Improved stuff

This commit is contained in:
Thomas FORGIONE 2015-05-11 09:31:10 +02:00
parent 647843d51b
commit 06976bd845
11 changed files with 135 additions and 261 deletions

View File

@ -4,16 +4,20 @@ block title
title #{title} - Prototype
block extrajs
script(src="/static/js/prototype/ArrowCamera.js")
script(src="/static/js/prototype/FixedCamera.js")
script(src="/static/js/prototype/OldFixedCamera.js")
script(src="/static/js/prototype/ReverseCamera.js")
script(src="/static/js/prototype/initScene.js")
script(src="/static/js/prototype/raycasterTools.js")
script(src="/static/js/prototype/Previewer.js")
script(src="/static/js/prototype/ButtonManager.js")
if cameraStyle == 'arrows'
script Recommendation = FixedCamera;
script RecommendedCamera = FixedCamera;
else if cameraStyle == 'viewports'
script Recommendation = OldFixedCamera;
script RecommendedCamera = OldFixedCamera;
else if cameraStyle == 'reverse'
script Recommendation = ReverseCamera
script RecommendedCamera = ReverseCamera
script(src="/static/js/prototype/main.js")
block extrahead

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@ -50,20 +50,10 @@ CameraContainer.prototype.get = function(i) {
return this.cameras[i];
}
CameraContainer.prototype.getById = function(id) {
CameraContainer.prototype.getByObject = function(object) {
for (var i in this.cameras) {
if (this.cameras[i] instanceof FixedCamera || this.cameras[i] instanceof ReverseCamera) {
if (this.cameras[i].object3D !== undefined) {
if (this.cameras[i].object3D.id == id) {
return this.get(i);
}
}
} else if (this.cameras[i] instanceof OldFixedCamera) {
if (this.cameras[i].mesh !== undefined) {
if (this.cameras[i].mesh.id == id) {
return this.get(i);
}
}
if (this.cameras[i].containsObject(object)) {
return this.get(i);
}
}
}

View File

@ -1,215 +0,0 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var ReverseCamera = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
if (position === undefined) {
this.position = new THREE.Vector3(0,0,5);
} else {
this.position.x = position.x;
this.position.y = position.y;
this.position.z = position.z;
}
if (target === undefined)
target = new THREE.Vector3(0,0,0);
var direction = target.clone();
direction.sub(this.position);
direction.normalize();
this.target = this.position.clone();
this.target.add(Tools.mul(direction,20));
var geometry = new THREE.Geometry();
this.center = this.position.clone();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
this.center.sub(direction);
left.normalize();
other.normalize();
left = Tools.mul(left, 0.1);
other = Tools.mul(other, 0.1);
var pyramidCenter = Tools.diff(this.position, Tools.mul(direction,0.25))
geometry.vertices.push(
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left)
// Tools.diff(this.position, direction)
);
var lambda = 0.6;
for (var i = 0; i < 4; i++)
geometry.vertices[i] = Tools.mul(Tools.diff(geometry.vertices[i], Tools.mul(pyramidCenter,lambda)), 1/(1-lambda));
geometry.faces.push(new THREE.Face3(2,0,1), // new THREE.Face3(0,2,1),
new THREE.Face3(3,0,2), // new THREE.Face3(0,3,2)
new THREE.Face3(1,0,4),
new THREE.Face3(1,4,5),
new THREE.Face3(2,1,5),
new THREE.Face3(2,5,6),
new THREE.Face3(7,2,6),
new THREE.Face3(7,3,2),
new THREE.Face3(3,7,4),
new THREE.Face3(3,4,0)
);
geometry.computeFaceNormals();
var material = new THREE.MeshLambertMaterial({
color : 0xff0000,
transparent : true,
opacity : 0.5,
side: THREE.FrontSide
});
this.mesh = new THREE.Mesh(geometry, material);
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0xff0000, side:THREE.BackSide}));
this.object3D = new THREE.Object3D();
this.object3D.add(this.mesh);
this.object3D.add(this.arrow);
this.fullArrow = false;
}
ReverseCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
ReverseCamera.prototype.constructor = ReverseCamera;
// Update function
ReverseCamera.prototype.update = function(mainCamera) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(mainCamera.position, this.center));
var low_bound = 1;
var high_bound = 5;
var new_value;
if (dist < low_bound) {
new_value = 0;
}
else if (dist > high_bound) {
new_value = 1;
}
else {
new_value = (dist - low_bound)/(high_bound - low_bound);
}
// Update opacity
this.object3D.traverse(function(elt) {
if (elt instanceof THREE.Mesh) {
elt.material.transparent = new_value < 0.9;
elt.material.opacity = new_value;
if (new_value < 0.1)
elt.material.transparent = elt.visible = false;
}
});
this.regenerateArrow(mainCamera);
}
ReverseCamera.prototype.regenerateArrow = function(mainCamera) {
var vertices = new Array();
var t = [0,1];
var f0 = mainCamera.position.clone();
f0.add(Tools.sum(Tools.mul(this.up,-1), Tools.diff(this.target, this.position).normalize()));
var f = [Tools.sum(mainCamera.position, Tools.diff(this.target, this.position)).normalize(), this.position.clone()];
var first = Tools.diff(mainCamera.target, mainCamera.position);
first.normalize();
var fp = [Tools.mul(first,40), Tools.diff(this.target, this.position)];
fp[1].normalize();
fp[1].multiplyScalar(4);
var hermite = new Hermite.special.Polynom(f0, f[1], fp[1]);
var up = this.up.clone();
var point;
var deriv;
var limit = this.fullArrow ? 0.1 : 0.3;
// for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) {
for (var i = 1; i > limit; i -= 0.025) {
point = hermite.eval(i);
deriv = hermite.prime(i);
up.cross(deriv);
up.cross(deriv);
up.multiplyScalar(-1);
up.normalize();
var coeff = 0.1;
var left = Tools.cross(up, deriv); left.normalize(); left.multiplyScalar(coeff);
var other = Tools.cross(deriv, left); other.normalize(); other.multiplyScalar(coeff);
vertices.push(
Tools.sum(Tools.sum(point, left), other),
Tools.sum(Tools.diff(point, left), other),
Tools.diff(point, Tools.sum(other,left)),
Tools.sum(Tools.diff(point, other), left)
);
}
var faces = new Array();
for (var i = 0; i < vertices.length - 4; i+= 4) {
faces.push(new THREE.Face3(i,i+1,i+5),new THREE.Face3(i,i+5,i+4),
new THREE.Face3(i+1,i+2,i+6),new THREE.Face3(i+1,i+6,i+5),
new THREE.Face3(i+2,i+3,i+7),new THREE.Face3(i+2,i+7,i+6),
new THREE.Face3(i,i+7,i+3), new THREE.Face3(i,i+4,i+7));
}
var len = vertices.length;
faces.push(new THREE.Face3(len-4,len-3,len-2), new THREE.Face3(len-4,len-2,len-1));
this.arrow.geometry.vertices = vertices;
this.arrow.geometry.faces = faces;
// this.arrow.geometry.mergeVertices();
this.arrow.geometry.computeFaceNormals();
// this.arrow.geometry.computeVertexNormals();
this.arrow.geometry.computeBoundingSphere();
// this.arrow.geometry.vertices[0] = new THREE.Vector3(); // mainCamera.position.clone();
// this.arrow.geometry.vertices[1] = this.position.clone();
this.arrow.geometry.dynamic = true;
this.arrow.geometry.verticesNeedUpdate = true;
this.arrow.geometry.elementsNeedUpdate = true;
this.arrow.geometry.groupsNeedUpdate = true;
this.arrow.geometry.normalsNeedUpdate = true;
// this.arrow.geometry.facesNeedUpdate = true;
}
// Look function
ReverseCamera.prototype.look = function() {
this.lookAt(this.target);
}
ReverseCamera.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.object3D);
}
ReverseCamera.prototype.traverse = function(callback) {
this.object3D.traverse(callback);
}

