Added old version style camera, changed navbar

This commit is contained in:
Thomas FORGIONE
2015-04-30 11:25:32 +02:00
parent 1038c68190
commit 56085ea28f
8 changed files with 717 additions and 5 deletions

View File

@@ -44,9 +44,17 @@ CameraContainer.prototype.get = function(i) {
CameraContainer.prototype.getById = function(id) {
for (var i in this.cameras) {
if (this.cameras[i].object3D !== undefined) {
if (this.cameras[i].object3D.id == id) {
return this.get(i);
if (this.cameras[i] instanceof FixedCamera) {
if (this.cameras[i].object3D !== undefined) {
if (this.cameras[i].object3D.id == id) {
return this.get(i);
}
}
} else if (this.cameras[i] instanceof OldFixedCamera) {
if (this.cameras[i].mesh !== undefined) {
if (this.cameras[i].mesh.id == id) {
return this.get(i);
}
}
}
}

131
static/js/OldFixedCamera.js Normal file
View File

@@ -0,0 +1,131 @@
// Initialization
// class camera extends THREE.PerspectiveCamera
var OldFixedCamera = function(arg1, arg2, arg3, arg4, position, target) {
THREE.PerspectiveCamera.apply(this, arguments);
// Set Position
if (position === undefined) {
this.position = new THREE.Vector3(0,0,5);
} else {
this.position.x = position.x;
this.position.y = position.y;
this.position.z = position.z;
}
if (target === undefined)
target = new THREE.Vector3(0,0,0);
var direction = target.clone();
direction.sub(this.position);
direction.normalize();
this.target = this.position.clone();
this.target.add(Tools.mul(direction,10));
// this.up = new THREE.Vector3(0,0,1);
// Compute corners
// Create the mesh to draw
var geometry = new THREE.Geometry();
var left = Tools.cross(direction, this.up);
var other = Tools.cross(direction, left);
left.normalize();
other.normalize();
left = Tools.mul(left, 1);
other = Tools.mul(other, 1);
geometry.vertices.push(Tools.sum(Tools.sum(this.position, left), other),
Tools.diff(Tools.sum(this.position, other),left),
Tools.diff(Tools.diff(this.position, left),other),
Tools.sum(Tools.diff(this.position, other), left)
);
geometry.faces.push(new THREE.Face3(0,1,2), // new THREE.Face3(0,2,1),
new THREE.Face3(0,2,3) // new THREE.Face3(0,3,2)
);
(function(self, direction, left, other) {
var material = new THREE.LineBasicMaterial({ color: '0x000000'});
var geometry = new THREE.Geometry();
var direction = Tools.mul(direction, -2);
var target = Tools.sum(self.position, direction);
// geometry.vertices.push(self.position, target);
geometry.vertices.push(
Tools.sum(Tools.sum(self.position, left), other),
Tools.diff(Tools.sum(self.position, other),left),
Tools.diff(Tools.diff(self.position, left),other),
Tools.sum(Tools.diff(self.position, other), left),
Tools.sum(Tools.sum(self.position, left), other),
Tools.sum(Tools.diff(self.position, other), left),
Tools.sum(self.position, direction),
Tools.sum(Tools.sum(self.position, left), other),
Tools.sum(self.position, direction),
Tools.diff(Tools.sum(self.position, other),left),
Tools.sum(self.position, direction),
Tools.diff(Tools.diff(self.position, left),other),
Tools.sum(self.position, direction),
Tools.sum(Tools.diff(self.position, other), left)
);
self.line = new THREE.Line(geometry, material);
})(this, direction, left, other);
var material = new THREE.MeshBasicMaterial({
color : 0xff0000,
transparent : true,
opacity : 1,
side: THREE.DoubleSide
});
this.mesh = new THREE.Mesh(geometry, material);
}
OldFixedCamera.prototype = Object.create(THREE.PerspectiveCamera.prototype);
OldFixedCamera.prototype.constructor = OldFixedCamera;
// Update function
OldFixedCamera.prototype.update = function(position) {
// Compute distance between center of camera and position
dist = Tools.norm2(Tools.diff(position.position, this.position));
