Added lock option in session
This commit is contained in:
20
js/l3d/apps/prototype/ButtonManager.js
vendored
20
js/l3d/apps/prototype/ButtonManager.js
vendored
@@ -1,6 +1,6 @@
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var ButtonManager = function(camera, cameras, previewer) {
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var ButtonManager = function(camera, recommendations, previewer) {
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this.camera = camera;
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this.cameras = cameras;
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this.recommendations = recommendations;
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this.previewer = previewer;
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this.showArrows = true;
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@@ -17,12 +17,17 @@ var ButtonManager = function(camera, cameras, previewer) {
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// this.recommendationElement = document.getElementById('recommendation');
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// Default option
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this.pointerLockElement.checked = window.locked;;
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this.camera.shouldLock = window.locked;
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this.camera.onPointerLockChange();
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(function(self) {
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self.undoElement.onclick = function() {self.camera.undo(); self.updateElements();};
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self.redoElement.onclick = function() {self.camera.redo(); self.updateElements();};
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// self.fullElement.onclick = function() {
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// self.cameras.map(function(camera) {
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// self.recommendations.map(function(camera) {
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// if (!(camera instanceof PointerCamera)) {
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// camera.fullArrow = self.fullElement.checked;
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// }
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@@ -34,10 +39,17 @@ var ButtonManager = function(camera, cameras, previewer) {
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self.camera.shouldLock = self.pointerLockElement.checked;
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self.camera.onPointerLockChange();
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// Log
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// Log (this will change option in the session)
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var bakup = L3D.DB.Private.enabled;
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if (!bakup)
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L3D.DB.enable();
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var event = new L3D.DB.Event.SwitchedLockOption();
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event.locked = self.pointerLockElement.checked;
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event.send();
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if (!bakup)
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L3D.DB.disable();
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};
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self.showarrowsElement.onchange = function() {self.showArrows = self.showarrowsElement.checked;};
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2
js/l3d/apps/prototype/interactive/main.js
vendored
2
js/l3d/apps/prototype/interactive/main.js
vendored
@@ -50,7 +50,7 @@ function main() {
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L3D.DB.disable();
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Coin.update();
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startCanvas.render(L3D.StartCanvas.Black);
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// startCanvas.render(L3D.StartCanvas.Black);
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// Bind previewer to renderer (for fixed option)
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function bind() {
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