Added old version style camera, changed navbar
This commit is contained in:
parent
1038c68190
commit
56085ea28f
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@ -26,7 +26,13 @@
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<ul class="nav navbar-nav">
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<li><a href="/bouncing/">Bouncing cube</a></li>
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<li><a href="/multisphere/">Multi-sphere</a></li>
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<li><a href="/prototype/">Prototype</a></li>
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<li class="dropdown">
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<a href="#" class="dropdown-toggle" data-toggle="dropdown" role="button" aria-expanded="false">Prototypes <span class="caret"></span></a>
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<ul class="dropdown-menu" role="menu">
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<li><a href="/prototype/arrows/">Arrows</a></li>
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<li><a href="/prototype/viewport/">Old cameras</a></li>
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</ul>
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</li>
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<li><a href="/stream/">Streaming simulator</a></li>
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</ul>
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</div><!--/.nav-collapse -->
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@ -12,6 +12,7 @@ js: <script src="/static/js/three.js"></script>
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<script src="/static/js/ProgressiveSphere.js"></script>
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<script src="/static/js/Camera.js"></script>
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<script src="/static/js/FixedCamera.js"></script>
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<script src="/static/js/OldFixedCamera.js"></script>
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<script src="/static/js/BouncingCube.js"></script>
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<script src="/static/js/BufferGeometryToGeometry.js"></script>
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<script src="/static/js/PointerCamera.js"></script>
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@ -0,0 +1,39 @@
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---
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title: Prototype with old cameras
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layout: withjs
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extrajs: <script src="/static/js/prototype/arrows/main.js"></script>
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extrahead: <link rel="stylesheet" href="/static/css/prototype.css" />
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---
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<div id="main-div">
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<!--<div style="display: none;">-->
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<h2>3D Interface</h2>
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<p>
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This is the prototype of a 3D interface. You can move the camera with the arrow
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keys of your keyboard, and change the angle of the camera by dragging and
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dropping the scene around it (you can also use your numpad, 2 to look lower, 8
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to look higher, 4 to look on the left and 6 to look on the right, but if you're
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more comfortable with non-numpad keys, you can also use i for up, j for left, k
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for down, and l for right).
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</p>
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<p>
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Recommended views are displayed with a transparent red arrow. They disappear
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when you come closer to them, and you can automatically move to them by
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clicking on them. You can reset the camera at anytime by clicking on the reset
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button.
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</p>
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<button class="btn btn-primary" id="full" style="margin-bottom: 10px; display: none;">Fullscreen</button>
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<button class="btn btn-primary" id="reset" style="margin-bottom:10px">Reset camera</button>
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<button class="btn btn-primary" id="undo" style="margin-bottom:10px">Undo</button>
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<input type="checkbox" id="fullarrow" style="margin-bottom:10px">
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<label for="fullarrow">Full arrow</label>
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<input type="checkbox" id="collisions" style="margin-bottom:10px" checked>
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<label for="collisions">Collisions</label>
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<input type="checkbox" id="showarrows" style="margin-bottom:10px" checked>
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<label for="showarrows">Show arrows</label>
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</div>
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<!-- </div> -->
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<div id="container" style="padding: 0px; margin: 0px;" tabindex="1"></div>
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@ -1,7 +1,7 @@
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---
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title: Prototype
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layout: withjs
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extrajs: <script src="/static/js/prototype/main.js"></script>
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extrajs: <script src="/static/js/prototype/viewport/main.js"></script>
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extrahead: <link rel="stylesheet" href="/static/css/prototype.css" />
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---
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<div id="main-div">
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@ -44,11 +44,19 @@ CameraContainer.prototype.get = function(i) {
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CameraContainer.prototype.getById = function(id) {
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for (var i in this.cameras) {
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if (this.cameras[i] instanceof FixedCamera) {
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if (this.cameras[i].object3D !== undefined) {
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if (this.cameras[i].object3D.id == id) {
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return this.get(i);
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}
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}
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} else if (this.cameras[i] instanceof OldFixedCamera) {
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if (this.cameras[i].mesh !== undefined) {
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if (this.cameras[i].mesh.id == id) {
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return this.get(i);
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}
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}
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}
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}
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}
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@ -0,0 +1,131 @@
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// Initialization