var low_bound = 1;
var high_bound = 5;
var new_value;
var max_value = 0.5;
if (dist < low_bound)
new_value = 0;
else if (dist > high_bound)
new_value = max_value;
else
new_value = max_value * (dist - low_bound)/(high_bound - low_bound);
this.mesh.material.transparent = new_value < 0.9;
this.mesh.material.opacity = new_value;
if (new_value < 0.1)
this.mesh.material.transparent = this.mesh.visible = false;
}
// Look function
OldFixedCamera.prototype.look = function() {
this.lookAt(this.target);
}
OldFixedCamera.prototype.addToScene = function(scene) {
scene.add(this);
scene.add(this.mesh);
scene.add(this.line);
}
OldFixedCamera.prototype.traverse = function(callback) {
callback(this.mesh);
callback(this.line);
}

527
static/js/prototype/viewport/main.js vendored Normal file
View File

@@ -0,0 +1,527 @@
var mesh_number = 25;
var renderer, scene, controls, cube, container, plane, mouse= {x:0, y:0};
var bigmesh;
var raycaster;
var objects = [];
var cameras = new CameraContainer();
var spheres = new Array(mesh_number);
var visible = 0;
var stats;
var canvas;
var ctx2d;
var loader;
var main_section = document.getElementById('main-section');
var offset = function() {
return
document.getElementById('nav').offsetHeight
+ document.getElementById('main-div').offsetHeight;
}
console.log(document.getElementById('main-div').offsetHeight);
var container_size = {
width: function() { return main_section.clientWidth; },
height: function() {
return main_section.clientHeight
- document.getElementById('nav').offsetHeight
- document.getElementById('main-div').offsetHeight;
}
};
console.log(container_size.width(), container_size.height());
var prev = {x:0, y:0, go:false};
var showArrows = true;
var beenFullscreen = false;
init();
animate();
function init() {
// Collidable objects to prevent camera from traversing objects
var collidableObjects = new Array();
document.getElementById('full').onclick = fullscreen;
// Add the listener on the button
document.getElementById('reset').onclick = function() { cameras.mainCamera().reset(); };
var fullarrow = document.getElementById('fullarrow');
fullarrow.onchange = function() {
cameras.map(function(camera) {
if (camera instanceof OldFixedCamera) {
camera.fullArrow = fullarrow.checked;
}
});
}
var collisions = document.getElementById('collisions');
collisions.onchange = function() {
cameras.mainCamera().collisions = collisions.checked;
}
var showarrows = document.getElementById('showarrows');
showarrows.onchange = function() {
showArrows = showarrows.checked;
}
document.getElementById('undo').onclick = function() {
cameras.mainCamera().load();
}
// on initialise le moteur de rendu
container = document.getElementById('container');
container.style.height = container_size.height() + 'px';
container.style.width = container_size.width() + 'px';
renderer = new THREE.WebGLRenderer({alpha:true, antialias:true});
renderer.setSize(container_size.width(), container_size.height());
// renderer.setSize(container_size.width(), container_size.height());
renderer.shadowMapEnabled = true;
renderer.setClearColor(0x87ceeb);
canvas = document.createElement('canvas');
canvas.style.position ="absolute";
canvas.style.cssFloat = 'top-left';
canvas.width = container_size.width();
canvas.height = container_size.height();
ctx2d = canvas.getContext('2d');
ctx2d.lineWidth = 1;
// on initialise la scène
scene = new THREE.Scene();
raycaster = new THREE.Raycaster();
// Create stats counter
stats = new Stats();
stats.setMode(0);
stats.domElement.style.position = 'absolute';
stats.domElement.style.cssFloat = "top-left";
container.appendChild( stats.domElement );
container.appendChild(canvas);
