Corrected raycaster's problem
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c760c404a4
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8ed2b18d49
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@ -9,7 +9,7 @@ let L3D = require('../../static/js/l3d.min.js');
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let math = require('mathjs');
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let fs = require('fs');
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let scene = new THREE.Object3D();
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let scene = new THREE.Scene();
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let geometry = new THREE.Geometry();
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let peach = new THREE.Object3D();
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@ -19,7 +19,8 @@ let mountain = new THREE.Object3D();
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let loader = new L3D.ProgressiveLoader(
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'/static/data/castle/princess peaches castle (outside).obj',
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peach,
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// '/static/data/bobomb/bobomb battlefeild.obj',
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scene,
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null
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);
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@ -36,6 +37,14 @@ for (let i = 0; i < 856; i++) {
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]);
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}
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function testDistance(old, newP) {
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return (
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L3D.Tools.norm2(L3D.Tools.diff(old.position, newP.position)) +
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L3D.Tools.norm2(L3D.Tools.diff(old.target, newP.target)) > 0.1
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);
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}
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function main() {
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let xhr = new XMLHttpRequest();
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xhr.open("GET", "http://localhost:4000/prototype/replay-info/" + id, true);
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@ -57,7 +66,10 @@ var finished = false;
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function init(data) {
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camera = new L3D.ReplayCamera(50, width / height, 0.01, 100000, [], data, () => finished = true);
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scene.add(camera);
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camera.resetElements = L3D.resetPeachElements();
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camera.reset();
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camera.speed = 0.001;
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camera.start();
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setTimeout(loop, 0);
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}
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@ -68,12 +80,29 @@ var finished = false;
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let frame = 0;
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let raycaster = new THREE.Raycaster();
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var total = 0;
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function loop() {
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let old;
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old = {
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position: new THREE.Vector3().copy(camera.position),
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target: new THREE.Vector3().copy(camera.target)
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};
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do {
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for (let i = 0; i < 10; i++)
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camera.update(20);
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total++;
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console.log(total);
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} while (!testDistance(old, camera) && !finished);
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camera.look();
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camera.updateMatrixWorld(true);
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// printVector(camera.position);
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let buf = [];
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@ -97,7 +126,7 @@ function loop() {
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raycaster.setFromCamera({x:x, y:y}, camera);
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let intersects = raycaster.intersectObjects(peach.children, true);
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let intersects = raycaster.intersectObjects(scene.children, true);
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let grey = 0;
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try {
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@ -120,32 +149,33 @@ function loop() {
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// colorsOccurence[i+1] += colorsOccurence[i];
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// }
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var buffer = '';
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buffer += ('P3\n');
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buffer += (width+'\n');
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buffer += (height+'\n');
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buffer += (255+'\n');
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var buffer = [];
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buffer.push('P3\n');
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buffer.push(width+'\n');
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buffer.push(height+'\n');
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buffer.push(255+'\n');
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for (let i = 0; i < height; i++) {
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for (let j = 0; j < width; j++) {
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var grey = buf[j][height - i - 1];
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if (colors[grey] === undefined)
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buffer += '0 0 0\n';
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buffer.push('0 0 0\n');
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else {
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buffer += (colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
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buffer.push(colors[grey][0] + ' ' + colors[grey][1] + ' ' + colors[grey][2] + '\n');
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}
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}
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}
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fs.writeFileSync(`img/${frame}.ppm`, buffer);
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let frameName = "" + frame;
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var pad = "00000";
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frameName = pad.substring(0, pad.length - frameName.length) + frameName;
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fs.writeFileSync(`img/${frameName}.ppm`, buffer.join(''));
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// Write image buffer to disk
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frame++;
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console.log(frame);
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if (!finished)
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setTimeout(loop, 0);
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loop();
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}
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