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// class camera extends THREE.PerspectiveCamera
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var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
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THREE.PerspectiveCamera.apply(this, arguments);
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// Set Position
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if (position === undefined) {
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this.position = new THREE.Vector3(0,0,5);
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} else {
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this.position.x = position.x;
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this.position.y = position.y;
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this.position.z = position.z;
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}
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if (target === undefined)
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target = new THREE.Vector3(0,0,0);
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var direction = target.clone();
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direction.sub(this.position);
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direction.normalize();
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this.target = this.position.clone();
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this.target.add(Tools.mul(direction,10));
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// this.up = new THREE.Vector3(0,0,1);
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// Compute corners
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// Create the mesh to draw
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var geometry = new THREE.Geometry();
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var left = Tools.cross(direction, this.up);
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var other = Tools.cross(direction, left);
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left.normalize();
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other.normalize();
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left = Tools.mul(left, 1);
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other = Tools.mul(other, 1);
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geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other),
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Tools.diff(Tools.sum(this.position, other),left),
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Tools.diff(Tools.diff(this.position, left),other),
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Tools.sum(Tools.diff(this.position, other), left)
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);
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geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
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new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2)
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);
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(function(self, direction, left, other) {
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var material = new THREE.LineBasicMaterial({ color: '0x000000'});
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var geometry = new THREE.Geometry();
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var direction = Tools.mul(direction, -2);
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var target = Tools.sum(self.position, direction);
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// geometry.vertices.push(self.position, target);
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geometry.vertices.push(
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.diff(Tools.sum(self.position, other),left),
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Tools.diff(Tools.diff(self.position, left),other),
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Tools.sum(Tools.diff(self.position, other), left),
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.sum(Tools.diff(self.position, other), left),
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Tools.sum(self.position, direction),
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Tools.sum(Tools.sum(self.position, left), other),
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Tools.sum(self.position, direction),
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Tools.diff(Tools.sum(self.position, other),left),
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Tools.sum(self.position, direction),
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Tools.diff(Tools.diff(self.position, left),other),
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Tools.sum(self.position, direction),
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Tools.sum(Tools.diff(self.position, other), left)
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);
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self.line = new THREE.Line(geometry, material);
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})(this, direction, left, other);
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var material = new THREE.MeshBasicMaterial({
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color : 0xff0000,
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transparent : true,
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opacity : 1,
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side: THREE.DoubleSide
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});
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this.mesh = new THREE.Mesh(geometry, material);
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}
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OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
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OldFixedCamera.prototype.constructor = OldFixedCamera;
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// Update function
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OldFixedCamera.prototype.update = function(position) {
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// Compute distance between center of camera and position
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dist = Tools.norm2(Tools.diff(position.position, this.position));
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var low_bound = 1;
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var high_bound = 5;
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var new_value;
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var max_value = 0.5;
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if (dist < low_bound)
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new_value = 0;
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else if (dist > high_bound)
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new_value = max_value;
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else
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new_value = max_value * (dist - low_bound)/(high_bound - low_bound);
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this.mesh.material.transparent = new_value < 0.9;
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this.mesh.material.opacity = new_value;
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if (new_value < 0.1)
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this.mesh.material.transparent = this.mesh.visible = false;
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}
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// Look function
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OldFixedCamera.prototype.look = function() {
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this.lookAt(this.target);
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}
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OldFixedCamera.prototype.addToScene = function(scene) {
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scene.add(this);
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scene.add(this.mesh);
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scene.add(this.line);