container.appendChild(renderer.domElement);
// init light
var directional_light = new THREE.DirectionalLight(0xdddddd);
directional_light.position.set(1, 2.5, 1).normalize();
directional_light.castShadow = false;
scene.add(directional_light);
var ambient_light = new THREE.AmbientLight(0x444444);
scene.add(ambient_light);
// on initialise la camera que lon place ensuite sur la scène
var camera1 = new PointerCamera(50, container_size.width() / container_size.height(), 0.01, 100000, container);
camera1.speed = 0.001;
camera1.reset();
scene.add(camera1);
cameras.push(camera1);
var loader = new THREE.OBJMTLLoader();
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
// THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.OBJMTLLoader();
loader.load( static_path + 'data/castle/princess peaches castle (outside).obj',
static_path + 'data/castle/princess peaches castle (outside).mtl',
function ( object ) {
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
collidableObjects.push(object);
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.geometry.mergeVertices();
object.geometry.computeVertexNormals();
object.material.side = THREE.DoubleSide;
object.raycastable = true;
if (object.material.name === 'Material.103_princess_peaches_cast') {
object.material.transparent = true;
}
}
});
}, onProgress, onError );
loader.load( static_path + 'data/first/Floor 1.obj',
static_path + 'data/first/Floor 1.mtl',
function ( object ) {
object.position.z -= 10.9;
object.position.y += 0.555;
object.position.x += 3.23;
var theta = 0.27;
object.rotation.y = Math.PI - theta;
object.up = new THREE.Vector3(0,0,1);
scene.add(object);
collidableObjects.push(object);
object.traverse(function (object) {
if (object instanceof THREE.Mesh) {
object.material.side = THREE.DoubleSide;
// object.geometry.mergeVertices();
// object.geometry.computeVertexNormals();
object.raycastable = true;
if (object.material.name === 'Material.054_777F0E0B_c.bmp' ||
object.material.name === 'Material.061_5C3492AB_c.bmp' ) {
object.material.transparent = true;
}
}
});
}, onProgress, onError );
// loader.load( static_path + 'data/bobomb/bobomb battlefeild.obj',
// static_path + 'data/bobomb/bobomb battlefeild.mtl',
// function ( object ) {
// // object.position.z -= 10.9;
// // object.position.y += 0.555;
// // object.position.x += 3.23;
// var theta = 0.27;
// object.rotation.y = Math.PI - theta;
// object.up = new THREE.Vector3(0,0,1);
// collidableObjects.push(object);
// scene.add(object);
// object.traverse(function (object) {
// if (object instanceof THREE.Mesh) {
// object.material.side = THREE.DoubleSide;
// console.log(object.geometry.vertices.length);
// object.geometry.mergeVertices();
// object.geometry.computeVertexNormals();
// if (object.material.name === 'Material.071_574B138E_c.bmp' ||
// object.material.name === 'Material.070_41A41EE3_c.bmp') {
// object.material.transparent = true;
// }
// }
// });
// }, onProgress, onError );
// loader.load( static_path + 'data/star/GrandStar.obj',
// static_path + 'data/star/GrandStar.mtl',
// function ( object ) {
// object.position.z -= 10.9;
// object.position.y += 0.555;
// object.position.x += 3.23;
// var theta = 0.27;
// object.rotation.y = Math.PI - theta;
// object.up = new THREE.Vector3(0,0,1);
// scene.add(object);
// collidableObjects.push(object);
// object.traverse(function (object) {
// if (object instanceof THREE.Mesh) {
// object.scale.set(0.005,0.005,0.005);
// object.position.x = 13;
// object.position.z = -35;
// object.position.y = 30;
// object.rotation.z = Math.PI/2;
// object.rotation.x = Math.PI/2;
// object.rotation.y = Math.PI;
// object.material.side = THREE.DoubleSide;
