Corrected markdown index
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							| @ -2,51 +2,31 @@ | |||||||
| layout: main | layout: main | ||||||
| title: Index | title: Index | ||||||
| --- | --- | ||||||
| <section> | 
 | ||||||
|     <h2>Index</h2> | ## Index | ||||||
|     <ul> |   - [A bouncing cube that jumps when you click on it](/bouncing/) | ||||||
|         <li> | 
 | ||||||
|             <a href="/bouncing/">A bouncing cube that jumps when you click on it</a> |  | ||||||
|             <p> |  | ||||||
|     Jumps and bounce when you click on it :smiley: |     Jumps and bounce when you click on it :smiley: | ||||||
|             </p> | 
 | ||||||
|         </li> |   - [Sphere with multi-resolution](/multipshere/) | ||||||
|         <li> | 
 | ||||||
|             <p> |  | ||||||
|             <a href="/multisphere/">Sphere with multi-resolution</a> |  | ||||||
|             </p> |  | ||||||
|             <p> |  | ||||||
|     Lots of obj files loaded and displayed. When you click |     Lots of obj files loaded and displayed. When you click | ||||||
|     somewhere, the current obj is hidden and the next one, with a |     somewhere, the current obj is hidden and the next one, with a | ||||||
|     better resolution is shown. |     better resolution is shown. | ||||||
|             </p> | 
 | ||||||
|         </li> |   - [A proto of the real thing](/prototype/) | ||||||
|         <li> | 
 | ||||||
|             <p> |     You can move the camera with the arrow keys and move the angle of the camera | ||||||
|             <a href="/prototype/">A proto of the real thing</a> |     with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop | ||||||
|             </p> |     like (click on the mouse to grap the scene, and move the mouse to rotate the | ||||||
|             <p> |     camera). You can also select a camera by clicking on the red part of it, and | ||||||
|                 You can move the camera with the arrow keys and move the |     get back to the free camera by clicking again. You can also select a camera by | ||||||
|                 angle of the camera with 2, 4, 6 and 8 (the arrows of the |     simply clicking on the object you want to see. The program will choose the | ||||||
|                 numpad), or you can do a drag-and-drop like (click on the |     camera that you want, and move to it progressively. | ||||||
|                 mouse to grap the scene, and move the mouse to rotate the | 
 | ||||||
|                 camera). You can also select a camera by clicking on the |   - [Streaming simulation](/stream/) | ||||||
|                 red part of it, and get back to the free camera by clicking | 
 | ||||||
|                 again. You can also select a camera by simply clicking on |     A mesh of a sphere is fully loaded, | ||||||
|                 the object you want to see. The program will choose the |     and displayed progressively. This test is here to prove that we can dynamically | ||||||
|                 camera that you want, and move to it progressively. |     add vertices and faces to a mesh. | ||||||
|             </p> |  | ||||||
|         </li> |  | ||||||
|         <li> |  | ||||||
|             <p> |  | ||||||
|             <a href="/stream/">Streaming simulation</a> |  | ||||||
|             </p> |  | ||||||
|             <p> |  | ||||||
|                 A mesh of a sphere is fully loaded, and displayed |  | ||||||
|                 progressively. This test is here to prove that we can |  | ||||||
|                 dynamically add vertices and faces to a mesh. |  | ||||||
|             </p> |  | ||||||
|         </li> |  | ||||||
|     </ul> |  | ||||||
| </section> |  | ||||||
| 
 | 
 | ||||||
|  | |||||||
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