Cleaning
This commit is contained in:
parent
638111c3b1
commit
5fca88ea8f
|
@ -1,194 +1,194 @@
|
||||||
var ProgressiveLoader = function(path, scene, materialCreator, transparentElements) {
|
var ProgressiveLoader = function(path, scene, callback) {
|
||||||
if (transparentElements === undefined) {
|
// Create MTLLoader
|
||||||
transparentElements = [];
|
var loader = new THREE.MTLLoader(path.substring(0, path.lastIndexOf('/')) + '/');
|
||||||
}
|
loader.load(path.replace('.obj', '.mtl'), function(materialCreator) {
|
||||||
|
|
||||||
// Create mesh
|
materialCreator.preload();
|
||||||
var obj = new THREE.Object3D();
|
|
||||||
obj.up = new THREE.Vector3(0,0,1);
|
|
||||||
glob = obj;
|
|
||||||
|
|
||||||
var currentMesh;
|
// Create mesh
|
||||||
var currentMaterial;
|
var obj = new THREE.Object3D();
|
||||||
|
obj.up = new THREE.Vector3(0,0,1);
|
||||||
|
glob = obj;
|
||||||
|
|
||||||
var added = false;
|
var currentMesh;
|
||||||
var finished = false;
|
var currentMaterial;
|
||||||
|
|
||||||
var socket = io();
|
var added = false;
|
||||||
|
var finished = false;
|
||||||
|
|
||||||
var vertices = [];
|
var socket = io();
|
||||||
var textCoords = [];
|
|
||||||
var uvs = [];
|
|
||||||
var faces = [];
|
|
||||||
|
|
||||||
// Init streaming with socket
|
var vertices = [];
|
||||||
socket.emit('request', path);
|
var textCoords = [];
|
||||||
|
var uvs = [];
|
||||||
|
var faces = [];
|
||||||
|
|
||||||
// When server's ready, start asking for the mesh
|
// Init streaming with socket
|
||||||
socket.on('ok', function() {
|
socket.emit('request', path.substring(1, path.length));
|
||||||
socket.emit('next');
|
|
||||||
});
|
|
||||||
|
|
||||||
// When receiving elements
|
// When server's ready, start asking for the mesh
|
||||||
socket.on('elements', function(arr) {
|
socket.on('ok', function() {
|
||||||
|
|
||||||
console.log("Got stuff");
|
|
||||||
|
|
||||||
if (!finished) {
|
|
||||||
socket.emit('next');
|
socket.emit('next');
|
||||||
}
|
});
|
||||||
|
|
||||||
// Launch this code in async
|
// When receiving elements
|
||||||
setTimeout(function() {
|
socket.on('elements', function(arr) {
|
||||||
|
|
||||||
// We'll receive an array of string (obj)
|
console.log("Got stuff");
|
||||||
for (var i = 0; i < arr.length; i++) {
|
|
||||||
|
|
||||||
var elts = arr[i];
|
if (!finished) {
|
||||||
|
socket.emit('next');
|
||||||
|
}
|
||||||
|
|
||||||
// console.log(line);
|
// Launch this code in async
|
||||||
|
setTimeout(function() {
|
||||||
|
|
||||||
if (elts[0] === 'v') {
|
// We'll receive an array of string (obj)
|
||||||
|
for (var i = 0; i < arr.length; i++) {
|
||||||
|
|
||||||
vertices.push(new THREE.Vector3(
|
var elts = arr[i];
|
||||||
elts[1],
|
|
||||||
elts[2],
|
|
||||||
elts[3]
|
|
||||||
));
|
|
||||||
|
|
||||||
} else if (elts[0] === 'vt') {
|
// console.log(line);
|
||||||
|
|
||||||
textCoords.push(new THREE.Vector2(
|
if (elts[0] === 'v') {
|
||||||
elts[1],
|
|
||||||
elts[2]
|
|
||||||
));
|
|
||||||
|
|
||||||
} else if (elts[0] === 'f') {
|
vertices.push(new THREE.Vector3(
|
||||||
|
elts[1],
|
||||||
|
elts[2],
|
||||||
|
elts[3]
|
||||||
|
));
|
||||||
|
|
||||||
faces.push(new THREE.Face3(
|
} else if (elts[0] === 'vt') {
|
||||||
elts[1],
|
|
||||||
elts[2],
|
|
||||||
elts[3]
|
|
||||||
));
|
|
||||||
|
|
||||||
// If the face has 4 vertices, create second triangle
|
textCoords.push(new THREE.Vector2(
|
||||||
if (elts.length === 5 || elts.length === 9) {
|
elts[1],
|
||||||
|
elts[2]
|
||||||
|
));
|
||||||
|
|
||||||
|
} else if (elts[0] === 'f') {
|
||||||
|
|
||||||
faces.push(new THREE.Face3(
|
faces.push(new THREE.Face3(
|
||||||
elts[1],
|
elts[1],
|
||||||
elts[3],
|
elts[2],
|
||||||
elts[4]
|
elts[3]
|
||||||
));
|
));
|
||||||
|
|
||||||