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}
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OldFixedCamera.prototype.traverse = function(callback) {
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callback(this.mesh);
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callback(this.line);
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}
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@ -0,0 +1,527 @@
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var mesh_number = 25;
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var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
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var bigmesh;
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var raycaster;
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var objects = [];
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var cameras = new CameraContainer();
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var spheres = new Array(mesh_number);
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var visible = 0;
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var stats;
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var canvas;
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var ctx2d;
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var loader;
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var main_section = document.getElementById('main-section');
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var offset = function() {
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return
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document.getElementById('nav').offsetHeight
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+ document.getElementById('main-div').offsetHeight;
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}
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console.log(document.getElementById('main-div').offsetHeight);
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var container_size = {
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width: function() { return main_section.clientWidth; },
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height: function() {
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return main_section.clientHeight
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- document.getElementById('nav').offsetHeight
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- document.getElementById('main-div').offsetHeight;
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}
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};
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console.log(container_size.width(), container_size.height());
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var prev = {x:0, y:0, go:false};
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var showArrows = true;
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var beenFullscreen = false;
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init();
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animate();
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function init() {
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// Collidable objects to prevent camera from traversing objects
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var collidableObjects = new Array();
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document.getElementById('full').onclick = fullscreen;
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// Add the listener on the button
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document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
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var fullarrow = document.getElementById('fullarrow');
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fullarrow.onchange = function() {
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cameras.map(function(camera) {
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if (camera instanceof OldFixedCamera) {
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camera.fullArrow = fullarrow.checked;
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}
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});
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}
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var collisions = document.getElementById('collisions');
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collisions.onchange = function() {
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cameras.mainCamera().collisions = collisions.checked;
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}
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var showarrows = document.getElementById('showarrows');
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showarrows.onchange = function() {
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showArrows = showarrows.checked;
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}
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document.getElementById('undo').onclick = function() {
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cameras.mainCamera().load();
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}
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// on initialise le moteur de rendu
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container = document.getElementById('container');
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container.style.height = container_size.height() + 'px';
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container.style.width = container_size.width() + 'px';
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renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
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renderer.setSize(container_size.width(), container_size.height());
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// renderer.setSize(container_size.width(), container_size.height());
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renderer.shadowMapEnabled = true;
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renderer.setClearColor(0x87ceeb);
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canvas = document.createElement('canvas');
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canvas.style.position ="absolute";
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canvas.style.cssFloat = 'top-left';
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canvas.width = container_size.width();
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canvas.height = container_size.height();
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ctx2d = canvas.getContext('2d');
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ctx2d.lineWidth = 1;
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// on initialise la scène
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scene = new THREE.Scene();
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raycaster = new THREE.Raycaster();
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// Create stats counter
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stats = new Stats();
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stats.setMode(0);
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.cssFloat = "top-left";
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container.appendChild( stats.domElement );
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container.appendChild(canvas);
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container.appendChild(renderer.domElement);
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// init light
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var directional_light = new THREE.DirectionalLight(0xdddddd);
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directional_light.position.set(1, 2.5, 1).normalize();
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directional_light.castShadow = false;
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scene.add(directional_light);
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var ambient_light = new THREE.AmbientLight(0x444444);
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scene.add(ambient_light);
