Change scale
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@ -444,6 +444,7 @@ function initWhompScene(scene, collidableObjects, loader, static_path) {
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function ( object ) {
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object.rotation.x = -Math.PI/2;
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object.rotation.z = Math.PI/2;
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object.scale.set(0.1,0.1,0.1);
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collidableObjects.push(object);
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scene.add(object);
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object.traverse(function (obj) {
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@ -472,26 +473,64 @@ function initWhompScene(scene, collidableObjects, loader, static_path) {
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}
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function createWhompCameras(width, height) {
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return [];
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var cams = [];
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var createCamera = function(position, target) {
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return new RecommendedCamera(
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50,
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width / height,
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1,
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100000,
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position,
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target
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);
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}
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cams.push(
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createCamera(
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new THREE.Vector3(-5.4336754204569345,3.1392444908865986,-2.5523620854280967),
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new THREE.Vector3(-5.284005453263061, 2.9591143163290674, 1.440776031533807)
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),
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createCamera(
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new THREE.Vector3(-6.1753139246999424,3.1460450777755153, 8.89776989593906),
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new THREE.Vector3(-2.7026837603414037,3.365743354536376, 6.924809579871983)
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),
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createCamera(
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new THREE.Vector3(-5.4975217973818246,7.726911253355844, 2.805487210952553),
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new THREE.Vector3(-2.262483559754942, 5.4847179687372005, 2.0933798626524435)
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),
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createCamera(
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new THREE.Vector3(767.5978415761134, 3.641765617950047, -6.734909128840316),
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new THREE.Vector3(800.1643232028776, 2.192334600043356, -3.0210038861375168)
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),
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createCamera(
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new THREE.Vector3(-4.521868295112849, 4.598285007581405, -7.186164895937964),
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new THREE.Vector3(-1.2890361546656827,2.964335244044779, -5.489401941978159)
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)
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);
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cams.forEach(function(cam) {cam.setSize(0.2);});
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return cams;
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}
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function createWhompCoins() {
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return [
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new Coin(-55.29176900669821,28.86514571524507,41.27968972716147),
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new Coin(-33.36263561768484,93.41710952326468,10.230063543998414),
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new Coin(19.85057515492925,121.51756532082196,13.355674703297925),
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new Coin(81.00383890535953,46.489182333624335,19.132972963126775),
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new Coin(6.049016864458896,62.498603432959584,36.272087520336264),
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new Coin(-14.497656612870164,62.63594147452652,-40.488101538390694),
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new Coin(67.53883218882444,23.19245026490682,-70.01046531863012),
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new Coin(34.354286209455246,34.87313067990168,-40.91947594995703)
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new Coin(-5.529176900669821,2.886514571524507,4.127968972716147),
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new Coin(-3.336263561768484,9.341710952326468,1.0230063543998414),
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new Coin(1.985057515492925,12.151756532082196,1.3355674703297925),
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new Coin(8.100383890535953,4.6489182333624335,1.9132972963126775),
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new Coin(0.6049016864458896,6.2498603432959584,3.6272087520336264),
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new Coin(-1.4497656612870164,6.263594147452652,-4.0488101538390694),
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new Coin(6.753883218882444,2.019245026490682,-7.001046531863012),
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new Coin(3.4354286209455246,3.487313067990168,-4.091947594995703)
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];
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}
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function resetWhompElements() {
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return {
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position : new THREE.Vector3(-67.25817925071645,14.993570618328055,-103.56480813212423),
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target : new THREE.Vector3(-48.541705829784604,13.192268872752742,-68.25972443720941)
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position : new THREE.Vector3(-6.725817925071645,1.4993570618328055,-10.356480813212423),
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target : new THREE.Vector3(-4.8541705829784604,1.3192268872752742,-6.825972443720941)
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};
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}
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@ -505,13 +544,13 @@ function initWhomp(camera, scene, static_path, coins) {
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camera.resetElements = resetWhompElements();
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camera.collidableObjects = collidableObjects;
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camera.speed = 0.01;
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camera.speed = 0.002;
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camera.reset();
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camera.save();
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scene.add(camera);
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Coin.init(0.01);
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Coin.init(0.002);
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var tmp = createWhompCoins();
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for (var i in tmp) {
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