}
|
// If the face has 4 vertices, create second triangle
|
||||||
|
if (elts.length === 5 || elts.length === 9) {
|
||||||
|
|
||||||
// Add texture
|
faces.push(new THREE.Face3(
|
||||||
if (elts.length === 7) {
|
elts[1],
|
||||||
uvs.push([
|
elts[3],
|
||||||
textCoords[elts[4]],
|
elts[4]
|
||||||
textCoords[elts[5]],
|
));
|
||||||
textCoords[elts[6]]
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elts.length === 9) {
|
|
||||||
uvs.push([
|
|
||||||
textCoords[elts[5]],
|
|
||||||
textCoords[elts[6]],
|
|
||||||
textCoords[elts[7]]
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (elts.length === 9) {
|
|
||||||
uvs.push([
|
|
||||||
textCoords[elts[5]],
|
|
||||||
textCoords[elts[7]],
|
|
||||||
textCoords[elts[8]]
|
|
||||||
]);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Add currentMesh to scene one there are a few faces in it
|
|
||||||
if (!added) {
|
|
||||||
scene.add(obj);
|
|
||||||
added = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!currentMesh) {
|
|
||||||
var geo = new THREE.Geometry();
|
|
||||||
geo.vertices = vertices;
|
|
||||||
geo.faces = faces;
|
|
||||||
geo.faceVertexUvs = [uvs];
|
|
||||||
|
|
||||||
|
|
||||||
var material, tmp = currentMaterial;
|
|
||||||
if (currentMaterial === undefined || currentMaterial === null) {
|
|
||||||
material = new THREE.MeshLambertMaterial({color: 'red'});
|
|
||||||
} else {
|
|
||||||
material = materialCreator.materials[currentMaterial.trim()];
|
|
||||||
material.side = THREE.DoubleSide;
|
|
||||||
if (material.map)
|
|
||||||
material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
|
|
||||||
|
|
||||||
currentMaterial = null;
|
|
||||||
}
|
|
||||||
currentMesh = new THREE.Mesh(geo, material);
|
|
||||||
|
|
||||||
if (tmp && transparentElements.indexOf(tmp.trim()) !== -1) {
|
|
||||||
THREEx.Transparency.push(currentMesh);
|
|
||||||
} else {
|
|
||||||
currentMesh.raycastable = true;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
currentMesh.geometry.computeFaceNormals();
|
// Add texture
|
||||||
|
if (elts.length === 7) {
|
||||||
|
uvs.push([
|
||||||
|
textCoords[elts[4]],
|
||||||
|
textCoords[elts[5]],
|
||||||
|
textCoords[elts[6]]
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elts.length === 9) {
|
||||||
|
uvs.push([
|
||||||
|
textCoords[elts[5]],
|
||||||
|
textCoords[elts[6]],
|
||||||
|
textCoords[elts[7]]
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (elts.length === 9) {
|
||||||
|
uvs.push([
|
||||||
|
textCoords[elts[5]],
|
||||||
|
textCoords[elts[7]],
|
||||||
|
textCoords[elts[8]]
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Add currentMesh to scene one there are a few faces in it
|
||||||
|
if (!added) {
|
||||||
|
scene.add(obj);
|
||||||
|
added = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!currentMesh) {
|
||||||
|
var geo = new THREE.Geometry();
|
||||||
|
geo.vertices = vertices;
|
||||||
|
geo.faces = faces;
|
||||||
|
geo.faceVertexUvs = [uvs];
|
||||||
|
|
||||||
|
|
||||||
|
var material, tmp = currentMaterial;
|
||||||
|
if (currentMaterial === undefined || currentMaterial === null) {
|
||||||
|
material = new THREE.MeshLambertMaterial({color: 'red'});
|
||||||
|
} else {
|
||||||
|
material = materialCreator.materials[currentMaterial.trim()];
|
||||||
|
material.side = THREE.DoubleSide;
|
||||||
|
if (material.map)
|
||||||
|
material.map.wrapS = material.map.wrapT = THREE.RepeatWrapping;
|
||||||
|
|
||||||
|
currentMaterial = null;
|
||||||
|
}
|
||||||
|
currentMesh = new THREE.Mesh(geo, material);
|
||||||
|
|
||||||
|
if (typeof callback === 'function') {
|
||||||
|
callback(currentMesh, obj);
|
||||||
|
}
|
||||||
|
|
||||||
|
currentMesh.geometry.computeFaceNormals();
|
||||||
|
}
|
||||||
|
obj.add(currentMesh);
|
||||||
|
|
