Finally fixed that f*****g bug with arrows

Javascript is probably the only language in which you can modify the
super-method... the ACTUAL F*****G SUPER-METHOD without any error or
warning... Thanks for the 2-days debugging 🖕
This commit is contained in:
Thomas FORGIONE 2015-07-09 10:57:07 +02:00
parent 69fb0db1eb
commit 9158ec36bc
4 changed files with 30 additions and 28 deletions

View File

@ -4,7 +4,6 @@ block title
title #{title} - Prototype title #{title} - Prototype
block extrajs block extrajs
script(src="/static/js/l3d.min.js")
script(src="/static/js/l3dp.min.js") script(src="/static/js/l3dp.min.js")
block configjs block configjs
block mainjs block mainjs

View File

@ -97,7 +97,8 @@ function initCanvases() {
function initModels() { function initModels() {
// Init recommendations // Init recommendations
recommendations = initMainScene(camera1, scene, coins, clickableObjects); // recommendations = initMainScene(camera1, scene, coins, clickableObjects);
recommendations = L3D.initWhomp(camera1, scene, coins, clickableObjects);
// init clickable objects // init clickable objects
var i; var i;

View File

@ -90,6 +90,9 @@ L3D.BaseRecommendation.prototype.check = function() {
* Initialize the extremity of the arrow * Initialize the extremity of the arrow
*/ */
L3D.BaseRecommendation.prototype.initExtremity = function() { L3D.BaseRecommendation.prototype.initExtremity = function() {
console.log("Init");
var geometry = new THREE.Geometry(); var geometry = new THREE.Geometry();
var direction = this.camera.target.clone(); var direction = this.camera.target.clone();
@ -105,20 +108,22 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
left = L3D.Tools.mul(left, this.size); left = L3D.Tools.mul(left, this.size);
other = L3D.Tools.mul(other, this.size); other = L3D.Tools.mul(other, this.size);
geometry.vertices.push(L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other), geometry.vertices.push(
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left), L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other),
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other), L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left),
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left), L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other),
L3D.Tools.sum(this.camera.position, direction) L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left),
); L3D.Tools.sum(this.camera.position, direction)
);
geometry.faces.push(new THREE.Face3(0,2,1), // new THREE.Face3(0,2,1), geometry.faces.push(
new THREE.Face3(0,3,2), // new THREE.Face3(0,3,2) new THREE.Face3(0,2,1),
new THREE.Face3(4,1,2), new THREE.Face3(0,3,2),
new THREE.Face3(4,0,1), new THREE.Face3(4,1,2),
new THREE.Face3(4,3,0), new THREE.Face3(4,0,1),
new THREE.Face3(4,2,3) new THREE.Face3(4,3,0),
); new THREE.Face3(4,2,3)
);
geometry.computeFaceNormals(); geometry.computeFaceNormals();
@ -137,8 +142,9 @@ L3D.BaseRecommendation.prototype.initExtremity = function() {
* Updates the extremity of the arrow * Updates the extremity of the arrow
*/ */
L3D.BaseRecommendation.prototype.updateExtremity = function() { L3D.BaseRecommendation.prototype.updateExtremity = function() {
var direction = this.camera.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.camera.position); direction.sub(this.camera.position.clone());
direction.normalize(); direction.normalize();
var left = L3D.Tools.cross(direction, this.up); var left = L3D.Tools.cross(direction, this.up);
@ -149,13 +155,11 @@ L3D.BaseRecommendation.prototype.updateExtremity = function() {
left = L3D.Tools.mul(left, this.size); left = L3D.Tools.mul(left, this.size);
other = L3D.Tools.mul(other, this.size); other = L3D.Tools.mul(other, this.size);
this.mesh.geometry.vertices = [ this.mesh.geometry.vertices[0] = L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other);
L3D.Tools.sum( L3D.Tools.sum( this.camera.position, left), other), this.mesh.geometry.vertices[1] = L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left);
L3D.Tools.diff(L3D.Tools.sum( this.camera.position, other), left), this.mesh.geometry.vertices[2] = L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other);
L3D.Tools.diff(L3D.Tools.diff(this.camera.position, left), other), this.mesh.geometry.vertices[3] = L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left);
L3D.Tools.sum( L3D.Tools.diff(this.camera.position, other), left), this.mesh.geometry.vertices[4] = L3D.Tools.sum(this.camera.position, direction);
L3D.Tools.sum(this.camera.position, direction)
];
this.mesh.geometry.computeFaceNormals(); this.mesh.geometry.computeFaceNormals();
this.mesh.geometry.verticesNeedUpdate = true; this.mesh.geometry.verticesNeedUpdate = true;
@ -189,11 +193,9 @@ L3D.BaseRecommendation.prototype.update = function(mainCamera) {
if (dist < low_bound) { if (dist < low_bound) {
new_value = 0; new_value = 0;
} } else if (dist > high_bound) {
else if (dist > high_bound) {
new_value = 1; new_value = 1;
} } else {
else {
new_value = (dist - low_bound)/(high_bound - low_bound); new_value = (dist - low_bound)/(high_bound - low_bound);
} }

View File

@ -164,7 +164,7 @@ L3D.ReverseRecommendation.prototype.regenerateArrow = function(mainCamera) {
}; };
L3D.BaseRecommendation.prototype.updateExtremity = function() { L3D.ReverseRecommendation.prototype.updateExtremity = function() {
var direction = this.camera.target.clone(); var direction = this.camera.target.clone();
direction.sub(this.camera.position); direction.sub(this.camera.position);
direction.normalize(); direction.normalize();