Corrected markdown index

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Thomas FORGIONE 2015-04-24 09:20:29 +02:00
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layout: main layout: main
title: Index title: Index
--- ---
<section>
<h2>Index</h2> ## Index
<ul> - [A bouncing cube that jumps when you click on it](/bouncing/)
<li>
<a href="/bouncing/">A bouncing cube that jumps when you click on it</a> Jumps and bounce when you click on it :smiley:
<p>
Jumps and bounce when you click on it :smiley: - [Sphere with multi-resolution](/multipshere/)
</p>
</li> Lots of obj files loaded and displayed. When you click
<li> somewhere, the current obj is hidden and the next one, with a
<p> better resolution is shown.
<a href="/multisphere/">Sphere with multi-resolution</a>
</p> - [A proto of the real thing](/prototype/)
<p>
Lots of obj files loaded and displayed. When you click You can move the camera with the arrow keys and move the angle of the camera
somewhere, the current obj is hidden and the next one, with a with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop
better resolution is shown. like (click on the mouse to grap the scene, and move the mouse to rotate the
</p> camera). You can also select a camera by clicking on the red part of it, and
</li> get back to the free camera by clicking again. You can also select a camera by
<li> simply clicking on the object you want to see. The program will choose the
<p> camera that you want, and move to it progressively.
<a href="/prototype/">A proto of the real thing</a>
</p> - [Streaming simulation](/stream/)
<p>
You can move the camera with the arrow keys and move the A mesh of a sphere is fully loaded,
angle of the camera with 2, 4, 6 and 8 (the arrows of the and displayed progressively. This test is here to prove that we can dynamically
numpad), or you can do a drag-and-drop like (click on the add vertices and faces to a mesh.
mouse to grap the scene, and move the mouse to rotate the
camera). You can also select a camera by clicking on the
red part of it, and get back to the free camera by clicking
again. You can also select a camera by simply clicking on
the object you want to see. The program will choose the
camera that you want, and move to it progressively.
</p>
</li>
<li>
<p>
<a href="/stream/">Streaming simulation</a>
</p>
<p>
A mesh of a sphere is fully loaded, and displayed
progressively. This test is here to prove that we can
dynamically add vertices and faces to a mesh.
</p>
</li>
</ul>
</section>