||||||
|
} else if (elts[0] === 'u') {
|
||||||
|
|
||||||
|
// Add current mesh
|
||||||
|
// if (currentMesh) {
|
||||||
|
// obj.add(currentMesh);
|
||||||
|
// }
|
||||||
|
|
||||||
|
// Prepare new mesh
|
||||||
|
faces = [];
|
||||||
|
uvs = [];
|
||||||
|
// currentMesh.geometry.computeFaceNormals();
|
||||||
|
if (currentMesh) {
|
||||||
|
currentMesh.geometry.computeFaceNormals();
|
||||||
|
currentMesh.geometry.computeBoundingSphere();
|
||||||
|
currentMesh.geometry.groupsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.elementsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.normalsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.uvsNeedUpdate = true;
|
||||||
|
}
|
||||||
|
currentMaterial = elts[1];
|
||||||
|
currentMesh = null;
|
||||||
|
|
||||||
|
// console.log(material.map);
|
||||||
|
// currentMesh = new THREE.Mesh(geo, material);
|
||||||
|
|
||||||
}
|
}
|
||||||
obj.add(currentMesh);
|
|
||||||
|
|
||||||
} else if (elts[0] === 'u') {
|
|
||||||
|
|
||||||
// Add current mesh
|
|
||||||
// if (currentMesh) {
|
|
||||||
// obj.add(currentMesh);
|
|
||||||
// }
|
|
||||||
|
|
||||||
// Prepare new mesh
|
|
||||||
faces = [];
|
|
||||||
uvs = [];
|
|
||||||
// currentMesh.geometry.computeFaceNormals();
|
|
||||||
if (currentMesh) {
|
|
||||||
currentMesh.geometry.computeFaceNormals();
|
|
||||||
currentMesh.geometry.computeBoundingSphere();
|
|
||||||
currentMesh.geometry.groupsNeedUpdate = true;
|
|
||||||
currentMesh.geometry.elementsNeedUpdate = true;
|
|
||||||
currentMesh.geometry.normalsNeedUpdate = true;
|
|
||||||
currentMesh.geometry.uvsNeedUpdate = true;
|
|
||||||
}
|
|
||||||
currentMaterial = elts[1];
|
|
||||||
currentMesh = null;
|
|
||||||
|
|
||||||
// console.log(material.map);
|
|
||||||
// currentMesh = new THREE.Mesh(geo, material);
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
if (currentMesh) {
|
||||||
|
currentMesh.material.side = THREE.DoubleSide;
|
||||||
|
currentMesh.geometry.computeFaceNormals();
|
||||||
|
currentMesh.geometry.computeBoundingSphere();
|
||||||
|
currentMesh.geometry.groupsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.elementsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.normalsNeedUpdate = true;
|
||||||
|
currentMesh.geometry.uvsNeedUpdate = true;
|
||||||
|
}
|
||||||
|
|
||||||
if (currentMesh) {
|
},0);
|
||||||
currentMesh.material.side = THREE.DoubleSide;
|
});
|
||||||
currentMesh.geometry.computeFaceNormals();
|
|
||||||
currentMesh.geometry.computeBoundingSphere();
|
socket.on('disconnect', function() {
|
||||||
currentMesh.geometry.groupsNeedUpdate = true;
|
console.log("Finished");
|
||||||
currentMesh.geometry.elementsNeedUpdate = true;
|
finished = true;
|
||||||
currentMesh.geometry.normalsNeedUpdate = true;
|
});
|
||||||
currentMesh.geometry.uvsNeedUpdate = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
},0);
|
|
||||||
});
|
});
|
||||||
|
|
||||||
socket.on('disconnect', function() {
|
|
||||||
console.log("Finished");
|
|
||||||
finished = true;
|
|
||||||
});
|
|
||||||
|
|
||||||
return obj;
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,84 +12,25 @@ function addLight(scene) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
function initPeachCastle(scene, collidableObjects, loader, static_path) {
|
||||||
// Create loader if not already done
|
|
||||||
if (loader === undefined) {
|
|
||||||
loader = new THREE.OBJMTLLoader();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Try to guess the path to static files
|
ProgressiveLoader(
|
||||||
if (static_path === undefined) {
|
'/static/data/castle/princess peaches castle (outside).obj',
|
||||||
static_path = "/static/";
|
scene,
|
||||||
}
|
function(object, container) {
|
||||||
|
|
||||||
