diff --git a/js/l3d/src/cameras/PointerCamera.js b/js/l3d/src/cameras/PointerCamera.js index 00e0efe..d6b194d 100644 --- a/js/l3d/src/cameras/PointerCamera.js +++ b/js/l3d/src/cameras/PointerCamera.js @@ -57,8 +57,9 @@ L3D.PointerCamera = function() { * Current position of the camera (optical center) * @type {THREE.Vector} */ - // We use copy because THREE.Object3D.position is immutable - this.position.copy(new THREE.Vector3()); + // This line has no effect since this.position is immutable. + // It's here for documenting purpose + this.position = new THREE.Vector3(); /** * Current direction of the camera diff --git a/js/l3d/src/loaders/ProgressiveLoader.js b/js/l3d/src/loaders/ProgressiveLoader.js index 6990a51..d67f071 100644 --- a/js/l3d/src/loaders/ProgressiveLoader.js +++ b/js/l3d/src/loaders/ProgressiveLoader.js @@ -187,7 +187,7 @@ var ProgressiveLoader = function(path, scene, camera, callback, log) { /** * Number of total elements for loading - * @type{Number} + * @type {Number} */ this.numberOfFaces = -1;