View File

@ -1,7 +1,7 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
var ArrowCamera = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
@ -20,16 +20,34 @@ var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
direction.sub(this.position);
direction.normalize();
this.center = this.position.clone();
this.center.sub(direction);
this.target = this.position.clone();
this.target.add(Tools.mul(direction,20));
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0xff0000, side:THREE.BackSide}));
this.object3D = new THREE.Object3D();
this.object3D.add(this.initExtremity());
this.object3D.add(this.arrow);
this.fullArrow = false;
}
ArrowCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
ArrowCamera.prototype.constructor = ArrowCamera;
ArrowCamera.prototype.initExtremity = function() {
var geometry = new THREE.Geometry();
this.center = this.position.clone();
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
this.center.sub(direction);
left.normalize();
other.normalize();
@ -61,19 +79,11 @@ var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
});
this.mesh = new THREE.Mesh(geometry, material);
this.arrow = new THREE.Mesh(new THREE.Geometry(), new THREE.MeshLambertMaterial({color: 0xff0000, side:THREE.BackSide}));
this.object3D = new THREE.Object3D();
this.object3D.add(this.mesh);
this.object3D.add(this.arrow);
this.fullArrow = false;
return this.mesh;
}
FixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
FixedCamera.prototype.constructor = FixedCamera;
// Update function
FixedCamera.prototype.update = function(mainCamera) {
ArrowCamera.prototype.update = function(mainCamera) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(mainCamera.position, this.center));
@ -105,7 +115,7 @@ FixedCamera.prototype.update = function(mainCamera) {
this.regenerateArrow(mainCamera);
}
FixedCamera.prototype.regenerateArrow = function(mainCamera) {
ArrowCamera.prototype.regenerateArrow = function(mainCamera) {
var vertices = new Array();
var t = [0,1];
var f0 = mainCamera.position.clone();
@ -180,15 +190,19 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) {
}
// Look function
FixedCamera.prototype.look = function() {
ArrowCamera.prototype.look = function() {
this.lookAt(this.target);
}
FixedCamera.prototype.addToScene = function(scene) {
ArrowCamera.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.object3D);
}
FixedCamera.prototype.traverse = function(callback) {
ArrowCamera.prototype.traverse = function(callback) {
this.object3D.traverse(callback);
}
ArrowCamera.prototype.containsObject = function(object) {
return object.parent === this.object3D;
}