// var loader = new THREE.MTLLoader('/static/data/castle/');
|
|
||||||
// loader.load('/static/data/castle/princess peaches castle (outside).mtl', function(materialCreator) {
|
|
||||||
|
|
||||||
// materialCreator.preload();
|
|
||||||
|
|
||||||
// var mesh = ProgressiveLoader('static/data/castle/princess peaches castle (outside).obj', scene, materialCreator);
|
|
||||||
// });
|
|
||||||
|
|
||||||
loader.load(
|
|
||||||
static_path + 'data/castle/princess peaches castle (outside).obj',
|
|
||||||
static_path + 'data/castle/princess peaches castle (outside).mtl',
|
|
||||||
function ( object ) {
|
|
||||||
glob = object;
|
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
|
||||||
scene.add(object);
|
|
||||||
collidableObjects.push(object);
|
collidableObjects.push(object);
|
||||||
object.traverse(function (object) {
|
object.raycastable = true;
|
||||||
if (object instanceof THREE.Mesh) {
|
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
||||||
object.geometry.mergeVertices();
|
THREEx.Transparency.push(object);
|
||||||
object.geometry.computeVertexNormals();
|
} else if (object.material.name === 'Material.136_princess_peaches_cast' ||
|
||||||
object.material.side = THREE.DoubleSide;
|
object.material.name === 'Material.135_princess_peaches_cast') {
|
||||||
object.raycastable = true;
|
THREEx.Transparency.push(object);
|
||||||
if (object.material.name === 'Material.103_princess_peaches_cast') {
|
object.material.opacity = 0.5;
|
||||||
THREEx.Transparency.push(object);
|
object.raycastable = false;
|
||||||
} else if (object.material.name === 'Material.136_princess_peaches_cast' ||
|
object.material.side = THREE.FrontSide;
|
||||||
object.material.name === 'Material.135_princess_peaches_cast') {
|
}
|
||||||
THREEx.Transparency.push(object);
|
|
||||||
object.material.opacity = 0.5;
|
|
||||||
object.material.side = THREE.FrontSide;
|
|
||||||
object.raycastable = false;
|
|
||||||
var newObj = object.clone();
|
|
||||||
newObj.material = object.material.clone();
|
|
||||||
newObj.material.side = THREE.BackSide;
|
|
||||||
scene.add(newObj);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
// loader.load(
|
|
||||||
// static_path + 'data/first/Floor 1.obj',
|
|
||||||
// static_path + 'data/first/Floor 1.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// object.position.z -= 10.9;
|
|
||||||
// object.position.y += 0.555;
|
|
||||||
// object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
|
|
||||||
// object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
|
|
||||||
// THREEx.Transparency.push(object);
|
|
||||||
// }
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function resetPeachElements() {
|
function resetPeachElements() {
|
||||||
|
@ -154,39 +95,6 @@ function initZeldaScene(scene, collidableObjects, loader, static_path) {
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
// loader.load(
|
|
||||||
// static_path + 'data/zelda/Sea.obj',
|
|
||||||
// static_path + 'data/zelda/Sea.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.scale.set(0.01,0.01,0.01);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
|
|
||||||
// loader.load(
|
|
||||||
// static_path + 'data/zelda/Window Lights.obj',
|
|
||||||
// static_path + 'data/zelda/Window Lights.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.scale.set(0.01,0.01,0.01);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
// );
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -217,7 +125,8 @@ function createPeachCameras(width, height) {
|
||||||
cams.push(createCamera(
|
cams.push(createCamera(
|
||||||
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
||||||
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
||||||
));
|
));ader = new THREE.MTLLoader('/static/data/bobomb/');
|
||||||
|
// loader.
