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				| @ -169,16 +169,20 @@ geo.MeshStreamer.prototype.start = function(socket) { | |||||||
| geo.MeshStreamer.prototype.nextElements = function(_camera) { | geo.MeshStreamer.prototype.nextElements = function(_camera) { | ||||||
| 
 | 
 | ||||||
|     // Prepare camera (and scale to model)
 |     // Prepare camera (and scale to model)
 | ||||||
|  |     var camera = null; | ||||||
|  | 
 | ||||||
|  |     if (_camera !== null) { | ||||||
|  | 
 | ||||||
|         var camera = { |         var camera = { | ||||||
|             position: { |             position: { | ||||||
|             x: _camera[0]*10, |                 x: _camera[0], | ||||||
|             y: _camera[1]*10, |                 y: _camera[1], | ||||||
|             z: _camera[2]*10 |                 z: _camera[2] | ||||||
|             }, |             }, | ||||||
|             target: { |             target: { | ||||||
|             x: _camera[3]*10, |                 x: _camera[3], | ||||||
|             y: _camera[4]*10, |                 y: _camera[4], | ||||||
|             z: _camera[5]*10 |                 z: _camera[5] | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
| @ -189,6 +193,8 @@ geo.MeshStreamer.prototype.nextElements = function(_camera) { | |||||||
|             z: camera.target.z - camera.position.z |             z: camera.target.z - camera.position.z | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     var sent = 0; |     var sent = 0; | ||||||
|     var data = []; |     var data = []; | ||||||
| 
 | 
 | ||||||
| @ -239,6 +245,8 @@ geo.MeshStreamer.prototype.nextElements = function(_camera) { | |||||||
|             var vertex2 = this.vertices[currentFace.b]; |             var vertex2 = this.vertices[currentFace.b]; | ||||||
|             var vertex3 = this.vertices[currentFace.c]; |             var vertex3 = this.vertices[currentFace.c]; | ||||||
| 
 | 
 | ||||||
|  |             if (camera !== null) { | ||||||
|  | 
 | ||||||
|                 var v1 = { |                 var v1 = { | ||||||
|                     x: vertex1.x - camera.position.x, |                     x: vertex1.x - camera.position.x, | ||||||
|                     y: vertex1.y - camera.position.y, |                     y: vertex1.y - camera.position.y, | ||||||
| @ -267,6 +275,8 @@ geo.MeshStreamer.prototype.nextElements = function(_camera) { | |||||||
| 
 | 
 | ||||||
|                 } |                 } | ||||||
| 
 | 
 | ||||||
|  |             } | ||||||
|  | 
 | ||||||
|             if (!vertex1.sent) { |             if (!vertex1.sent) { | ||||||
| 
 | 
 | ||||||
|                 data.push(vertex1.toList()); |                 data.push(vertex1.toList()); | ||||||
|  | |||||||
							
								
								
									
										40
									
								
								js/prototype/initScene.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										40
									
								
								js/prototype/initScene.js
									
									
									
									
										vendored
									
									
								
