Smoother camera hermite move

This commit is contained in:
Thomas FORGIONE 2015-05-11 10:20:19 +02:00
parent 06976bd845
commit b1cf8afaaf
1 changed files with 86 additions and 77 deletions

View File

@ -64,87 +64,96 @@ PointerCamera.prototype.constructor = PointerCamera;
// Update function
PointerCamera.prototype.update = function() {
if (this.moving) {
// Linear motion
var position_direction = Tools.diff(this.new_position, this.position);
var target_direction = Tools.diff(this.new_target, this.target);
this.position.add(Tools.mul(position_direction, 0.05));
this.target.add(Tools.mul(target_direction, 0.05));
if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
this.moving = false;
this.anglesFromVectors();
}
this.linearMotion();
} else if (this.movingHermite) {
// Hermite polynom version
var eval = this.hermitePosition.eval(this.t);
this.position.x = eval.x;
this.position.y = eval.y;
this.position.z = eval.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.005;
if (this.t > 1) {
this.movingHermite = false;
this.anglesFromVectors();
}
this.hermiteMotion();
} else {
// Update angles
if (this.increasePhi) {this.phi += this.sensitivity; this.changed = true; }
if (this.decreasePhi) {this.phi -= this.sensitivity; this.changed = true; }
if (this.increaseTheta) {this.theta += this.sensitivity; this.changed = true; }
if (this.decreaseTheta) {this.theta -= this.sensitivity; this.changed = true; }
if (this.dragging) {
this.theta += this.mouseMove.x;
this.phi -= this.mouseMove.y;
this.mouseMove.x = 0;
this.mouseMove.y = 0;
this.changed = true;
}
// Clamp phi and theta
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI;
// Compute vectors (position and target)
this.vectorsFromAngles();
// Update with events
var delta = 0.1;
var forward = this.forward.clone();
forward.multiplyScalar(400.0 * delta);
var left = this.up.clone();
left.cross(forward);
left.normalize();
left.multiplyScalar(400.0 * delta);
// Move only if no collisions
var speed = this.speed;
var direction = new THREE.Vector3();
if (this.boost) speed *= 10;
if (this.moveForward) {direction.add(Tools.mul(forward, speed)); this.changed = true;}
if (this.moveBackward) {direction.sub(Tools.mul(forward, speed)); this.changed = true;}
if (this.moveLeft) {direction.add(Tools.mul(left, speed)); this.changed = true;}
if (this.moveRight) {direction.sub(Tools.mul(left, speed)); this.changed = true;}
if (!this.collisions || !this.isColliding(direction)) {
this.position.add(direction);
}
// Update angle
this.target = this.position.clone();
this.target.add(forward);
this.normalMotion();
}
}
PointerCamera.prototype.linearMotion = function() {
var position_direction = Tools.diff(this.new_position, this.position);
var target_direction = Tools.diff(this.new_target, this.target);
this.position.add(Tools.mul(position_direction, 0.05));
this.target.add(Tools.mul(target_direction, 0.05));
if (Tools.norm2(Tools.diff(this.position, this.new_position)) < 0.01 &&
Tools.norm2(Tools.diff(this.target, this.new_target)) < 0.01) {
this.moving = false;
this.anglesFromVectors();
}
}
PointerCamera.prototype.hermiteMotion = function() {
var eval = this.hermitePosition.eval(this.t);
this.position.x = eval.x;
this.position.y = eval.y;
this.position.z = eval.z;
this.target = Tools.sum(this.position, this.hermiteAngles.eval(this.t));
this.t += 0.005;
if (this.t > 1) {
this.movingHermite = false;
this.anglesFromVectors();
}
}
PointerCamera.prototype.normalMotion = function() {
// Update angles
if (this.increasePhi) {this.phi += this.sensitivity; this.changed = true; }
if (this.decreasePhi) {this.phi -= this.sensitivity; this.changed = true; }
if (this.increaseTheta) {this.theta += this.sensitivity; this.changed = true; }
if (this.decreaseTheta) {this.theta -= this.sensitivity; this.changed = true; }
if (this.dragging) {
this.theta += this.mouseMove.x;
this.phi -= this.mouseMove.y;
this.mouseMove.x = 0;
this.mouseMove.y = 0;
this.changed = true;
}
// Clamp phi and theta
this.phi = Math.min(Math.max(-(Math.PI/2-0.1),this.phi), Math.PI/2-0.1);
this.theta = ((this.theta - Math.PI) % (2*Math.PI)) + Math.PI;
// Compute vectors (position and target)
this.vectorsFromAngles();
// Update with events
var delta = 0.1;
var forward = this.forward.clone();
forward.multiplyScalar(400.0 * delta);
var left = this.up.clone();
left.cross(forward);
left.normalize();
left.multiplyScalar(400.0 * delta);
// Move only if no collisions
var speed = this.speed;
var direction = new THREE.Vector3();
if (this.boost) speed *= 10;
if (this.moveForward) {direction.add(Tools.mul(forward, speed)); this.changed = true;}
if (this.moveBackward) {direction.sub(Tools.mul(forward, speed)); this.changed = true;}
if (this.moveLeft) {direction.add(Tools.mul(left, speed)); this.changed = true;}
if (this.moveRight) {direction.sub(Tools.mul(left, speed)); this.changed = true;}
if (!this.collisions || !this.isColliding(direction)) {
this.position.add(direction);
}
// Update angle
this.target = this.position.clone();
this.target.add(forward);
}
PointerCamera.prototype.reset = function() {
this.position.copy(new THREE.Vector3(-8.849933489419644, 9.050627639459208, 0.6192960680432451));
this.target.copy(new THREE.Vector3(17.945323228767702, -15.156828589982375, -16.585740412769756));
@ -206,7 +215,7 @@ PointerCamera.prototype.moveHermite = function(otherCamera, toSave) {
this.hermitePosition = new Hermite.special.Polynom(
this.position.clone(),
otherCamera.position.clone(),
Tools.diff(otherCamera.target, otherCamera.position)
Tools.mul(Tools.diff(otherCamera.target, otherCamera.position).normalize(),4)
);
this.hermiteAngles = new Hermite.special.Polynom(