|
||||||
|
|
||||||
// cams.push(createCamera(
|
// cams.push(createCamera(
|
||||||
// new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
// new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
||||||
|
@ -251,99 +160,23 @@ function createPeachCameras(width, height) {
|
||||||
|
|
||||||
function initBobombScene(scene, collidableObjects, loader, static_path) {
|
function initBobombScene(scene, collidableObjects, loader, static_path) {
|
||||||
|
|
||||||
// var loader = new THREE.MTLLoader('/static/data/bobomb/');
|
ProgressiveLoader(
|
||||||
// loader.load('/static/data/bobomb/bobomb battlefeild.mtl', function(materialCreator) {
|
|
||||||
|
|
||||||
// materialCreator.preload();
|
|
||||||
// var mesh = ProgressiveLoader('static/data/bobomb/bobomb battlefeild.obj', scene, materialCreator, [
|
|
||||||
// 'Material.071_574B138E_c.bmp',
|
|
||||||
// 'Material.070_41A41EE3_c.bmp'
|
|
||||||
// ]);
|
|
||||||
|
|
||||||
// // object.position.z -= 10.9;
|
|
||||||
// // object.position.y += 0.555;
|
|
||||||
// // object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// mesh.rotation.y = Math.PI - theta;
|
|
||||||
// mesh.up = new THREE.Vector3(0,0,1);
|
|
||||||
// collidableObjects.push(mesh);
|
|
||||||
// });
|
|
||||||
|
|
||||||
|
|
||||||
// Create loader if not already done
|
|
||||||
if (loader === undefined) {
|
|
||||||
loader = new THREE.OBJMTLLoader();
|
|
||||||
}
|
|
||||||
|
|
||||||
// Try to guess the path to static files
|
|
||||||
if (static_path === undefined) {
|
|
||||||
static_path = "/static/";
|
|
||||||
}
|
|
||||||
|
|
||||||
loader.load(
|
|
||||||
static_path + 'data/bobomb/bobomb battlefeild.obj',
|
static_path + 'data/bobomb/bobomb battlefeild.obj',
|
||||||
static_path + 'data/bobomb/bobomb battlefeild.mtl',
|
scene,
|
||||||
function ( object ) {
|
function(object) {
|
||||||
// object.position.z -= 10.9;
|
|
||||||
// object.position.y += 0.555;
|
|
||||||
// object.position.x += 3.23;
|
|
||||||
|
|
||||||
var theta = 0.27;
|
var theta = 0.27;
|
||||||
object.rotation.y = Math.PI - theta;
|
object.rotation.y = Math.PI - theta;
|
||||||
|
|
||||||
object.up = new THREE.Vector3(0,0,1);
|
object.up = new THREE.Vector3(0,0,1);
|
||||||
collidableObjects.push(object);
|
collidableObjects.push(object);
|
||||||
scene.add(object);
|
object.raycastable = true;
|
||||||
glob = object;
|
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
||||||
object.traverse(function (object) {
|
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
||||||
if (object instanceof THREE.Mesh) {
|
THREEx.Transparency.push(object);
|
||||||
object.raycastable = true;
|
}
|
||||||
object.material.side = THREE.DoubleSide;
|
|
||||||
object.geometry.mergeVertices();
|
|
||||||
object.geometry.computeVertexNormals();
|
|
||||||
if (object.material.name === 'Material.071_574B138E_c.bmp' ||
|
|
||||||
object.material.name === 'Material.070_41A41EE3_c.bmp') {
|
|
||||||
THREEx.Transparency.push(object);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
|
|
||||||
// loader.load(
|
|
||||||
// static_path + 'data/star/GrandStar.obj',
|
|
||||||
// static_path + 'data/star/GrandStar.mtl',
|
|
||||||
// function ( object ) {
|
|
||||||
// object.position.z -= 10.9;
|
|
||||||
// object.position.y += 0.555;
|
|
||||||
// object.position.x += 3.23;
|
|
||||||
|
|
||||||
// var theta = 0.27;
|
|
||||||
// object.rotation.y = Math.PI - theta;
|
|
||||||
|
|
||||||
// object.up = new THREE.Vector3(0,0,1);
|
|
||||||
// scene.add(object);
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// object.traverse(function (object) {
|
|
||||||
// if (object instanceof THREE.Mesh) {
|
|
||||||
// object.scale.set(0.005,0.005,0.005);
|
|
||||||
// object.position.x = 13;
|
|
||||||
// object.position.z = -35;
|
|
||||||
// object.position.y = 30;
|
|
||||||
|
|
||||||
// object.rotation.z = Math.PI/2;
