diff --git a/prototype/index.md b/prototype/index.md index 8dc20ac..285c5ae 100644 --- a/prototype/index.md +++ b/prototype/index.md @@ -17,6 +17,7 @@ when you come closer to them, and you can automatically move to them by clicking on them. You can reset the camera at anytime by clicking on the reset button. + @@ -25,4 +26,4 @@ button. -
+
diff --git a/static/js/FixedCamera.js b/static/js/FixedCamera.js index 1b40cee..588c9af 100644 --- a/static/js/FixedCamera.js +++ b/static/js/FixedCamera.js @@ -162,7 +162,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) { var limit = this.fullArrow ? 0.1 : 0.3; // for (var i = this.fullArrow ? 0 : 0.5; i <= 1.001; i += 0.05) { - for (var i = 1; i > limit; i -= 0.01) { + for (var i = 1; i > limit; i -= 0.05) { point = hermite.eval(i); deriv = hermite.prime(i); up.cross(deriv); @@ -211,7 +211,7 @@ FixedCamera.prototype.regenerateArrow = function(mainCamera) { this.arrow.geometry.elementsNeedUpdate = true; this.arrow.geometry.groupsNeedUpdate = true; this.arrow.geometry.normalsNeedUpdate = true; - this.arrow.geometry.facesNeedUpdate = true; + // this.arrow.geometry.facesNeedUpdate = true; } diff --git a/static/js/prototype/main.js b/static/js/prototype/main.js index 9a65740..dbeb588 100644 --- a/static/js/prototype/main.js +++ b/static/js/prototype/main.js @@ -7,6 +7,7 @@ var cameras = new CameraContainer(); var spheres = new Array(mesh_number); var visible = 0; var stats; +var canvas; var ctx2d; var loader; @@ -22,6 +23,8 @@ function init() { // Collidable objects to prevent camera from traversing objects var collidableObjects = new Array(); + document.getElementById('full').onclick = fullscreen; + // Add the listener on the button document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); }; var fullarrow = document.getElementById('fullarrow'); @@ -53,7 +56,7 @@ function init() { renderer.setClearColor(0x87ceeb); renderer.sortObjects = false; - var canvas = document.createElement('canvas'); + canvas = document.createElement('canvas'); canvas.style.position ="absolute"; canvas.style.cssFloat = 'top-left'; canvas.width = container_size.width; @@ -78,7 +81,7 @@ function init() { // init light var directional_light = new THREE.DirectionalLight(0xdddddd); directional_light.position.set(1, 0.5, 1).normalize(); - directional_light.castShadow = true; + directional_light.castShadow = false; scene.add(directional_light); var ambient_light = new THREE.AmbientLight(0x444444); @@ -140,8 +143,8 @@ function init() { object.traverse(function (object) { if (object instanceof THREE.Mesh) { object.material.side = THREE.DoubleSide; - object.geometry.mergeVertices(); - object.geometry.computeVertexNormals(); + // object.geometry.mergeVertices(); + // object.geometry.computeVertexNormals(); object.raycastable = true; if (object.material.name === 'Material.054_777F0E0B_c.bmp' || object.material.name === 'Material.061_5C3492AB_c.bmp' ) { @@ -207,7 +210,7 @@ function init() { container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false); container.addEventListener('mousemove', updateMouse, false); - // container.addEventListener('keydown', updateMouse, false); + document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false); camera1.collidableObjects = collidableObjects; @@ -217,6 +220,50 @@ function init() { } +function fullscreen() { + container.style.position = "absolute"; + container.style.cssFloat = "top-left"; + container.style.top = "0px"; + container.style.bottom = "0px"; + container.style.left = "0px"; + container.style.right = "0px"; + container.style.width=""; + container.style.height=""; + container.style.overflow = "hidden"; + + // canvas.style.position = "absolute"; + // canvas.style.cssFloat = "top-left"; + // canvas.style.top = "0px"; + // canvas.style.bottom = "0px"; + // canvas.style.left = "0px"; + // canvas.style.right = "0px"; + // canvas.width=window.innerWidth; + // canvas.height=window.innerHeight; + // canvas.style.overflow = "hidden"; + + onWindowResize(); +} + +function stopFullscreen() { + container.style.position = ""; + container.style.cssFloat = ""; + container.style.width = container_size.width + "px"; + container.style.height = container_size.height + "px"; + container.style.overflow = ""; + + // canvas.style.position = ""; + // canvas.style.cssFloat = ""; + // canvas.style.width = container_size.width + "px"; + // canvas.style.height = container_size.height + "px"; + // canvas.style.overflow = ""; + + onWindowResize(); +} + +function log() { + console.log(container.style.width); +} + function createCamera(position, target) { var camera = new FixedCamera( 50, @@ -261,7 +308,14 @@ function render() { renderer.render(scene, cameras.mainCamera()); // Clear canvas - ctx2d.clearRect(0,0,container_size.width, container_size.height); + // canvas.width = canvas.width; + + width = container.offsetWidth / 5; + height = container.offsetHeight / 5; + left = prev.x - width/2; + bottom = renderer.domElement.height - prev.y + height/5; + + // ctx2d.clearRect(left-1,bottom+1,width+1,height+1); if (prev.go) { // Hide arrows @@ -274,24 +328,24 @@ function render() { // Draw border - var can_bottom = container.offsetHeight - bottom - height - 1; - ctx2d.strokeStyle = "#ffffff"; - ctx2d.beginPath(); - ctx2d.moveTo(left-1, can_bottom); - ctx2d.lineTo(left-1, can_bottom + height); - ctx2d.lineTo(left + width-1, can_bottom + height); - ctx2d.lineTo(left + width-1, can_bottom); - ctx2d.closePath(); - ctx2d.stroke(); + // var can_bottom = container.offsetHeight - bottom - height ; + // ctx2d.strokeStyle = "#ffffff"; + // ctx2d.beginPath(); + // ctx2d.moveTo(left-1, can_bottom); + // ctx2d.lineTo(left-1, can_bottom + height); + // ctx2d.lineTo(left + width-1, can_bottom + height); + // ctx2d.lineTo(left + width-1, can_bottom); + // ctx2d.closePath(); + // ctx2d.stroke(); - ctx2d.strokeStyle = "#000000"; - ctx2d.beginPath(); - ctx2d.moveTo(left, can_bottom + 1); - ctx2d.lineTo(left, can_bottom + height - 1); - ctx2d.lineTo(left + width - 2 , can_bottom + height-1); - ctx2d.lineTo(left + width - 2, can_bottom+1); - ctx2d.closePath(); - ctx2d.stroke(); + // ctx2d.strokeStyle = "#000000"; + // ctx2d.beginPath(); + // ctx2d.moveTo(left, can_bottom + 1); + // ctx2d.lineTo(left, can_bottom + height - 1); + // ctx2d.lineTo(left + width - 2 , can_bottom + height-1); + // ctx2d.lineTo(left + width - 2, can_bottom+1); + // ctx2d.closePath(); + // ctx2d.stroke(); // Do render in previsualization prev.camera.look();