Corrected markdown index

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Thomas FORGIONE 2015-04-24 09:20:29 +02:00
parent c162000351
commit 8da34cfb80
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layout: main
title: Index
---
<section>
<h2>Index</h2>
<ul>
<li>
<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
<p>
## Index
- [A bouncing cube that jumps when you click on it](/bouncing/)
Jumps and bounce when you click on it :smiley:
</p>
</li>
<li>
<p>
<a href="/multisphere/">Sphere with multi-resolution</a>
</p>
<p>
- [Sphere with multi-resolution](/multipshere/)
Lots of obj files loaded and displayed. When you click
somewhere, the current obj is hidden and the next one, with a
better resolution is shown.
</p>
</li>
<li>
<p>
<a href="/prototype/">A proto of the real thing</a>
</p>
<p>
You can move the camera with the arrow keys and move the
angle of the camera with 2, 4, 6 and 8 (the arrows of the
numpad), or you can do a drag-and-drop like (click on the
mouse to grap the scene, and move the mouse to rotate the
camera). You can also select a camera by clicking on the
red part of it, and get back to the free camera by clicking
again. You can also select a camera by simply clicking on
the object you want to see. The program will choose the
camera that you want, and move to it progressively.
</p>
</li>
<li>
<p>
<a href="/stream/">Streaming simulation</a>
</p>
<p>
A mesh of a sphere is fully loaded, and displayed
progressively. This test is here to prove that we can
dynamically add vertices and faces to a mesh.
</p>
</li>
</ul>
</section>
- [A proto of the real thing](/prototype/)
You can move the camera with the arrow keys and move the angle of the camera
with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop
like (click on the mouse to grap the scene, and move the mouse to rotate the
camera). You can also select a camera by clicking on the red part of it, and
get back to the free camera by clicking again. You can also select a camera by
simply clicking on the object you want to see. The program will choose the
camera that you want, and move to it progressively.
- [Streaming simulation](/stream/)
A mesh of a sphere is fully loaded,
and displayed progressively. This test is here to prove that we can dynamically
add vertices and faces to a mesh.