Did stuff
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@ -57,8 +57,9 @@ L3D.PointerCamera = function() {
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* Current position of the camera (optical center)
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* @type {THREE.Vector}
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*/
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// We use copy because THREE.Object3D.position is immutable
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this.position.copy(new THREE.Vector3());
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// This line has no effect since this.position is immutable.
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// It's here for documenting purpose
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this.position = new THREE.Vector3();
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/**
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* Current direction of the camera
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@ -187,7 +187,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) {
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/**
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* Number of total elements for loading
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* @type{Number}
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* @type {Number}
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*/
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this.numberOfFaces = -1;
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