It seems to work now
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6
js/prototype/initScene.js
vendored
6
js/prototype/initScene.js
vendored
@@ -38,8 +38,10 @@ function initPeachCastle(scene, collidableObjects, loader, camera) {
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function resetPeachElements() {
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return {
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position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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// position: new THREE.Vector3(0.24120226734236713,0.2009624547018851,-0.5998422840047036),
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// target: new THREE.Vector3(0.24120226734232672,0.20096245470190008,-40.5998422840047)
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position: new THREE.Vector3(1.4172594473140818,0.7422266244449804,-6.745110400697304),
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target: new THREE.Vector3(1.217322777130804,-0.25766921214350846,-46.732111209008615)
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};
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}
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