Corrected bug
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@ -188,7 +188,7 @@ L3D.BaseRecommendation.prototype.update = function(mainCamera) {
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elt.material.opacity = new_value;
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elt.material.opacity = new_value;
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if (new_value < 0.1)
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if (new_value < 0.1)
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elt.material.transparent = elt.visible = false;
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elt.raycastable = elt.material.transparent = elt.visible = false;
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}
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}
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});
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});
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