Corrected template duplication

This commit is contained in:
Thomas FORGIONE 2015-07-01 10:27:43 +02:00
parent 50c7845c99
commit a8c2deb560
2 changed files with 2 additions and 39 deletions

View File

@ -3,7 +3,8 @@ module.exports.index = function(req, res) {
res.locals.session = null;
res.setHeader('Content-Type', 'text/html');
res.render('index.jade', res.locals, function(err, out) {
res.render('../../index/views/index.jade', res.locals, function(err, out) {
console.log(err);
res.send(out);
});
};

View File

@ -1,38 +0,0 @@
extends ../../../views/main
block title
title #{title} - Index
block content
h2 Index
ul
li
a(href="#{urls.bouncing}") A bouncing cube that jumps when you click on it
p.
Jumps and bounce when you click on it.
li
a(href="#{urls.multisphere}") Sphere with multi-resolution
p.
Lots of obj files loaded and displayed. When you click
somewhere, the current obj is hidden and the next one, with a
better resolution is shown.
li
a(href="#{urls.prototype}") A proto of the real thing
p.
You can move the camera with the arrow keys and move the angle of
the camera with 2, 4, 6 and 8 (the arrows of the numpad), or you
can do a drag-and-drop like (click on the mouse to grap the scene,
and move the mouse to rotate the camera). You can also select a
camera by clicking on the red part of it, and get back to the free
camera by clicking again. You can also select a camera by simply
clicking on the object you want to see. The program will choose the
camera that you want, and move to it progressively.
li
a(href="#{urls.stream}") Streaming simulation
p.
A mesh of a sphere is fully loaded, and displayed
progressively. This test is here to prove that we can
dynamically add vertices and faces to a mesh.