Did stuff
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				| @ -57,8 +57,9 @@ L3D.PointerCamera = function() { | ||||
|      * Current position of the camera (optical center) | ||||
|      * @type {THREE.Vector} | ||||
|      */ | ||||
|     // We use copy because THREE.Object3D.position is immutable
 | ||||
|     this.position.copy(new THREE.Vector3()); | ||||
|     // This line has no effect since this.position is immutable.
 | ||||
|     // It's here for documenting purpose
 | ||||
|     this.position = new THREE.Vector3(); | ||||
| 
 | ||||
|     /** | ||||
|      * Current direction of the camera | ||||
|  | ||||
| @ -187,7 +187,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) { | ||||
| 
 | ||||
|     /** | ||||
|      * Number of total elements for loading | ||||
|      * @type{Number} | ||||
|      * @type {Number} | ||||
|      */ | ||||
|     this.numberOfFaces = -1; | ||||
| 
 | ||||
|  | ||||
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