Corrected markdown index
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							| @ -2,51 +2,31 @@ | ||||
| layout: main | ||||
| title: Index | ||||
| --- | ||||
| <section> | ||||
|     <h2>Index</h2> | ||||
|     <ul> | ||||
|         <li> | ||||
|             <a href="/bouncing/">A bouncing cube that jumps when you click on it</a> | ||||
|             <p> | ||||
| 
 | ||||
| ## Index | ||||
|   - [A bouncing cube that jumps when you click on it](/bouncing/) | ||||
| 
 | ||||
|     Jumps and bounce when you click on it :smiley: | ||||
|             </p> | ||||
|         </li> | ||||
|         <li> | ||||
|             <p> | ||||
|             <a href="/multisphere/">Sphere with multi-resolution</a> | ||||
|             </p> | ||||
|             <p> | ||||
| 
 | ||||
|   - [Sphere with multi-resolution](/multipshere/) | ||||
| 
 | ||||
|     Lots of obj files loaded and displayed. When you click | ||||
|     somewhere, the current obj is hidden and the next one, with a | ||||
|     better resolution is shown. | ||||
|             </p> | ||||
|         </li> | ||||
|         <li> | ||||
|             <p> | ||||
|             <a href="/prototype/">A proto of the real thing</a> | ||||
|             </p> | ||||
|             <p> | ||||
|                 You can move the camera with the arrow keys and move the | ||||
|                 angle of the camera with 2, 4, 6 and 8 (the arrows of the | ||||
|                 numpad), or you can do a drag-and-drop like (click on the | ||||
|                 mouse to grap the scene, and move the mouse to rotate the | ||||
|                 camera). You can also select a camera by clicking on the | ||||
|                 red part of it, and get back to the free camera by clicking | ||||
|                 again. You can also select a camera by simply clicking on | ||||
|                 the object you want to see. The program will choose the | ||||
|                 camera that you want, and move to it progressively. | ||||
|             </p> | ||||
|         </li> | ||||
|         <li> | ||||
|             <p> | ||||
|             <a href="/stream/">Streaming simulation</a> | ||||
|             </p> | ||||
|             <p> | ||||
|                 A mesh of a sphere is fully loaded, and displayed | ||||
|                 progressively. This test is here to prove that we can | ||||
|                 dynamically add vertices and faces to a mesh. | ||||
|             </p> | ||||
|         </li> | ||||
|     </ul> | ||||
| </section> | ||||
| 
 | ||||
|   - [A proto of the real thing](/prototype/) | ||||
| 
 | ||||
|     You can move the camera with the arrow keys and move the angle of the camera | ||||
|     with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop | ||||
|     like (click on the mouse to grap the scene, and move the mouse to rotate the | ||||
|     camera). You can also select a camera by clicking on the red part of it, and | ||||
|     get back to the free camera by clicking again. You can also select a camera by | ||||
|     simply clicking on the object you want to see. The program will choose the | ||||
|     camera that you want, and move to it progressively. | ||||
| 
 | ||||
|   - [Streaming simulation](/stream/) | ||||
| 
 | ||||
|     A mesh of a sphere is fully loaded, | ||||
|     and displayed progressively. This test is here to prove that we can dynamically | ||||
|     add vertices and faces to a mesh. | ||||
| 
 | ||||
|  | ||||
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