// object.geometry.mergeVertices();
// object.geometry.computeVertexNormals();
// object.raycastable = true;
// }
// });
// }, onProgress, onError );
createCamera(
new THREE.Vector3(-3.349895207953063, 5.148106346852601, 0.3365943929701533),
new THREE.Vector3(13.114421714865292, -7.783476327687569, -33.74713248359852)
);
createCamera(
new THREE.Vector3(4.659399030971226, 1.018674883050052597, -2.578139604982815),
new THREE.Vector3(-16.08800293200113, -28.8795632312717, -19.165379404919797)
);
createCamera(
new THREE.Vector3(2.625389073616235, 1.2252620948239699, -4.818718135555419),
new THREE.Vector3(-19.756833131355208, -16.20027570329664, -33.02132017177813)
);
createCamera(
new THREE.Vector3(1.3304975149911331, 0.4836093721106701, -8.60618907952783),
new THREE.Vector3(-1.7713635815431914, 6.271997833695163, -48.06341930106774)
);
createCamera(
new THREE.Vector3(1.2976081760482443, 1.1520399813234647, -10.258148122402845),
new THREE.Vector3(-26.00651734173549, -9.19681009597505, -37.596510029925945)
);
createCamera(
new THREE.Vector3(0.15727187830660858, 2.7251137440572855, -5.84333603646124),
new THREE.Vector3(19.33738702531091, -13.614383891308975, -36.91010284556961)
);
window.addEventListener('resize', onWindowResize, false);
container.addEventListener('mousedown', function(event) { if (event.which == 1) click(event); }, false);
container.addEventListener('mousemove', updateMouse, false);
document.addEventListener('keydown', function(event) { if (event.keyCode == 27) { stopFullscreen();} }, false);
camera1.collidableObjects = collidableObjects;
// Load the scene
loadScene();
}
function fullscreen() {
if (!beenFullscreen) {
beenFullscreen = true;
alert('To quit fullscren mode, type ESC key');
}
container.style.position = "absolute";
container.style.cssFloat = "top-left";
container.style.top = "0px";
container.style.bottom = "0px";
container.style.left = "0px";
container.style.right = "0px";
container.style.width="";
container.style.height="";
container.style.overflow = "hidden";
canvas.style.position = "absolute";
canvas.style.cssFloat = "top-left";
canvas.style.top = "0px";
canvas.style.bottom = "0px";
canvas.style.left = "0px";
canvas.style.right = "0px";
canvas.width=window.innerWidth;
canvas.height=window.innerHeight;
canvas.style.overflow = "hidden";
onWindowResize();
}
function stopFullscreen() {
container.style.position = "";
container.style.cssFloat = "";
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
container.style.overflow = "";
// canvas.style.position = "";
// canvas.style.cssFloat = "";
canvas.style.top = "";
canvas.style.bottom = "";
canvas.style.left = "";
canvas.style.right = "";
canvas.width = container_size.width();
canvas.height = container_size.height();
// canvas.style.overflow = "";
onWindowResize();
}
function log() {
console.log(container.style.width);
}
function createCamera(position, target) {
var camera = new OldFixedCamera(
50,
container_size.width() / container_size.height(),
1,
100000,
position,
target
);
camera.addToScene(scene);
cameras.push(camera);
}
function loadScene() {
}
function render() {
updateMouse();
var transform = showArrows ? show : hide;
cameras.map(function(camera) {
if (camera instanceof OldFixedCamera) {
transform(camera);
camera.traverse(function(elt) {
elt.raycastable = showArrows;
});
}
});
cameras.updateMainCamera();
cameras.update(cameras.mainCamera());
cameras.look();
var left = 0, bottom = 0, width = container_size.width(), height = container_size.height();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest(true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, cameras.mainCamera());
// Clear canvas
canvas.width = canvas.width;