|
|
||||||
// object.rotation.x = Math.PI/2;
|
|
||||||
// object.rotation.y = Math.PI;
|
|
||||||
// object.material.side = THREE.DoubleSide;
|
|
||||||
// object.geometry.mergeVertices();
|
|
||||||
// object.geometry.computeVertexNormals();
|
|
||||||
// object.raycastable = true;
|
|
||||||
// }
|
|
||||||
// });
|
|
||||||
// }
|
|
||||||
//);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function resetBobombElements() {
|
function resetBobombElements() {
|
||||||
|
@ -469,36 +302,29 @@ function initBobomb(camera, scene, static_path, coins) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function initWhompScene(scene, collidableObjects, loader, static_path) {
|
function initWhompScene(scene, collidableObjects, loader, static_path) {
|
||||||
loader.load(
|
|
||||||
static_path + './data/whomp/Whomps Fortress.obj',
|
ProgressiveLoader(
|
||||||
static_path + './data/whomp/Whomps Fortress.mtl',
|
static_path + 'data/whomp/Whomps Fortress.obj',
|
||||||
function ( object ) {
|
scene,
|
||||||
|
function(object) {
|
||||||
object.rotation.x = -Math.PI/2;
|
object.rotation.x = -Math.PI/2;
|
||||||
object.rotation.z = Math.PI/2;
|
object.rotation.z = Math.PI/2;
|
||||||
object.scale.set(0.1,0.1,0.1);
|
object.scale.set(0.1,0.1,0.1);
|
||||||
collidableObjects.push(object);
|
collidableObjects.push(object);
|
||||||
scene.add(object);
|
object.raycastable = true;
|
||||||
object.traverse(function (obj) {
|
if (object.material.name === 'Shape_088' ||
|
||||||
if (obj instanceof THREE.Mesh) {
|
object.material.name === 'Shape_089') {
|
||||||
obj.geometry.mergeVertices();
|
object.raycastable = false;
|
||||||
obj.geometry.computeVertexNormals();
|
THREEx.Transparency.push(object);
|
||||||
obj.material.side = THREE.DoubleSide;
|
} else if (object.material.name === 'Shape_113') {
|
||||||
obj.raycastable = true;
|
THREEx.Transparency.push(object);
|
||||||
|
object.material.opacity = 0.5;
|
||||||
|
} else if (object.material.name === 'Shape_076' ||
|
||||||
|
object.material.name === 'Shape_098' ||
|
||||||
|
object.material.name === 'Shape_092') {
|
||||||
|
object.visible = false;
|
||||||
|
}
|
||||||
|
|
||||||
if (obj.material.name === 'Shape_088' ||
|
|
||||||
obj.material.name === 'Shape_089') {
|
|
||||||
obj.raycastable = false;
|
|
||||||
THREEx.Transparency.push(obj);
|
|
||||||
} else if (obj.material.name === 'Shape_113') {
|
|
||||||
THREEx.Transparency.push(obj);
|
|
||||||
obj.material.opacity = 0.5;
|
|
||||||
} else if (obj.material.name === 'Shape_076' ||
|
|
||||||
obj.material.name === 'Shape_098' ||
|
|
||||||
obj.material.name === 'Shape_092') {
|
|
||||||
obj.visible = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -623,39 +449,31 @@ function initWhomp(camera, scene, static_path, coins) {
|
||||||
}
|
}
|
||||||
|
|
||||||
function initMountainScene(scene, collidableObjects, loader, static_path) {
|
function initMountainScene(scene, collidableObjects, loader, static_path) {
|
||||||
loader.load(
|
|
||||||
static_path + './data/mountain/coocoolmountain.obj',
|
ProgressiveLoader(
|
||||||
static_path + './data/mountain/coocoolmountain.mtl',
|
static_path + 'data/mountain/coocoolmountain.obj',
|
||||||
// static_path + './data/mountain2/untitled.obj',
|
scene,
|
||||||
// static_path + './data/mountain2/untitled.mtl',
|
function(object) {
|
||||||
function ( object ) {
|
|
||||||
// object.rotation.x = -Math.PI/2;
|
// object.rotation.x = -Math.PI/2;
|
||||||
// object.rotation.z = Math.PI/2;
|
// object.rotation.z = Math.PI/2;
|
||||||
collidableObjects.push(object);
|
collidableObjects.push(object);
|
||||||
scene.add(object);
|
scene.add(object);
|
||||||
object.traverse(function (obj) {
|
object.raycastable = true;
|
||||||
if (obj instanceof THREE.Mesh) {
|
if (object.material.name === 'Material.070_13F025D5_c2.png' ||
|
||||||
obj.geometry.mergeVertices();
