Removed border of canvas for perf
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				| @ -17,6 +17,7 @@ when you come closer to them, and you can automatically move to them by | ||||
| clicking on them. You can reset the camera at anytime by clicking on the reset | ||||
| button. | ||||
| 
 | ||||
| <button id="full" style="margin-bottom: 10px;">Fullscreen</button> | ||||
| <button id="reset" style="margin-bottom:10px">Reset camera</button> | ||||
| <input type="checkbox" id="fullarrow" style="margin-bottom:10px"> | ||||
| <label for="fullarrow">Full arrow</label> | ||||
| @ -25,4 +26,4 @@ button. | ||||
| <input type="checkbox" id="showarrows" style="margin-bottom:10px" checked> | ||||
| <label for="showarrows">Show arrows</label> | ||||
| 
 | ||||
| <div id="container"> </div> | ||||
| <div id="container" style="padding: 0px; margin: 0px;"></div> | ||||
|  | ||||
| @ -162,7 +162,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) { | ||||
|     var limit = this.fullArrow ? 0.1 : 0.3; | ||||
| 
 | ||||
|     // for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) {
 | ||||
|     for (var i = 1; i > limit; i -= 0.01) { | ||||
|     for (var i = 1; i > limit; i -= 0.05) { | ||||
|         point = hermite.eval(i); | ||||
|         deriv = hermite.prime(i); | ||||
|         up.cross(deriv); | ||||
| @ -211,7 +211,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) { | ||||
|     this.arrow.geometry.elementsNeedUpdate = true; | ||||
|     this.arrow.geometry.groupsNeedUpdate = true; | ||||
|     this.arrow.geometry.normalsNeedUpdate = true; | ||||
|     this.arrow.geometry.facesNeedUpdate = true; | ||||
|     // this.arrow.geometry.facesNeedUpdate = true;
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
|  | ||||
							
								
								
									
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								static/js/prototype/main.js
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
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								static/js/prototype/main.js
									
									
									
									
										vendored
									
									
								