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// on initialise la camera que l’on place ensuite sur la scène
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var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
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camera1.speed = 0.001;
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camera1.reset();
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scene.add(camera1);
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cameras.push(camera1);
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var loader = new THREE.OBJMTLLoader();
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var onProgress = function ( xhr ) {
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if ( xhr.lengthComputable ) {
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var percentComplete = xhr.loaded / xhr.total * 100;
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console.log( Math.round(percentComplete, 2) + '% downloaded' );
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}
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};
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var onError = function ( xhr ) {
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};
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// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
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var loader = new THREE.OBJMTLLoader();
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loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
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static_path + 'data/castle/princess peaches castle (outside).mtl',
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function ( object ) {
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.geometry.mergeVertices();
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object.geometry.computeVertexNormals();
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object.material.side = THREE.DoubleSide;
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object.raycastable = true;
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if (object.material.name === 'Material.103_princess_peaches_cast') {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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loader.load( static_path + 'data/first/Floor 1.obj',
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static_path + 'data/first/Floor 1.mtl',
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function ( object ) {
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object.position.z -= 10.9;
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object.position.y += 0.555;
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object.position.x += 3.23;
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var theta = 0.27;
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object.rotation.y = Math.PI - theta;
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object.up = new THREE.Vector3(0,0,1);
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scene.add(object);
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collidableObjects.push(object);
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object.traverse(function (object) {
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if (object instanceof THREE.Mesh) {
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object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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object.raycastable = true;
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if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
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object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
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object.material.transparent = true;
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}
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}
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});
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}, onProgress, onError );
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// loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
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// static_path + 'data/bobomb/bobomb battlefeild.mtl',
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// function ( object ) {
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// // object.position.z -= 10.9;
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// // object.position.y += 0.555;
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// // object.position.x += 3.23;
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// var theta = 0.27;
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// object.rotation.y = Math.PI - theta;
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// object.up = new THREE.Vector3(0,0,1);
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// collidableObjects.push(object);
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// scene.add(object);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.material.side = THREE.DoubleSide;
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// console.log(object.geometry.vertices.length);
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// if (object.material.name === 'Material.071_574B138E_c.bmp' ||
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// object.material.name === 'Material.070_41A41EE3_c.bmp') {
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// object.material.transparent = true;
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// }
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// }
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// });
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// }, onProgress, onError );
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// loader.load( static_path + 'data/star/GrandStar.obj',
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// static_path + 'data/star/GrandStar.mtl',
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// function ( object ) {
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// object.position.z -= 10.9;
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// object.position.y += 0.555;
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// object.position.x += 3.23;
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// var theta = 0.27;
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// object.rotation.y = Math.PI - theta;
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// object.up = new THREE.Vector3(0,0,1);
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// scene.add(object);
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// collidableObjects.push(object);
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// object.traverse(function (object) {
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// if (object instanceof THREE.Mesh) {
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// object.scale.set(0.005,0.005,0.005);
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// object.position.x = 13;
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// object.position.z = -35;
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// object.position.y = 30;
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// object.rotation.z = Math.PI/2;
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// object.rotation.x = Math.PI/2;
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// object.rotation.y = Math.PI;
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// object.material.side = THREE.DoubleSide;
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// object.geometry.mergeVertices();
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// object.geometry.computeVertexNormals();
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// object.raycastable = true;
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// }
|
||||
// });
|
||||
// }, onProgress, onError );
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
|
||||
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
|
||||
);
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
|