|
object.material.name === 'Material.068_5972FC88_c.bmp' ||
|
||||||
obj.geometry.computeVertexNormals();
|
object.material.name === 'Material.073_76F611AD_c.bmp' ||
|
||||||
obj.material.side = THREE.DoubleSide;
|
object.material.name === 'Material.071_76F611AD_c.bmp' ||
|
||||||
obj.raycastable = true;
|
object.material.name === 'Material.072_1723CCC7_c.bmp' ||
|
||||||
if (obj.material.name === 'Material.070_13F025D5_c2.png' ||
|
object.material.name === 'Material.069_78B64DC7_c.bmp' ||
|
||||||
obj.material.name === 'Material.068_5972FC88_c.bmp' ||
|
object.material.name === 'Material.070_13F025D5_c.bmp' ||
|
||||||
obj.material.name === 'Material.073_76F611AD_c.bmp' ||
|
object.material.name === 'Material.078_3165B23A_c.bmp' ||
|
||||||
obj.material.name === 'Material.071_76F611AD_c.bmp' ||
|
object.material.name === 'Material.067_1723CCC7_c.bmp' ||
|
||||||
obj.material.name === 'Material.072_1723CCC7_c.bmp' ||
|
object.material.name === 'Material.066_36DB292F_c.bmp') {
|
||||||
obj.material.name === 'Material.069_78B64DC7_c.bmp' ||
|
THREEx.Transparency.push(object);
|
||||||
obj.material.name === 'Material.070_13F025D5_c.bmp' ||
|
} else if (object.material.name === 'Material.082_6DAF90F6_c.bmp') {
|
||||||
obj.material.name === 'Material.078_3165B23A_c.bmp' ||
|
THREEx.Transparency.push(object);
|
||||||
obj.material.name === 'Material.067_1723CCC7_c.bmp' ||
|
object.material.opacity = 0.5;
|
||||||
obj.material.name === 'Material.066_36DB292F_c.bmp') {
|
}
|
||||||
THREEx.Transparency.push(obj);
|
|
||||||
} else if (obj.material.name === 'Material.082_6DAF90F6_c.bmp') {
|
|
||||||
THREEx.Transparency.push(obj);
|
|
||||||
obj.material.opacity = 0.5;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
});
|
|
||||||
}
|
}
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
@ -782,66 +600,22 @@ function initMountain(camera, scene, static_path, coins) {
|
||||||
|
|
||||||
function initSponzaScene(scene, collidableObjects, loader, static_path) {
|
function initSponzaScene(scene, collidableObjects, loader, static_path) {
|
||||||
|
|
||||||
var loader = new THREE.MTLLoader('/static/data/sponza/');
|
ProgressiveLoader('/static/data/sponza/sponza.obj', scene,
|
||||||
loader.load('/static/data/sponza/sponza.mtl', function(materialCreator) {
|
function(obj) {
|
||||||
|
obj.scale.set(0.1,0.1,0.1);
|
||||||
|
collidableObjects.push(obj);
|
||||||
|
obj.raycastable = true;
|
||||||
|
|
||||||
materialCreator.preload();
|
if (obj.material.name === 'chain' ||
|
||||||
|
obj.material.name === 'leaf' ||
|
||||||
|
obj.material.name === 'Material__57') {
|
||||||
|
|
||||||
console.log("Starting loading...");
|
THREEx.Transparency.push(obj);
|
||||||
var mesh = ProgressiveLoader('static/data/sponza/sponza.obj', scene, materialCreator, [
|
}
|
||||||
'chain',
|
|
||||||
'leaf',
|
|
||||||
'Material__57'
|
|
||||||
]);
|
|
||||||
|
|
||||||
// object.position.z -= 10.9;
|
}
|
||||||
// object.position.y += 0.555;
|
);
|
||||||
// object.position.x += 3.23;
|
|
||||||
mesh.scale.set(0.01,0.01,0.01);
|
|
||||||
mesh.raycastable = true;
|
|
||||||
collidableObjects.push(mesh);
|
|
||||||
});
|
|
||||||
|
|
||||||
|
|
||||||
// var onProgress = function ( xhr ) {
|
|
||||||
// if ( xhr.lengthComputable ) {
|
|
||||||
// var percentComplete = xhr.loaded / xhr.total * 100;
|
|
||||||
// console.log( Math.round(percentComplete, 2) + '% downloaded' );
|
|
||||||
// }
|
|
||||||
// };
|
|
||||||
|
|
||||||
// loader.load(
|
|
||||||
// static_path + './data/sponza/sponza.json',
|
|
||||||
// function (geometry, materials) {
|
|
||||||
// console.log("OK");
|
|
||||||
// geometry.mergeVertices();
|
|
||||||
// var material = new THREE.MeshFaceMaterial(materials);
|
|
||||||
// var object = new THREE.Mesh(geometry, material);
|
|
||||||
// object.scale.set(0.01,0.01,0.01);
|
|
||||||
// object.raycastable = true;