							| @ -7,6 +7,7 @@ var cameras = new CameraContainer(); | ||||
| var spheres = new Array(mesh_number); | ||||
| var visible = 0; | ||||
| var stats; | ||||
| var canvas; | ||||
| var ctx2d; | ||||
| 
 | ||||
| var loader; | ||||
| @ -22,6 +23,8 @@ function init() { | ||||
|     // Collidable objects to prevent camera from traversing objects
 | ||||
|     var collidableObjects = new Array(); | ||||
| 
 | ||||
|     document.getElementById('full').onclick = fullscreen; | ||||
| 
 | ||||
|     // Add the listener on the button
 | ||||
|     document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); }; | ||||
|     var fullarrow = document.getElementById('fullarrow'); | ||||
| @ -53,7 +56,7 @@ function init() { | ||||
|     renderer.setClearColor(0x87ceeb); | ||||
|     renderer.sortObjects = false; | ||||
| 
 | ||||
|     var canvas = document.createElement('canvas'); | ||||
|     canvas = document.createElement('canvas'); | ||||
|     canvas.style.position ="absolute"; | ||||
|     canvas.style.cssFloat = 'top-left'; | ||||
|     canvas.width = container_size.width; | ||||
| @ -78,7 +81,7 @@ function init() { | ||||
|     // init light
 | ||||
|     var directional_light = new THREE.DirectionalLight(0xdddddd); | ||||
|     directional_light.position.set(1, 0.5, 1).normalize(); | ||||
|     directional_light.castShadow = true; | ||||
|     directional_light.castShadow = false; | ||||
|     scene.add(directional_light); | ||||
| 
 | ||||
|     var ambient_light = new THREE.AmbientLight(0x444444); | ||||
| @ -140,8 +143,8 @@ function init() { | ||||
|         object.traverse(function (object) { | ||||
|             if (object instanceof THREE.Mesh) { | ||||
|                 object.material.side = THREE.DoubleSide; | ||||
|                 object.geometry.mergeVertices(); | ||||
|                 object.geometry.computeVertexNormals(); | ||||
|                 // object.geometry.mergeVertices();
 | ||||
|                 // object.geometry.computeVertexNormals();
 | ||||
|                 object.raycastable = true; | ||||
|                 if (object.material.name === 'Material.054_777F0E0B_c.bmp' || | ||||
|                     object.material.name === 'Material.061_5C3492AB_c.bmp'   ) { | ||||
| @ -207,7 +210,7 @@ function init() { | ||||
| 
 | ||||
|     container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false); | ||||
|     container.addEventListener('mousemove', updateMouse, false); | ||||
|     // container.addEventListener('keydown', updateMouse, false);
 | ||||
|     document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); | ||||
| 
 | ||||
|     camera1.collidableObjects = collidableObjects; | ||||
| 
 | ||||
| @ -217,6 +220,50 @@ function init() { | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| function fullscreen() { | ||||
|     container.style.position = "absolute"; | ||||
|     container.style.cssFloat = "top-left"; | ||||
|     container.style.top = "0px"; | ||||
|     container.style.bottom = "0px"; | ||||
|     container.style.left = "0px"; | ||||
|     container.style.right = "0px"; | ||||
|     container.style.width=""; | ||||
|     container.style.height=""; | ||||
|     container.style.overflow = "hidden"; | ||||
| 
 | ||||
|     // canvas.style.position = "absolute";
 | ||||
|     // canvas.style.cssFloat = "top-left";
 | ||||
|     // canvas.style.top = "0px";
 | ||||
|     // canvas.style.bottom = "0px";
 | ||||
|     // canvas.style.left = "0px";
 | ||||
|     // canvas.style.right = "0px";
 | ||||
|     // canvas.width=window.innerWidth;
 | ||||
|     // canvas.height=window.innerHeight;
 | ||||
|     // canvas.style.overflow = "hidden";
 | ||||
| 
 | ||||
|     onWindowResize(); | ||||
| } | ||||
| 
 | ||||
| function stopFullscreen() { | ||||
|     container.style.position = ""; | ||||
|     container.style.cssFloat = ""; | ||||
|     container.style.width = container_size.width + "px"; | ||||
|     container.style.height = container_size.height + "px"; | ||||
|     container.style.overflow = ""; | ||||
| 
 | ||||
|     // canvas.style.position = "";
 | ||||
|     // canvas.style.cssFloat = "";
 | ||||
|     // canvas.style.width = container_size.width + "px";
 | ||||
|     // canvas.style.height = container_size.height + "px";
 | ||||
|     // canvas.style.overflow = "";
 | ||||
| 
 | ||||
|     onWindowResize(); | ||||
| } | ||||
| 
 | ||||
| function log() { | ||||
|     console.log(container.style.width); | ||||
| } | ||||
| 
 | ||||
| function createCamera(position, target) { | ||||
|     var camera = new FixedCamera( | ||||
|             50, | ||||
| @ -261,7 +308,14 @@ function render() { | ||||
|     renderer.render(scene, cameras.mainCamera()); | ||||
| 
 | ||||
|     // Clear canvas
 | ||||
|     ctx2d.clearRect(0,0,container_size.width, container_size.height); | ||||
|     // canvas.width = canvas.width;
 | ||||
| 
 | ||||
|     width = container.offsetWidth / 5; | ||||
|     height = container.offsetHeight / 5; | ||||
|     left = prev.x - width/2; | ||||
|     bottom =  renderer.domElement.height - prev.y + height/5; | ||||
| 
 | ||||
|     // ctx2d.clearRect(left-1,bottom+1,width+1,height+1);
 | ||||
| 
 | ||||
|     if (prev.go) { | ||||
|         // Hide arrows
 | ||||
| @ -274,24 +328,24 @@ function render() { | ||||
| 
 | ||||
| 
 | ||||
|         // Draw border
 | ||||
|         var can_bottom = container.offsetHeight - bottom - height - 1; | ||||
|         ctx2d.strokeStyle = "#ffffff"; | ||||
|         ctx2d.beginPath(); | ||||
|         ctx2d.moveTo(left-1, can_bottom); | ||||
|         ctx2d.lineTo(left-1, can_bottom + height); | ||||
|         ctx2d.lineTo(left + width-1, can_bottom + height); | ||||
|         ctx2d.lineTo(left + width-1, can_bottom); | ||||
|         ctx2d.closePath(); | ||||
|         ctx2d.stroke(); | ||||
|         // var can_bottom = container.offsetHeight - bottom - height ;
 | ||||
|         // ctx2d.strokeStyle = "#ffffff";
 | ||||
|         // ctx2d.beginPath();
 | ||||
|         // ctx2d.moveTo(left-1, can_bottom);
 | ||||
|         // ctx2d.lineTo(left-1, can_bottom + height);
 | ||||
|         // ctx2d.lineTo(left + width-1, can_bottom + height);
 | ||||
|         // ctx2d.lineTo(left + width-1, can_bottom);
 | ||||
|         // ctx2d.closePath();
 | ||||
|         // ctx2d.stroke();
 | ||||
| 
 | ||||
|         ctx2d.strokeStyle = "#000000"; | ||||
|         ctx2d.beginPath(); | ||||
|         ctx2d.moveTo(left, can_bottom + 1); | ||||
|         ctx2d.lineTo(left, can_bottom + height - 1); | ||||
|         ctx2d.lineTo(left + width - 2 , can_bottom + height-1); | ||||
|         ctx2d.lineTo(left + width - 2, can_bottom+1); | ||||
|         ctx2d.closePath(); | ||||
|         ctx2d.stroke(); | ||||
|         // ctx2d.strokeStyle = "#000000";
 | ||||
|         // ctx2d.beginPath();
 | ||||
|         // ctx2d.moveTo(left, can_bottom + 1);
 | ||||
|         // ctx2d.lineTo(left, can_bottom + height - 1);
 | ||||
|         // ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
 | ||||
|         // ctx2d.lineTo(left + width - 2, can_bottom+1);
 | ||||
|         // ctx2d.closePath();
 | ||||
|         // ctx2d.stroke();
 | ||||
| 
 | ||||
|         // Do render in previsualization
 | ||||
|         prev.camera.look(); | ||||
|  | ||||
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