							| @ -13,7 +13,7 @@ function addLight(scene) { | |||||||
| 
 | 
 | ||||||
| function initPeachCastle(scene, collidableObjects, loader, camera) { | function initPeachCastle(scene, collidableObjects, loader, camera) { | ||||||
| 
 | 
 | ||||||
|     var loader = new ProgressiveLoader( |     var loader = new ProgressiveLoaderGeometry( | ||||||
|         '/static/data/castle/princess peaches castle (outside).obj', |         '/static/data/castle/princess peaches castle (outside).obj', | ||||||
|         scene, |         scene, | ||||||
|         camera, |         camera, | ||||||
| @ -164,10 +164,10 @@ function createPeachCameras(width, height) { | |||||||
| 
 | 
 | ||||||
| function initBobombScene(scene, collidableObjects, loader, camera) { | function initBobombScene(scene, collidableObjects, loader, camera) { | ||||||
| 
 | 
 | ||||||
|     var loader = new ProgressiveLoader( |     var loader = new ProgressiveLoaderGeometry( | ||||||
|         static_path + 'data/bobomb/bobomb battlefeild.obj', |         static_path + 'data/bobomb/bobomb battlefeild.obj', | ||||||
|         scene, |         scene, | ||||||
|         camera, |         null, | ||||||
|         function(object) { |         function(object) { | ||||||
|             object.raycastable = true; |             object.raycastable = true; | ||||||
|             if (object.material.name === 'Material.071_574B138E_c.bmp' || |             if (object.material.name === 'Material.071_574B138E_c.bmp' || | ||||||
| @ -310,10 +310,10 @@ function initBobomb(camera, scene, static_path, coins) { | |||||||
| 
 | 
 | ||||||
| function initWhompScene(scene, collidableObjects, loader, camera) { | function initWhompScene(scene, collidableObjects, loader, camera) { | ||||||
| 
 | 
 | ||||||
|     var loader = new ProgressiveLoader( |     var loader = new ProgressiveLoaderGeometry( | ||||||
|         static_path + 'data/whomp/Whomps Fortress.obj', |         static_path + 'data/whomp/Whomps Fortress.obj', | ||||||
|         scene, |         scene, | ||||||
|         camera, |         null, | ||||||
|         function(object) { |         function(object) { | ||||||
|             if (object.material.name === 'Shape_088' || |             if (object.material.name === 'Shape_088' || | ||||||
|                 object.material.name === 'Shape_089') { |                 object.material.name === 'Shape_089') { | ||||||
| @ -336,6 +336,18 @@ function initWhompScene(scene, collidableObjects, loader, camera) { | |||||||
|     loader.obj.rotation.x = -Math.PI/2; |     loader.obj.rotation.x = -Math.PI/2; | ||||||
|     loader.obj.rotation.z = Math.PI/2; |     loader.obj.rotation.z = Math.PI/2; | ||||||
|     loader.obj.scale.set(0.1,0.1,0.1); |     loader.obj.scale.set(0.1,0.1,0.1); | ||||||
|  | 
 | ||||||
|  |     loader.getCamera = function() { | ||||||
|  |         return [ | ||||||
|  |             loader.camera.position.z * 10, | ||||||
|  |             loader.camera.position.x * 10, | ||||||
|  |             loader.camera.position.y * 10, | ||||||
|  |             loader.camera.target.z * 10, | ||||||
|  |             loader.camera.target.x * 10, | ||||||
|  |             loader.camera.target.y * 10 | ||||||
|  |         ]; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|     collidableObjects.push(loader.obj); |     collidableObjects.push(loader.obj); | ||||||
|     loader.obj.raycastable = true; |     loader.obj.raycastable = true; | ||||||
| } | } | ||||||
| @ -461,10 +473,10 @@ function initWhomp(camera, scene, static_path, coins) { | |||||||
| 
 | 
 | ||||||
| function initMountainScene(scene, collidableObjects, loader, camera) { | function initMountainScene(scene, collidableObjects, loader, camera) { | ||||||
| 
 | 
 | ||||||
|     var loader = new ProgressiveLoader( |     var loader = new ProgressiveLoaderGeometry( | ||||||
|         static_path + 'data/mountain/coocoolmountain.obj', |         static_path + 'data/mountain/coocoolmountain.obj', | ||||||
|         scene, |         scene, | ||||||
|         camera, |         null, | ||||||
|         function(object) { |         function(object) { | ||||||
|             // object.rotation.x = -Math.PI/2;
 |             // object.rotation.x = -Math.PI/2;
 | ||||||
|             // object.rotation.z = Math.PI/2;
 |             // object.rotation.z = Math.PI/2;
 | ||||||
| @ -628,11 +640,25 @@ function initSponzaScene(scene, collidableObjects, loader, camera) { | |||||||
| 
 | 
 | ||||||
|     l = loader; |     l = loader; | ||||||
|     loader.load(); |     loader.load(); | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|  |     loader.getCamera = function() { | ||||||
|  |         return [ | ||||||
|  |             loader.camera.position.x * 10, | ||||||
|  |             loader.camera.position.y * 10, | ||||||
|  |             loader.camera.position.z * 10, | ||||||
|  |             loader.camera.target.x * 10, | ||||||
|  |             loader.camera.target.y * 10, | ||||||
|  |             loader.camera.target.z * 10 | ||||||
|  |         ]; | ||||||
|  |     } | ||||||
|     loader.obj.scale.set(0.1,0.1,0.1); |     loader.obj.scale.set(0.1,0.1,0.1); | ||||||
| 
 | 
 | ||||||
|     collidableObjects.push(loader.obj); |     collidableObjects.push(loader.obj); | ||||||
|     loader.obj.raycastable = true; |     loader.obj.raycastable = true; | ||||||
| 
 | 
 | ||||||
|  | 
 | ||||||
|  | 
 | ||||||
|     // ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
 |     // ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
 | ||||||
|     //     function(obj) {
 |     //     function(obj) {
 | ||||||
|     //         obj.scale.set(0.1,0.1,0.1);
 |     //         obj.scale.set(0.1,0.1,0.1);
 | ||||||
|  | |||||||
| @ -45,7 +45,7 @@ function init() { | |||||||
| 
 | 
 | ||||||
|     // Load the scene
 |     // Load the scene
 | ||||||
|     // loader = new THREE.OBJLoader();
 |     // loader = new THREE.OBJLoader();
 | ||||||
|     sphereLoader = new ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene); |     sphereLoader = new ProgressiveLoaderGeometry('/static/data/spheres/' + params.get.res + '.obj', scene, camera); | ||||||
|     sphereLoader.load(); |     sphereLoader.load(); | ||||||
|     sphere = sphereLoader.obj; |     sphere = sphereLoader.obj; | ||||||
| 
 | 
 | ||||||
|  | |||||||
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