||||
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
|
||||
);
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
|
||||
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
|
||||
);
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
|
||||
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
|
||||
);
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
|
||||
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
|
||||
);
|
||||
|
||||
createCamera(
|
||||
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
|
||||
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
|
||||
);
|
||||
|
||||
window.addEventListener('resize', onWindowResize, false);
|
||||
|
||||
container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
|
||||
container.addEventListener('mousemove', updateMouse, false);
|
||||
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
|
||||
|
||||
camera1.collidableObjects = collidableObjects;
|
||||
|
||||
// Load the scene
|
||||
loadScene();
|
||||
|
||||
|
||||
}
|
||||
|
||||
function fullscreen() {
|
||||
|
||||
if (!beenFullscreen) {
|
||||
beenFullscreen = true;
|
||||
alert('To quit fullscren mode, type ESC key');
|
||||
}
|
||||
|
||||
container.style.position = "absolute";
|
||||
container.style.cssFloat = "top-left";
|
||||
container.style.top = "0px";
|
||||
container.style.bottom = "0px";
|
||||
container.style.left = "0px";
|
||||
container.style.right = "0px";
|
||||
container.style.width="";
|
||||
container.style.height="";
|
||||
container.style.overflow = "hidden";
|
||||
|
||||
canvas.style.position = "absolute";
|
||||
canvas.style.cssFloat = "top-left";
|
||||
canvas.style.top = "0px";
|
||||
canvas.style.bottom = "0px";
|
||||
canvas.style.left = "0px";
|
||||
canvas.style.right = "0px";
|
||||
canvas.width=window.innerWidth;
|
||||
canvas.height=window.innerHeight;
|
||||
canvas.style.overflow = "hidden";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
function stopFullscreen() {
|
||||
container.style.position = "";
|
||||
container.style.cssFloat = "";
|
||||
container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
container.style.overflow = "";
|
||||
|
||||
// canvas.style.position = "";
|
||||
// canvas.style.cssFloat = "";
|
||||
canvas.style.top = "";
|
||||
canvas.style.bottom = "";
|
||||
canvas.style.left = "";
|
||||
canvas.style.right = "";
|
||||
canvas.width = container_size.width();
|
||||
canvas.height = container_size.height();
|
||||
// canvas.style.overflow = "";
|
||||
|
||||
onWindowResize();
|
||||
}
|
||||
|
||||
function log() {
|
||||
console.log(container.style.width);
|
||||
}
|
||||
|
||||
function createCamera(position, target) {
|
||||
var camera = new OldFixedCamera(
|
||||
50,
|
||||
container_size.width() / container_size.height(),
|
||||
1,
|
||||
100000,
|
||||
position,
|
||||
target
|
||||
);
|
||||
|
||||
camera.addToScene(scene);
|
||||
cameras.push(camera);
|
||||
|
||||
}
|
||||
|
||||
function loadScene() {
|
||||
|
||||
}
|
||||
|
||||
function render() {
|
||||
updateMouse();
|
||||
|
||||
var transform = showArrows ? show : hide;
|
||||
cameras.map(function(camera) {
|
||||
if (camera instanceof OldFixedCamera) {
|
||||
transform(camera);
|
||||
|
||||
camera.traverse(function(elt) {
|
||||
elt.raycastable = showArrows;
|
||||
});
|
||||
}
|
||||
});
|
||||
|
||||
cameras.updateMainCamera();
|
||||
cameras.update(cameras.mainCamera());
|
||||
cameras.look();
|
||||
|
||||
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
|
||||
renderer.setScissor(left, bottom, width, height);
|
||||
renderer.enableScissorTest(true);
|
||||
renderer.setViewport(left, bottom, width, height);
|
||||
renderer.render(scene, cameras.mainCamera());
|
||||
|
||||
// Clear canvas
|
||||
canvas.width = canvas.width;
|
||||
|
||||
width = container_size.width() / 5;
|
||||
height = container_size.height() / 5;
|
||||
left = prev.x - width/2;
|
||||
bottom = renderer.domElement.height - prev.y + height/5;
|
||||
|
||||
if (prev.go) {
|
||||
// Hide arrows
|
||||
cameras.map(function(camera) { if (camera instanceof OldFixedCamera) hide(camera); });
|
||||
|
||||
width = Math.floor(container_size.width() / 5);
|
||||
height = Math.floor(container_size.height() / 5);
|
||||
left = Math.floor(prev.x - width/2);
|
||||
bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
|
||||
|
||||
|
||||
// Draw border
|
||||
var can_bottom = container_size.height() - bottom - height ;
|
||||
ctx2d.strokeStyle = "#ffffff";
|
||||
ctx2d.beginPath();
|
||||
ctx2d.moveTo(left-1, can_bottom);
|
||||
ctx2d.lineTo(left-1, can_bottom + height);
|
||||
ctx2d.lineTo(left + width-1, can_bottom + height);
|
||||
ctx2d.lineTo(left + width-1, can_bottom);
|
||||
ctx2d.closePath();
|
||||
ctx2d.stroke();
|
||||
|
||||
ctx2d.strokeStyle = "#000000";
|
||||
ctx2d.beginPath();
|
||||
ctx2d.moveTo(left, can_bottom + 1);
|
||||
ctx2d.lineTo(left, can_bottom + height - 1);
|
||||
ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
|
||||
ctx2d.lineTo(left + width - 2, can_bottom+1);
|
||||
ctx2d.closePath();
|
||||
ctx2d.stroke();
|
||||
|
||||
// Do render in previsualization
|
||||
prev.camera.look();
|
||||
renderer.setScissor(left, bottom, width, height);
|
||||
renderer.enableScissorTest (true);
|
||||
renderer.setViewport(left, bottom, width, height);
|
||||
renderer.render(scene, prev.camera);
|
||||
}
|
||||
}
|
||||
|
||||
function animate() {
|
||||
// on appelle la fonction animate() récursivement à chaque frame
|
||||
requestAnimationFrame(animate);
|
||||
|
||||
stats.begin();
|
||||
render();
|
||||
stats.end();
|
||||
}
|
||||
|
||||
function onWindowResize() {
|
||||
|
||||
container.style.width = container_size.width() + "px";
|
||||
container.style.height = container_size.height() + "px";
|
||||
|
||||
canvas.width = container_size.width();
|
||||
canvas.height = container_size.height();
|
||||
|
||||
renderer.setSize(container_size.width(), container_size.height());
|
||||
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
|
||||
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
|
||||
render();
|
||||
}
|
||||
|
||||
function hide(object) {
|
||||
object.traverse(function(object) {object.visible = false;});
|
||||
}
|
||||
|
||||
function show(object) {
|
||||
object.traverse(function(object) {object.visible = true;});
|
||||
}
|
||||
|
||||
function updateMouse(event) {
|
||||
|
||||
if (event !== undefined) {
|
||||
mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
|
||||
mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
|
||||
}
|
||||
|
||||
var hovered = pointedCamera(event);
|
||||
|
||||
if (hovered !== undefined) {
|
||||
prev.x = mouse.x;
|
||||
prev.y = mouse.y;
|
||||
prev.camera = hovered;
|
||||
prev.go = true;
|
||||
} else {
|
||||
prev.go = false;
|
||||
}
|
||||
}
|
||||
|
||||
function click(event) {
|
||||
var newCamera = pointedCamera(event);
|
||||
if (newCamera !== undefined) {
|
||||
cameras.mainCamera().save();
|
||||
cameras.mainCamera().move(newCamera);
|
||||
}
|
||||
}
|
||||
|
||||
function pointedCamera(event) {
|
||||
var returnCamera;
|
||||
|
||||
var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
|
||||
var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
|
||||
|
||||
var camera = cameras.mainCamera();
|
||||
|
||||
var vector = new THREE.Vector3(x, y, 0.5);
|
||||
vector.unproject(camera);
|
||||
|
||||
raycaster.set(camera.position, vector.sub(camera.position).normalize());
|
||||
|
||||
var intersects = raycaster.intersectObjects(scene.children, true);
|
||||
|
||||
if ( intersects.length > 0 ) {
|
||||
var minDistance;
|
||||
var bestIndex;
|
||||
|
||||
|
||||
// Looking for cameras
|
||||
for (i in intersects) {
|
||||
if (! (intersects[i].object instanceof THREE.Line)) {
|
||||
// if (intersects[i].object.raycastable) {
|
||||
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
|
||||
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
|
||||
minDistance = intersects[i].distance;
|
||||
bestIndex = i;
|
||||
}
|
||||
}
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
if (bestIndex !== undefined) {
|
||||
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
|
||||
return cameras.getById(intersects[bestIndex].object.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue