Corrected markdown index
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index.md
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index.md
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layout: main
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layout: main
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title: Index
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title: Index
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---
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---
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<section>
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<h2>Index</h2>
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## Index
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<ul>
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- [A bouncing cube that jumps when you click on it](/bouncing/)
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<li>
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<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
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<p>
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Jumps and bounce when you click on it :smiley:
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Jumps and bounce when you click on it :smiley:
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</p>
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</li>
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- [Sphere with multi-resolution](/multipshere/)
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<li>
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<p>
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<a href="/multisphere/">Sphere with multi-resolution</a>
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</p>
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<p>
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Lots of obj files loaded and displayed. When you click
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Lots of obj files loaded and displayed. When you click
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somewhere, the current obj is hidden and the next one, with a
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somewhere, the current obj is hidden and the next one, with a
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better resolution is shown.
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better resolution is shown.
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</p>
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</li>
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- [A proto of the real thing](/prototype/)
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<li>
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<p>
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You can move the camera with the arrow keys and move the angle of the camera
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<a href="/prototype/">A proto of the real thing</a>
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with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop
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</p>
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like (click on the mouse to grap the scene, and move the mouse to rotate the
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<p>
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camera). You can also select a camera by clicking on the red part of it, and
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You can move the camera with the arrow keys and move the
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get back to the free camera by clicking again. You can also select a camera by
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angle of the camera with 2, 4, 6 and 8 (the arrows of the
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simply clicking on the object you want to see. The program will choose the
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numpad), or you can do a drag-and-drop like (click on the
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camera that you want, and move to it progressively.
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mouse to grap the scene, and move the mouse to rotate the
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camera). You can also select a camera by clicking on the
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- [Streaming simulation](/stream/)
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red part of it, and get back to the free camera by clicking
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again. You can also select a camera by simply clicking on
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A mesh of a sphere is fully loaded,
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the object you want to see. The program will choose the
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and displayed progressively. This test is here to prove that we can dynamically
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camera that you want, and move to it progressively.
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add vertices and faces to a mesh.
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</p>
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</li>
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<li>
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<p>
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<a href="/stream/">Streaming simulation</a>
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</p>
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<p>
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A mesh of a sphere is fully loaded, and displayed
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progressively. This test is here to prove that we can
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dynamically add vertices and faces to a mesh.
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</p>
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</li>
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</ul>
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</section>
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