width = container_size.width() / 5;
height = container_size.height() / 5;
left = prev.x - width/2;
bottom = renderer.domElement.height - prev.y + height/5;
if (prev.go) {
// Hide arrows
cameras.map(function(camera) { if (camera instanceof OldFixedCamera) hide(camera); });
width = Math.floor(container_size.width() / 5);
height = Math.floor(container_size.height() / 5);
left = Math.floor(prev.x - width/2);
bottom = Math.floor(renderer.domElement.height - prev.y + height/5);
// Draw border
var can_bottom = container_size.height() - bottom - height ;
ctx2d.strokeStyle = "#ffffff";
ctx2d.beginPath();
ctx2d.moveTo(left-1, can_bottom);
ctx2d.lineTo(left-1, can_bottom + height);
ctx2d.lineTo(left + width-1, can_bottom + height);
ctx2d.lineTo(left + width-1, can_bottom);
ctx2d.closePath();
ctx2d.stroke();
ctx2d.strokeStyle = "#000000";
ctx2d.beginPath();
ctx2d.moveTo(left, can_bottom + 1);
ctx2d.lineTo(left, can_bottom + height - 1);
ctx2d.lineTo(left + width - 2 , can_bottom + height-1);
ctx2d.lineTo(left + width - 2, can_bottom+1);
ctx2d.closePath();
ctx2d.stroke();
// Do render in previsualization
prev.camera.look();
renderer.setScissor(left, bottom, width, height);
renderer.enableScissorTest (true);
renderer.setViewport(left, bottom, width, height);
renderer.render(scene, prev.camera);
}
}
function animate() {
// on appelle la fonction animate() récursivement à chaque frame
requestAnimationFrame(animate);
stats.begin();
render();
stats.end();
}
function onWindowResize() {
container.style.width = container_size.width() + "px";
container.style.height = container_size.height() + "px";
canvas.width = container_size.width();
canvas.height = container_size.height();
renderer.setSize(container_size.width(), container_size.height());
cameras.forEach(function(camera) {camera.aspect = container_size.width() / container_size.height();});
cameras.forEach(function(camera) {camera.updateProjectionMatrix();});
render();
}
function hide(object) {
object.traverse(function(object) {object.visible = false;});
}
function show(object) {
object.traverse(function(object) {object.visible = true;});
}
function updateMouse(event) {
if (event !== undefined) {
mouse.x = event.offsetX == undefined ? event.layerX : event.offsetX;
mouse.y = event.offsetY == undefined ? event.layerY : event.offsetY;
}
var hovered = pointedCamera(event);
if (hovered !== undefined) {
prev.x = mouse.x;
prev.y = mouse.y;
prev.camera = hovered;
prev.go = true;
} else {
prev.go = false;
}
}
function click(event) {
var newCamera = pointedCamera(event);
if (newCamera !== undefined) {
cameras.mainCamera().save();
cameras.mainCamera().move(newCamera);
}
}
function pointedCamera(event) {
var returnCamera;
var x = ( mouse.x / renderer.domElement.width ) * 2 - 1;
var y = - (mouse.y / renderer.domElement.height) * 2 + 1;
var camera = cameras.mainCamera();
var vector = new THREE.Vector3(x, y, 0.5);
vector.unproject(camera);
raycaster.set(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(scene.children, true);
if ( intersects.length > 0 ) {
var minDistance;
var bestIndex;
// Looking for cameras
for (i in intersects) {
if (! (intersects[i].object instanceof THREE.Line)) {
// if (intersects[i].object.raycastable) {
if ((intersects[i].distance > 0.5 && minDistance === undefined) || (intersects[i].distance < minDistance )) {
if (!(intersects[i].object instanceof THREE.Mesh && intersects[i].object.material.opacity < 0.1)) {
minDistance = intersects[i].distance;
bestIndex = i;
}
}
// }
}
}
if (bestIndex !== undefined) {
if (cameras.getById(intersects[bestIndex].object.id) !== undefined) {
return cameras.getById(intersects[bestIndex].object.id);
}
}
}
}