Corrected previewer bug
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								js/l3d/apps/prototype/interactive/main.js
									
									
									
									
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								js/l3d/apps/prototype/interactive/main.js
									
									
									
									
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							@ -111,8 +111,7 @@ function initCanvases() {
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function initModels() {
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    // Init recommendations
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    // recommendations = initMainScene(camera1, scene, coins, clickableObjects);
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    recommendations = L3D.initWhomp(camera1, scene, coins, clickableObjects);
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    recommendations = initMainScene(camera1, scene, coins, clickableObjects);
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    // init clickable objects
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    var i;
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@ -142,6 +142,7 @@ L3D.Previewer.prototype.render = function(container_width, container_height) {
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 */
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L3D.Previewer.prototype.clear = function() {
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    if (this.clearNeeded) {
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        console.log("Clear");
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        this.domElement.width = this.domElement.width;
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        this.clearNeeded = false;
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    }
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@ -180,8 +181,12 @@ L3D.Previewer.prototype.setCamera = function(camera) {
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 * @param {Number} y y coordinate of the mouse
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 */
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L3D.Previewer.prototype.setPosition = function(x, y) {
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    this.mouse.x = x;
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    this.mouse.y = y;
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    if (!this.drawn) {
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        this.mouse.x = x;
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        this.mouse.y = y;
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    }
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};
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/**
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