|
|
||||||
// collidableObjects.push(object);
|
|
||||||
// // object.rotation.x = -Math.PI/2;
|
|
||||||
// // object.rotation.z = Math.PI/2;
|
|
||||||
// // collidableObjects.push(object);
|
|
||||||
// // scene.add(object);
|
|
||||||
// object.traverse(function (obj) {
|
|
||||||
// if (obj instanceof THREE.Mesh) {
|
|
||||||
// for (var i in obj.material.materials) {
|
|
||||||
// var m = obj.material.materials[i].map;
|
|
||||||
// if (m)
|
|
||||||
// m.wrapS = m.wrapT = THREE.RepeatWrapping;
|
|
||||||
// }
|
|
||||||
// // obj.material.map.wrapS = obj.material.map.wrapT = THREE.RepeatWrapping;
|
|
||||||
// }
|
|
||||||
// // obj.geometry.mergeVertices();
|
|
||||||
// // obj.geometry.computeVertexNormals();
|
|
||||||
// // obj.material.side = THREE.DoubleSide;
|
|
||||||
// // obj.raycastable = true;
|
|
||||||
// // }
|
|
||||||
// });
|
|
||||||
// scene.add(object);
|
|
||||||
// }
|
|
||||||
// , onProgress, function(xhr) { console.log("error");});
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function createSponzaCoins() {
|
function createSponzaCoins() {
|
||||||
|
@ -854,8 +628,8 @@ function createSponzaCameras() {
|
||||||
|
|
||||||
function resetSponzaElements() {
|
function resetSponzaElements() {
|
||||||
return {
|
return {
|
||||||
position : new THREE.Vector3(-9.672189882510748,5.415297558602296,-1.5456794717808657),
|
position: new THREE.Vector3(92.98373669520107,60.8877777990862,11.130138641670737),
|
||||||
target : new THREE.Vector3(27.18799151966882,-5.736834637451716,9.26898531637373)
|
target: new THREE.Vector3(53.76696417668598,56.09739213575453,4.877382575136091)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -870,7 +644,7 @@ function initSponza(camera, scene, static_path, coins) {
|
||||||
camera.resetElements = resetSponzaElements();
|
camera.resetElements = resetSponzaElements();
|
||||||
camera.collidableObjects = collidableObjects;
|
camera.collidableObjects = collidableObjects;
|
||||||
|
|
||||||
camera.speed = 0.005;
|
camera.speed = 0.05;
|
||||||
camera.reset();
|
camera.reset();
|
||||||
camera.save();
|
camera.save();
|
||||||
|
|
||||||
|
|
|
@ -79,9 +79,9 @@ function init() {
|
||||||
// Initialize pointer camera
|
// Initialize pointer camera
|
||||||
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
|
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.1, 100000, renderer, container);
|
||||||
|
|
||||||
// cameras = initMainScene(camera1, scene, static_path, coins);
|
cameras = initMainScene(camera1, scene, static_path, coins);
|
||||||
// cameras = initPeach(camera1, scene, static_path, coins);
|
// cameras = initPeach(camera1, scene, static_path, coins);
|
||||||
cameras = initBobomb(camera1, scene, static_path, coins);
|
// cameras = initBobomb(camera1, scene, static_path, coins);
|
||||||
// cameras = initWhomp(camera1, scene, static_path, coins);
|
// cameras = initWhomp(camera1, scene, static_path, coins);
|
||||||
// cameras = initMountain(camera1, scene, static_path, coins);
|
// cameras = initMountain(camera1, scene, static_path, coins);
|
||||||
// cameras = initSponza(camera1, scene, static_path, coins);
|
// cameras = initSponza(camera1, scene, static_path, coins);
|
||||||
|
@ -158,6 +158,9 @@ function render() {
|
||||||
// Hide arrows in recommendation
|
// Hide arrows in recommendation
|
||||||
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
|
cameras.map(function(camera) { if (camera instanceof RecommendedCamera) hide(camera); });
|
||||||
|
|
||||||
|
// Update transparent elements
|
||||||
|
THREEx.Transparency.update(cameras.mainCamera());
|
||||||
|
|
||||||
// Render preview
|
// Render preview
|
||||||
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
|
previewer.render(cameraSelecter.prev, container_size.width(), container_size.height());
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue