diff --git a/_layouts/main.html b/_layouts/main.html
index 23e4047..4b8b95f 100644
--- a/_layouts/main.html
+++ b/_layouts/main.html
@@ -26,7 +26,13 @@
diff --git a/_layouts/withjs.html b/_layouts/withjs.html
index cc337b6..574d382 100644
--- a/_layouts/withjs.html
+++ b/_layouts/withjs.html
@@ -12,6 +12,7 @@ js:
+
diff --git a/prototype/arrows/index.md b/prototype/arrows/index.md
new file mode 100644
index 0000000..ccb2b74
--- /dev/null
+++ b/prototype/arrows/index.md
@@ -0,0 +1,39 @@
+---
+title: Prototype with old cameras
+layout: withjs
+extrajs:
+extrahead:
+---
+
+
+
3D Interface
+
+
+This is the prototype of a 3D interface. You can move the camera with the arrow
+keys of your keyboard, and change the angle of the camera by dragging and
+dropping the scene around it (you can also use your numpad, 2 to look lower, 8
+to look higher, 4 to look on the left and 6 to look on the right, but if you're
+more comfortable with non-numpad keys, you can also use i for up, j for left, k
+for down, and l for right).
+
+
+
+Recommended views are displayed with a transparent red arrow. They disappear
+when you come closer to them, and you can automatically move to them by
+clicking on them. You can reset the camera at anytime by clicking on the reset
+button.
+
+
+
Fullscreen
+
Reset camera
+
Undo
+
+
Full arrow
+
+
Collisions
+
+
Show arrows
+
+
+
+
diff --git a/prototype/index.md b/prototype/viewport/index.md
similarity index 95%
rename from prototype/index.md
rename to prototype/viewport/index.md
index b790815..08ca350 100644
--- a/prototype/index.md
+++ b/prototype/viewport/index.md
@@ -1,7 +1,7 @@
---
title: Prototype
layout: withjs
-extrajs:
+extrajs:
extrahead:
---
diff --git a/static/js/CameraContainer.js b/static/js/CameraContainer.js
index 515b42a..9a04a0c 100644
--- a/static/js/CameraContainer.js
+++ b/static/js/CameraContainer.js
@@ -44,9 +44,17 @@ CameraContainer.prototype.get = function(i) {
CameraContainer.prototype.getById = function(id) {
for (var i in this.cameras) {
- if (this.cameras[i].object3D !== undefined) {
- if (this.cameras[i].object3D.id == id) {
- return this.get(i);
+ if (this.cameras[i] instanceof FixedCamera) {
+ if (this.cameras[i].object3D !== undefined) {
+ if (this.cameras[i].object3D.id == id) {
+ return this.get(i);
+ }
+ }
+ } else if (this.cameras[i] instanceof OldFixedCamera) {
+ if (this.cameras[i].mesh !== undefined) {
+ if (this.cameras[i].mesh.id == id) {
+ return this.get(i);
+ }
}
}
}
diff --git a/static/js/OldFixedCamera.js b/static/js/OldFixedCamera.js
new file mode 100644
index 0000000..09fd0f8
--- /dev/null
+++ b/static/js/OldFixedCamera.js
@@ -0,0 +1,131 @@
+// Initialization
+
+// class camera extends THREE.PerspectiveCamera
+var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
+ THREE.PerspectiveCamera.apply(this, arguments);
+
+ // Set Position
+ if (position === undefined) {
+ this.position = new THREE.Vector3(0,0,5);
+ } else {
+ this.position.x = position.x;
+ this.position.y = position.y;
+ this.position.z = position.z;
+ }
+
+ if (target === undefined)
+ target = new THREE.Vector3(0,0,0);
+
+ var direction = target.clone();
+ direction.sub(this.position);
+ direction.normalize();
+
+ this.target = this.position.clone();
+ this.target.add(Tools.mul(direction,10));
+ // this.up = new THREE.Vector3(0,0,1);
+
+ // Compute corners
+
+ // Create the mesh to draw
+
+ var geometry = new THREE.Geometry();
+
+ var left = Tools.cross(direction, this.up);
+ var other = Tools.cross(direction, left);
+ left.normalize();
+ other.normalize();
+ left = Tools.mul(left, 1);
+ other = Tools.mul(other, 1);
+
+ geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other),
+ Tools.diff(Tools.sum(this.position, other),left),
+ Tools.diff(Tools.diff(this.position, left),other),
+ Tools.sum(Tools.diff(this.position, other), left)
+ );
+
+ geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
+ new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2)
+ );
+
+ (function(self, direction, left, other) {
+ var material = new THREE.LineBasicMaterial({ color: '0x000000'});
+ var geometry = new THREE.Geometry();
+ var direction = Tools.mul(direction, -2);
+ var target = Tools.sum(self.position, direction);
+ // geometry.vertices.push(self.position, target);
+ geometry.vertices.push(
+ Tools.sum(Tools.sum(self.position, left), other),
+ Tools.diff(Tools.sum(self.position, other),left),
+ Tools.diff(Tools.diff(self.position, left),other),
+ Tools.sum(Tools.diff(self.position, other), left),
+ Tools.sum(Tools.sum(self.position, left), other),
+ Tools.sum(Tools.diff(self.position, other), left),
+
+ Tools.sum(self.position, direction),
+ Tools.sum(Tools.sum(self.position, left), other),
+
+ Tools.sum(self.position, direction),
+ Tools.diff(Tools.sum(self.position, other),left),
+
+ Tools.sum(self.position, direction),
+ Tools.diff(Tools.diff(self.position, left),other),
+
+ Tools.sum(self.position, direction),
+ Tools.sum(Tools.diff(self.position, other), left)
+ );
+
+ self.line = new THREE.Line(geometry, material);
+ })(this, direction, left, other);
+
+
+ var material = new THREE.MeshBasicMaterial({
+ color : 0xff0000,
+ transparent : true,
+ opacity : 1,
+ side: THREE.DoubleSide
+ });
+
+ this.mesh = new THREE.Mesh(geometry, material);
+}
+OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
+OldFixedCamera.prototype.constructor = OldFixedCamera;
+
+// Update function
+OldFixedCamera.prototype.update = function(position) {
+ // Compute distance between center of camera and position
+ dist = Tools.norm2(Tools.diff(position.position, this.position));
+
+ var low_bound = 1;
+ var high_bound = 5;
+ var new_value;
+ var max_value = 0.5;
+
+ if (dist < low_bound)
+ new_value = 0;
+ else if (dist > high_bound)
+ new_value = max_value;
+ else
+ new_value = max_value * (dist - low_bound)/(high_bound - low_bound);
+
+ this.mesh.material.transparent = new_value < 0.9;
+ this.mesh.material.opacity = new_value;
+
+ if (new_value < 0.1)
+ this.mesh.material.transparent = this.mesh.visible = false;
+}
+
+// Look function
+OldFixedCamera.prototype.look = function() {
+ this.lookAt(this.target);
+}
+
+OldFixedCamera.prototype.addToScene = function(scene) {
+ scene.add(this);
+ scene.add(this.mesh);
+ scene.add(this.line);
+}
+
+OldFixedCamera.prototype.traverse = function(callback) {
+ callback(this.mesh);
+ callback(this.line);
+}
diff --git a/static/js/prototype/main.js b/static/js/prototype/arrows/main.js
similarity index 100%
rename from static/js/prototype/main.js
rename to static/js/prototype/arrows/main.js
diff --git a/static/js/prototype/viewport/main.js b/static/js/prototype/viewport/main.js
new file mode 100644
index 0000000..e477c7f
--- /dev/null
+++ b/static/js/prototype/viewport/main.js
@@ -0,0 +1,527 @@
+var mesh_number = 25;
+var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
+var bigmesh;
+var raycaster;
+var objects = [];
+var cameras = new CameraContainer();
+var spheres = new Array(mesh_number);
+var visible = 0;
+var stats;
+var canvas;
+var ctx2d;
+
+var loader;
+
+var main_section = document.getElementById('main-section');
+var offset = function() {
+ return
+ document.getElementById('nav').offsetHeight
+ + document.getElementById('main-div').offsetHeight;
+}
+
+console.log(document.getElementById('main-div').offsetHeight);
+var container_size = {
+ width: function() { return main_section.clientWidth; },
+ height: function() {
+ return main_section.clientHeight
+ - document.getElementById('nav').offsetHeight
+ - document.getElementById('main-div').offsetHeight;
+ }
+};
+
+console.log(container_size.width(), container_size.height());
+
+var prev = {x:0, y:0, go:false};
+var showArrows = true;
+var beenFullscreen = false;
+
+init();
+animate();
+
+function init() {
+ // Collidable objects to prevent camera from traversing objects
+ var collidableObjects = new Array();
+
+ document.getElementById('full').onclick = fullscreen;
+
+ // Add the listener on the button
+ document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
+ var fullarrow = document.getElementById('fullarrow');
+ fullarrow.onchange = function() {
+ cameras.map(function(camera) {
+ if (camera instanceof OldFixedCamera) {
+ camera.fullArrow = fullarrow.checked;
+ }
+ });
+ }
+
+ var collisions = document.getElementById('collisions');
+ collisions.onchange = function() {
+ cameras.mainCamera().collisions = collisions.checked;
+ }
+
+ var showarrows = document.getElementById('showarrows');
+ showarrows.onchange = function() {
+ showArrows = showarrows.checked;
+ }
+
+ document.getElementById('undo').onclick = function() {
+ cameras.mainCamera().load();
+ }
+
+ // on initialise le moteur de rendu
+ container = document.getElementById('container');
+ container.style.height = container_size.height() + 'px';
+ container.style.width = container_size.width() + 'px';
+ renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
+ renderer.setSize(container_size.width(), container_size.height());
+ // renderer.setSize(container_size.width(), container_size.height());
+ renderer.shadowMapEnabled = true;
+ renderer.setClearColor(0x87ceeb);
+
+ canvas = document.createElement('canvas');
+ canvas.style.position ="absolute";
+ canvas.style.cssFloat = 'top-left';
+ canvas.width = container_size.width();
+ canvas.height = container_size.height();
+ ctx2d = canvas.getContext('2d');
+ ctx2d.lineWidth = 1;
+
+ // on initialise la scène
+ scene = new THREE.Scene();
+ raycaster = new THREE.Raycaster();
+
+ // Create stats counter
+ stats = new Stats();
+ stats.setMode(0);
+
+ stats.domElement.style.position = 'absolute';
+ stats.domElement.style.cssFloat = "top-left";
+ container.appendChild( stats.domElement );
+ container.appendChild(canvas);
+ container.appendChild(renderer.domElement);
+
+ // init light
+ var directional_light = new THREE.DirectionalLight(0xdddddd);
+ directional_light.position.set(1, 2.5, 1).normalize();
+ directional_light.castShadow = false;
+ scene.add(directional_light);
+
+ var ambient_light = new THREE.AmbientLight(0x444444);
+ scene.add(ambient_light);
+
+ // on initialise la camera que l’on place ensuite sur la scène
+ var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
+ camera1.speed = 0.001;
+ camera1.reset();
+ scene.add(camera1);
+ cameras.push(camera1);
+
+ var loader = new THREE.OBJMTLLoader();
+
+ var onProgress = function ( xhr ) {
+ if ( xhr.lengthComputable ) {
+ var percentComplete = xhr.loaded / xhr.total * 100;
+ console.log( Math.round(percentComplete, 2) + '% downloaded' );
+ }
+ };
+
+ var onError = function ( xhr ) {
+ };
+
+ // THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
+ var loader = new THREE.OBJMTLLoader();
+
+
+ loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
+ static_path + 'data/castle/princess peaches castle (outside).mtl',
+ function ( object ) {
+ object.up = new THREE.Vector3(0,0,1);
+ scene.add(object);
+ collidableObjects.push(object);
+ object.traverse(function (object) {
+ if (object instanceof THREE.Mesh) {
+ object.geometry.mergeVertices();
+ object.geometry.computeVertexNormals();
+ object.material.side = THREE.DoubleSide;
+ object.raycastable = true;
+ if (object.material.name === 'Material.103_princess_peaches_cast') {
+ object.material.transparent = true;
+ }
+ }
+ });
+ }, onProgress, onError );
+
+ loader.load( static_path + 'data/first/Floor 1.obj',
+ static_path + 'data/first/Floor 1.mtl',
+ function ( object ) {
+ object.position.z -= 10.9;
+ object.position.y += 0.555;
+ object.position.x += 3.23;
+
+ var theta = 0.27;
+ object.rotation.y = Math.PI - theta;
+
+ object.up = new THREE.Vector3(0,0,1);
+ scene.add(object);
+ collidableObjects.push(object);
+ object.traverse(function (object) {
+ if (object instanceof THREE.Mesh) {
+ object.material.side = THREE.DoubleSide;
+ // object.geometry.mergeVertices();
+ // object.geometry.computeVertexNormals();
+ object.raycastable = true;
+ if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
+ object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
+ object.material.transparent = true;
+ }
+ }
+ });
+ }, onProgress, onError );
+
+ // loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
+ // static_path + 'data/bobomb/bobomb battlefeild.mtl',
+ // function ( object ) {
+ // // object.position.z -= 10.9;
+ // // object.position.y += 0.555;
+ // // object.position.x += 3.23;
+
+ // var theta = 0.27;
+ // object.rotation.y = Math.PI - theta;
+
+ // object.up = new THREE.Vector3(0,0,1);
+ // collidableObjects.push(object);
+ // scene.add(object);
+ // object.traverse(function (object) {
+ // if (object instanceof THREE.Mesh) {
+ // object.material.side = THREE.DoubleSide;
+ // console.log(object.geometry.vertices.length);
+ // object.geometry.mergeVertices();
+ // object.geometry.computeVertexNormals();
+ // if (object.material.name === 'Material.071_574B138E_c.bmp' ||
+ // object.material.name === 'Material.070_41A41EE3_c.bmp') {
+ // object.material.transparent = true;
+ // }
+
+ // }
+ // });
+ // }, onProgress, onError );
+
+ // loader.load( static_path + 'data/star/GrandStar.obj',
+ // static_path + 'data/star/GrandStar.mtl',
+ // function ( object ) {
+ // object.position.z -= 10.9;
+ // object.position.y += 0.555;
+ // object.position.x += 3.23;
+
+ // var theta = 0.27;
+ // object.rotation.y = Math.PI - theta;
+
+ // object.up = new THREE.Vector3(0,0,1);
+ // scene.add(object);
+ // collidableObjects.push(object);
+ // object.traverse(function (object) {
+ // if (object instanceof THREE.Mesh) {
+ // object.scale.set(0.005,0.005,0.005);
+ // object.position.x = 13;
+ // object.position.z = -35;
+ // object.position.y = 30;
+
+ // object.rotation.z = Math.PI/2;
+ // object.rotation.x = Math.PI/2;
+ // object.rotation.y = Math.PI;
+ // object.material.side = THREE.DoubleSide;
+ // object.geometry.mergeVertices();
+ // object.geometry.computeVertexNormals();
+ // object.raycastable = true;
+ // }
+ // });
+ // }, onProgress, onError );
+
+ createCamera(
+ new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
+ new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
+ );
+
+ createCamera(
+ new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
+ new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
+ );
+
+ createCamera(
+ new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
+ new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
+ );
+
+ createCamera(
+ new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
+ new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
+ );
+
+ createCamera(
+ new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
+ new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
+ );
+
+ createCamera(
+ new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
+ new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
+ );
+
+ window.addEventListener('resize', onWindowResize, false);
+
+ container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
+ container.addEventListener('mousemove', updateMouse, false);
+ document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
+
+ camera1.collidableObjects = collidableObjects;
+
+ // Load the scene
+ loadScene();
+
+
+}
+
+function fullscreen() {
+
+ if (!beenFullscreen) {
+ beenFullscreen = true;
+ alert('To quit fullscren mode, type ESC key');
+ }
+
+ container.style.position = "absolute";
+ container.style.cssFloat = "top-left";
+ container.style.top = "0px";
+ container.style.bottom = "0px";
+ container.style.left = "0px";
+ container.style.right = "0px";
+ container.style.width="";
+ container.style.height="";
+ container.style.overflow = "hidden";
+
+ canvas.style.position = "absolute";
+ canvas.style.cssFloat = "top-left";
+ canvas.style.top = "0px";
+ canvas.style.bottom = "0px";
+ canvas.style.left = "0px";
+ canvas.style.right = "0px";
+ canvas.width=window.innerWidth;
+ canvas.height=window.innerHeight;
+ canvas.style.overflow = "hidden";
+
+ onWindowResize();
+}
+
+function stopFullscreen() {
+ container.style.position = "";
+ container.style.cssFloat = "";
+ container.style.width = container_size.width() + "px";
+ container.style.height = container_size.height() + "px";
+ container.style.overflow = "";
+
+ // canvas.style.position = "";
+ // canvas.style.cssFloat = "";
+ canvas.style.top = "";
+ canvas.style.bottom = "";
+ canvas.style.left = "";
+ canvas.style.right = "";
+ canvas.width = container_size.width();
+ canvas.height = container_size.height();
+ // canvas.style.overflow = "";
+
+ onWindowResize();
+}
+
+function log() {
+ console.log(container.style.width);
+}
+
+function createCamera(position, target) {
+ var camera = new OldFixedCamera(
+ 50,
+ container_size.width() / container_size.height(),
+ 1,
+ 100000,
+ position,
+ target
+ );
+
+ camera.addToScene(scene);
+ cameras.push(camera);
+
+}
+
+function loadScene() {
+
+}
+
+function render() {
+ updateMouse();
+
+ var transform = showArrows ? show : hide;
+ cameras.map(function(camera) {
+ if (camera instanceof OldFixedCamera) {
