.toList());
|
||||
tex1.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex2 !== undefined && !tex2.sent) {
|
||||
|
||||
data.push(tex2.toList());
|
||||
tex2.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
if (tex3 !== undefined && !tex3.sent) {
|
||||
|
||||
data.push(tex3.toList());
|
||||
tex3.sent = true;
|
||||
sent++;
|
||||
|
||||
}
|
||||
|
||||
data.push(currentFace.toList());
|
||||
currentFace.sent = true;
|
||||
currentMesh.faceIndex++;
|
||||
|
||||
sent++;
|
||||
|
||||
if (sent > 500) {
|
||||
|
||||
return {data: data, finished: false};
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return {data: data, finished: mightBeCompletetlyFinished};
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
module.exports = geo;
|
||||
|
|
|
@ -126,10 +126,22 @@ ProgressiveLoaderGeometry.prototype.initIOCallbacks = function() {
|
|||
|
||||
this.socket.on('elements', function(arr) {
|
||||
|
||||
if (arr.length === 0) {
|
||||
|
||||
console.log("Empty array");
|
||||
|
||||
} else {
|
||||
|
||||
console.log("Stuff received");
|
||||
|
||||
}
|
||||
|
||||
|
||||
// console.log("Received elements for the " + (++self.counter) + "th time !");
|
||||
for (var i = 0; i < arr.length; i++) {
|
||||
|
||||
var elt = _parseList2(arr[i]);
|
||||
// console.log(arr[i]);
|
||||
|
||||
// console.log(elts);
|
||||
if (elt.type === 'vertex') {
|
||||
|
|
Loading…
Reference in New Issue