9
static/js/prototype/FixedCamera.js vendored Normal file
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@ -0,0 +1,9 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var FixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
ArrowCamera.apply(this, arguments);
}
FixedCamera.prototype = Object.create(ArrowCamera.prototype);
FixedCamera.prototype.constructor = FixedCamera;

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@ -130,3 +130,8 @@ OldFixedCamera.prototype.traverse = function(callback) {
callback(this.mesh);
callback(this.line);
}
OldFixedCamera.prototype.containsObject = function(object) {
return object === this.mesh;
}

74
static/js/prototype/ReverseCamera.js vendored Normal file
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@ -0,0 +1,74 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var ReverseCamera = function(arg1, arg2, arg3, arg4, position, target) {
ArrowCamera.apply(this, arguments);
}
ReverseCamera.prototype = Object.create(ArrowCamera.prototype);
ReverseCamera.prototype.constructor = ReverseCamera;
// Overload init
ReverseCamera.prototype.initExtremity = function() {
var geometry = new THREE.Geometry();
var direction = this.target.clone();
direction.sub(this.position);
direction.normalize();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, 0.1);
other = Tools.mul(other, 0.1);
var pyramidCenter = Tools.diff(this.position, Tools.mul(direction,0.25))
geometry.vertices.push(
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left),
Tools.sum( Tools.sum( this.position, left), other),
Tools.diff(Tools.sum( this.position, other), left),
Tools.diff(Tools.diff(this.position, left), other),
Tools.sum( Tools.diff(this.position, other), left)
// Tools.diff(this.position, direction)
);
var lambda = 0.6;
for (var i = 0; i < 4; i++)
geometry.vertices[i] = Tools.mul(Tools.diff(geometry.vertices[i], Tools.mul(pyramidCenter,lambda)), 1/(1-lambda));
geometry.faces.push(new THREE.Face3(2,0,1), // new THREE.Face3(0,2,1),
new THREE.Face3(3,0,2), // new THREE.Face3(0,3,2)
new THREE.Face3(1,0,4),
new THREE.Face3(1,4,5),
new THREE.Face3(2,1,5),
new THREE.Face3(2,5,6),
new THREE.Face3(7,2,6),
new THREE.Face3(7,3,2),
new THREE.Face3(3,7,4),
new THREE.Face3(3,4,0)
);
geometry.computeFaceNormals();
var material = new THREE.MeshLambertMaterial({
color : 0xff0000,
transparent : true,
opacity : 0.5,
side: THREE.FrontSide
});
this.mesh = new THREE.Mesh(geometry, material);
return this.mesh;
}

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@ -1,5 +1,5 @@
// Define Recommendation if not defined
var Recommendation = Recommendation || FixedCamera;
// Define RecommendedCamera if not defined
var RecommendedCamera = RecommendedCamera || FixedCamera;
function initPeachCastle(scene, collidableObjects, loader, static_path) {
// Create loader if not already done
@ -68,7 +68,7 @@ function createPeachCameras(width, height) {
var cams = [];
var createCamera = function(position, target) {
return new Recommendation(
return new RecommendedCamera(
50,
width / height,
1,

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@ -185,7 +185,7 @@ function render() {
// Update recommendations (set raycastable if shown)
var transform = buttonManager.showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof Recommendation) {
if (camera instanceof RecommendedCamera) {
transform(camera);
camera.traverse(function(elt) {
@ -213,7 +213,7 @@ function render() {
previewer.clear();
// Hide arrows in recommendation
cameras.map(function(camera) { if (camera instanceof Recommendation) hide(camera); });
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
// Render preview
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());

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@ -41,11 +41,7 @@ CameraSelecter.prototype.pointedCamera = function() {
if (bestIndex !== undefined) {
// if (this.cameras.getById(intersects[bestIndex].object.parent.id) !== undefined) {
var obj = intersects[bestIndex].object;
if (Recommendation === FixedCamera || Recommendation === ReverseCamera) {
return this.cameras.getById(intersects[bestIndex].object.parent.id);
} else {
return this.cameras.getById(intersects[bestIndex].object.id);
}
return this.cameras.getByObject(intersects[bestIndex].object);
// }
}
}

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@ -12,9 +12,6 @@ block js
script(src="/static/js/Cube.js")
script(src="/static/js/ProgressiveSphere.js")
script(src="/static/js/Camera.js")
script(src="/static/js/FixedCamera.js")
script(src="/static/js/OldFixedCamera.js")
script(src="/static/js/ReverseCamera.js")
script(src="/static/js/BouncingCube.js")
script(src="/static/js/BufferGeometryToGeometry.js")
script(src="/static/js/PointerCamera.js")