Corrected markdown index

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Thomas FORGIONE 2015-04-24 09:20:29 +02:00
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layout: main layout: main
title: Index title: Index
--- ---
<section>
<h2>Index</h2> ## Index
<ul> - [A bouncing cube that jumps when you click on it](/bouncing/)
<li>
<a href="/bouncing/">A bouncing cube that jumps when you click on it</a>
<p>
Jumps and bounce when you click on it :smiley: Jumps and bounce when you click on it :smiley:
</p>
</li> - [Sphere with multi-resolution](/multipshere/)
<li>
<p>
<a href="/multisphere/">Sphere with multi-resolution</a>
</p>
<p>
Lots of obj files loaded and displayed. When you click Lots of obj files loaded and displayed. When you click
somewhere, the current obj is hidden and the next one, with a somewhere, the current obj is hidden and the next one, with a
better resolution is shown. better resolution is shown.
</p>
</li> - [A proto of the real thing](/prototype/)
<li>
<p> You can move the camera with the arrow keys and move the angle of the camera
<a href="/prototype/">A proto of the real thing</a> with 2, 4, 6 and 8 (the arrows of the numpad), or you can do a drag-and-drop
</p> like (click on the mouse to grap the scene, and move the mouse to rotate the
<p> camera). You can also select a camera by clicking on the red part of it, and
You can move the camera with the arrow keys and move the get back to the free camera by clicking again. You can also select a camera by
angle of the camera with 2, 4, 6 and 8 (the arrows of the simply clicking on the object you want to see. The program will choose the
numpad), or you can do a drag-and-drop like (click on the camera that you want, and move to it progressively.
mouse to grap the scene, and move the mouse to rotate the
camera). You can also select a camera by clicking on the - [Streaming simulation](/stream/)
red part of it, and get back to the free camera by clicking
again. You can also select a camera by simply clicking on A mesh of a sphere is fully loaded,
the object you want to see. The program will choose the and displayed progressively. This test is here to prove that we can dynamically
camera that you want, and move to it progressively. add vertices and faces to a mesh.
</p>
</li>
<li>
<p>
<a href="/stream/">Streaming simulation</a>
</p>
<p>
A mesh of a sphere is fully loaded, and displayed
progressively. This test is here to prove that we can
dynamically add vertices and faces to a mesh.
</p>
</li>
</ul>
</section>