+ transform(camera);
+
+ camera.traverse(function(elt) {
+ elt.raycastable = showArrows;
+ });
+ }
+ });
+
+ cameras.updateMainCamera();
+ cameras.update(cameras.mainCamera());
+ cameras.look();
+
+ var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
+ renderer.setScissor(left, bottom, width, height);
+ renderer.enableScissorTest(true);
+ renderer.setViewport(left, bottom, width, height);
+ renderer.render(scene, cameras.mainCamera());
+
+ // Clear canvas
+ canvas.width = canvas.width;
+
+ width = container_size.width() / 5;
+ height = container_size.height() / 5;
+ left = prev.x - width/2;
+ bottom = renderer.domElement.height - prev.y + height/5;
+
+ if (prev.go) {
+ // Hide arrows
+ cameras.map(function(camera) { if (camera instanceof OldFixedCamera) hide(camera); });
+
+ width = Math.floor(container_size.width() / 5);
+ height = Math.floor(container_size.height() / 5);
+ left = Math.floor(prev.x - width/2);
+ bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
+
+
+ // Draw border
+ var can_bottom = container_size.height() - bottom - height ;
+ ctx2d.strokeStyle = "#ffffff";
+ ctx2d.beginPath();
+ ctx2d.moveTo(left-1, can_bottom);
+ ctx2d.lineTo(left-1, can_bottom + height);
+ ctx2d.lineTo(left + width-1, can_bottom + height);
+ ctx2d.lineTo(left + width-1, can_bottom);
+ ctx2d.closePath();
+ ctx2d.stroke();
+
+ ctx2d.strokeStyle = "#000000";
+ ctx2d.beginPath();
+ ctx2d.moveTo(left, can_bottom + 1);
+ ctx2d.lineTo(left, can_bottom + height - 1);
+ ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
+ ctx2d.lineTo(left + width - 2, can_bottom+1);
+ ctx2d.closePath();
+ ctx2d.stroke();
+
+ // Do render in previsualization
+ prev.camera.look();
+ renderer.setScissor(left, bottom, width, height);
+ renderer.enableScissorTest (true);
+ renderer.setViewport(left, bottom, width, height);
+ renderer.render(scene, prev.camera);
+ }
+}
+
+function animate() {
+ // on appelle la fonction animate() récursivement à chaque frame
+ requestAnimationFrame(animate);
+
+ stats.begin();
+ render();
+ stats.end();
+}
+
+function onWindowResize() {
+
+ container.style.width = container_size.width() + "px";
+ container.style.height = container_size.height() + "px";
+
+ canvas.width = container_size.width();
+ canvas.height = container_size.height();
+
+ renderer.setSize(container_size.width(), container_size.height());
+ cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
+ cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
+ render();
+}
+
+function hide(object) {
+ object.traverse(function(object) {object.visible = false;});
+}
+
+function show(object) {
+ object.traverse(function(object) {object.visible = true;});
+}
+
+function updateMouse(event) {
+
+ if (event !== undefined) {
+ mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
+ mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
+ }
+
+ var hovered = pointedCamera(event);
+
+ if (hovered !== undefined) {
+ prev.x = mouse.x;
+ prev.y = mouse.y;
+ prev.camera = hovered;
+ prev.go = true;
+ } else {
+ prev.go = false;
+ }
+}
+
+function click(event) {
+ var newCamera = pointedCamera(event);
+ if (newCamera !== undefined) {
+ cameras.mainCamera().save();
+ cameras.mainCamera().move(newCamera);
+ }
+}
+
+function pointedCamera(event) {
+ var returnCamera;
+
+ var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
+ var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
+
+ var camera = cameras.mainCamera();
+
+ var vector = new THREE.Vector3(x, y, 0.5);
+ vector.unproject(camera);
+
+ raycaster.set(camera.position, vector.sub(camera.position).normalize());
+
+ var intersects = raycaster.intersectObjects(scene.children, true);
+
+ if ( intersects.length > 0 ) {
+ var minDistance;
+ var bestIndex;
+
+
+ // Looking for cameras
+ for (i in intersects) {
+ if (! (intersects[i].object instanceof THREE.Line)) {
+ // if (intersects[i].object.raycastable) {
+ if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
+ if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
+ minDistance = intersects[i].distance;
+ bestIndex = i;
+ }
+ }
+ // }
+ }
+ }
+
+ if (bestIndex !== undefined) {
+ if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
+ return cameras.getById(intersects[bestIndex].object.id);
+ }
+ }
+ }
+}